My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Executioner Giant Skeleton Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Royal Hogs Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Hogs Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Royal Hogs Giant Skeleton Inferno Dragon
Giant Snowball
Royal Hogs Inferno Dragon
Zap
Royal Hogs Inferno Dragon
Barbarian Barrel
Tesla Elite Barbarians Royal Hogs Executioner Giant Skeleton
The Log
Elite Barbarians Royal Hogs Giant Skeleton
Earthquake
Tesla Royal Hogs
Arrows
Royal Hogs
Royal Delivery
Elite Barbarians Royal Hogs Executioner Giant Skeleton Inferno Dragon
Fireball
Tesla Elite Barbarians Royal Hogs Executioner Inferno Dragon
Poison
Royal Hogs Executioner
Lightning
Tesla Elite Barbarians Executioner Inferno Dragon
Rocket
Elite Barbarians Royal Hogs Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Rocket Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Executioner Giant Skeleton Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tesla Inferno Dragon Royal Hogs Executioner Elite Barbarians Rocket Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Tesla Inferno Dragon Royal Hogs Executioner

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Elite Barbarians
Mega Knight
Royal Hogs
Executioner Mega Knight
Rocket
Executioner
Royal Hogs Mega Knight
Giant Skeleton
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Elite Barbarians Royal Hogs Executioner

Defense Synergies 0 5

Tesla
Inferno Dragon
Elite Barbarians
Mega Knight
Royal Hogs
Rocket
Executioner
Giant Skeleton Mega Knight
Giant Skeleton
Executioner
Inferno Dragon
Tesla Mega Knight
Mega Knight
Elite Barbarians Executioner Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tesla Executioner
Elite Barbarians Inferno Dragon Tesla Executioner Mega Knight
Tesla Rocket Mega Knight Elite Barbarians Executioner Giant Skeleton Inferno Dragon
Tesla Elite Barbarians Inferno Dragon Mega Knight
Elite Barbarians Rocket Giant Skeleton Mega Knight
Tesla Executioner Mega Knight
Tesla Rocket Inferno Dragon Executioner
Rocket Tesla Giant Skeleton Mega Knight
Tesla Inferno Dragon Elite Barbarians
Elite Barbarians Tesla Giant Skeleton Mega Knight
Executioner Tesla Giant Skeleton Mega Knight
Tesla Executioner Inferno Dragon
Tesla Mega Knight Elite Barbarians Rocket Giant Skeleton
Rocket Executioner Mega Knight Tesla
Elite Barbarians Inferno Dragon Tesla Mega Knight
Rocket Tesla Elite Barbarians Inferno Dragon Mega Knight
Tesla Mega Knight Elite Barbarians Executioner
Tesla Mega Knight Elite Barbarians Executioner
Executioner Tesla Giant Skeleton Inferno Dragon Mega Knight
Tesla Elite Barbarians Inferno Dragon
Mega Knight Tesla Elite Barbarians Executioner Giant Skeleton
Tesla Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Elite Barbarians Giant Skeleton
Tesla Elite Barbarians Rocket Executioner Inferno Dragon Mega Knight
Giant Skeleton Mega Knight Elite Barbarians Rocket
Rocket Giant Skeleton Mega Knight Tesla Elite Barbarians
Giant Skeleton Tesla Elite Barbarians Executioner Inferno Dragon Mega Knight
Rocket Executioner Tesla
Rocket Tesla Elite Barbarians Giant Skeleton
Giant Skeleton Mega Knight Tesla Elite Barbarians Inferno Dragon
Rocket Giant Skeleton Mega Knight Elite Barbarians Inferno Dragon
Tesla Inferno Dragon
Inferno Dragon Mega Knight Tesla Elite Barbarians Giant Skeleton
Rocket Mega Knight Elite Barbarians Giant Skeleton
Elite Barbarians Rocket Giant Skeleton Mega Knight Tesla Executioner
Tesla Executioner Mega Knight
Tesla Elite Barbarians Rocket Executioner Giant Skeleton Inferno Dragon
Executioner Mega Knight Tesla Elite Barbarians Giant Skeleton Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Giant Skeleton
Executioner
Rocket Giant Skeleton
Rocket Giant Skeleton
Rocket Executioner Mega Knight
Executioner Rocket
Executioner
Executioner
Rocket Elite Barbarians
Rocket
Rocket Executioner
Rocket Elite Barbarians Executioner
Rocket
Elite Barbarians
Rocket Executioner
Rocket Executioner Mega Knight
Rocket
Rocket
Rocket Executioner Mega Knight
Rocket Mega Knight
Rocket Giant Skeleton Mega Knight
Rocket
Rocket
Rocket
Executioner Mega Knight
Inferno Dragon
Executioner
Mega Knight
Rocket
Elite Barbarians Executioner
Rocket
Elite Barbarians
Rocket Mega Knight
Rocket
Giant Skeleton Mega Knight
Rocket
Rocket
Rocket Executioner
Rocket Executioner Mega Knight
Executioner
Rocket Giant Skeleton
Elite Barbarians Executioner Mega Knight
Elite Barbarians Rocket Giant Skeleton
Rocket Executioner
Rocket Executioner Giant Skeleton Mega Knight
Inferno Dragon
Rocket Mega Knight

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