My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Prince Electro Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Wall Breakers Prince Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Wall Breakers Prince Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Wall Breakers Prince Inferno Dragon
Giant Snowball
Bats Wall Breakers Inferno Dragon
Zap
Bats Wall Breakers Prince Inferno Dragon
Barbarian Barrel
Tesla Elite Barbarians Wall Breakers
The Log
Elite Barbarians Wall Breakers Prince
Earthquake
Tesla
Arrows
Bats Wall Breakers
Royal Delivery
Bats Elite Barbarians Wall Breakers Prince Inferno Dragon
Fireball
Tesla Elite Barbarians Wall Breakers Inferno Dragon
Poison
Bats
Lightning
Tesla Elite Barbarians Prince Inferno Dragon
Rocket
Elite Barbarians Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Prince Electro Giant Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Wall Breakers Tesla Inferno Dragon Prince Elite Barbarians Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Giant Snowball Wall Breakers Tesla

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Elite Barbarians Wall Breakers Prince Inferno Dragon
Giant Snowball
Elite Barbarians Wall Breakers Prince
Tesla
Elite Barbarians
Bats Giant Snowball
Wall Breakers
Bats Giant Snowball
Prince
Bats Giant Snowball Electro Giant
Electro Giant
Prince Inferno Dragon
Inferno Dragon
Bats Electro Giant

Defense Synergies 0 12

Bats
Giant Snowball Tesla Prince Inferno Dragon
Giant Snowball
Bats Tesla Elite Barbarians Prince Inferno Dragon
Tesla
Bats Giant Snowball Prince Inferno Dragon
Elite Barbarians
Giant Snowball
Wall Breakers
Prince
Bats Giant Snowball Tesla Electro Giant
Electro Giant
Prince Inferno Dragon
Inferno Dragon
Bats Giant Snowball Tesla Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla
Elite Barbarians Inferno Dragon Bats Tesla Prince
Tesla Prince Bats Giant Snowball Elite Barbarians Inferno Dragon
Tesla Elite Barbarians Prince Inferno Dragon Bats
Elite Barbarians Prince
Bats Giant Snowball Tesla
Bats Giant Snowball Tesla Inferno Dragon
Tesla Electro Giant
Tesla Inferno Dragon Elite Barbarians Prince
Elite Barbarians Giant Snowball Tesla Prince
Bats Giant Snowball Tesla Electro Giant
Tesla Inferno Dragon Bats Giant Snowball
Tesla Prince Bats Giant Snowball Elite Barbarians
Bats Giant Snowball Tesla Prince
Elite Barbarians Inferno Dragon Tesla Prince
Giant Snowball Tesla Elite Barbarians Prince Electro Giant Inferno Dragon
Tesla Bats Elite Barbarians Prince
Tesla Bats Giant Snowball Elite Barbarians Prince
Giant Snowball Bats Tesla Inferno Dragon
Tesla Elite Barbarians Prince Inferno Dragon
Bats Giant Snowball Tesla Elite Barbarians Prince Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Tesla Elite Barbarians Prince Electro Giant
Giant Snowball Tesla Elite Barbarians Prince Inferno Dragon
Bats Elite Barbarians Prince
Prince Bats Tesla Elite Barbarians
Tesla Elite Barbarians Prince Inferno Dragon
Electro Giant Bats Giant Snowball Tesla
Prince Bats Tesla Elite Barbarians
Tesla Elite Barbarians Prince Inferno Dragon
Bats Giant Snowball Elite Barbarians Prince Inferno Dragon
Tesla Inferno Dragon
Inferno Dragon Bats Tesla Elite Barbarians Prince
Giant Snowball Elite Barbarians Prince Electro Giant
Elite Barbarians Prince Tesla
Tesla Electro Giant
Tesla Elite Barbarians Electro Giant Bats Prince Inferno Dragon
Bats Giant Snowball Tesla Elite Barbarians Electro Giant Inferno Dragon
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Snowball
Prince
Giant Snowball
Electro Giant Bats Giant Snowball
Giant Snowball
Giant Snowball
Bats Giant Snowball Elite Barbarians Prince
Prince
Giant Snowball
Giant Snowball Elite Barbarians
Giant Snowball Elite Barbarians Prince
Giant Snowball
Giant Snowball
Bats
Giant Snowball Prince
Giant Snowball Electro Giant
Prince
Giant Snowball
Prince
Giant Snowball
Giant Snowball Electro Giant
Inferno Dragon
Giant Snowball
Giant Snowball Prince
Elite Barbarians Bats Giant Snowball Electro Giant
Bats Giant Snowball Electro Giant
Giant Snowball Elite Barbarians
Giant Snowball
Giant Snowball
Prince
Giant Snowball
Bats Prince
Giant Snowball
Prince
Giant Snowball
Giant Snowball Electro Giant
Elite Barbarians Prince
Electro Giant Bats Giant Snowball Elite Barbarians
Bats Giant Snowball
Giant Snowball Prince Electro Giant
Prince Inferno Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: