My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Battle Ram Wizard Prince Magic Archer Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Battle Ram Prince Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Battle Ram Prince Sparky
Giant Snowball
Battle Ram
Zap
Battle Ram Prince Sparky
Barbarian Barrel
Tesla Elite Barbarians Battle Ram Wizard Magic Archer Sparky
The Log
Elite Barbarians Battle Ram Prince Sparky
Earthquake
Tesla
Arrows
Royal Delivery
Elite Barbarians Battle Ram Wizard Prince Magic Archer Sparky
Fireball
Tesla Elite Barbarians Battle Ram Wizard Magic Archer Sparky
Poison
Wizard Magic Archer Sparky
Lightning
Tesla Elite Barbarians Battle Ram Wizard Prince Magic Archer Sparky
Rocket
Elite Barbarians Wizard Prince Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Magic Archer Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Prince Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tesla Battle Ram Magic Archer Wizard Prince Elite Barbarians Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Tesla Battle Ram Magic Archer Wizard

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Elite Barbarians
Battle Ram Wizard Sparky Mega Knight
Battle Ram
Magic Archer Elite Barbarians
Wizard
Elite Barbarians Prince Sparky Mega Knight
Prince
Mega Knight Wizard Magic Archer
Magic Archer
Battle Ram Prince Mega Knight
Sparky
Elite Barbarians Wizard
Mega Knight
Prince Elite Barbarians Wizard Magic Archer

Defense Synergies 0 9

Tesla
Wizard Prince Magic Archer
Elite Barbarians
Wizard Mega Knight
Battle Ram
Wizard
Tesla Elite Barbarians Prince Mega Knight
Prince
Tesla Wizard Magic Archer
Magic Archer
Tesla Prince Mega Knight
Sparky
Mega Knight
Elite Barbarians Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Wizard Magic Archer Sparky
Elite Barbarians Sparky Tesla Prince Mega Knight
Tesla Prince Sparky Mega Knight Elite Barbarians
Tesla Elite Barbarians Prince Sparky Mega Knight
Elite Barbarians Prince Sparky Mega Knight
Tesla Magic Archer Mega Knight
Tesla Wizard Magic Archer
Tesla Magic Archer Sparky Mega Knight
Tesla Sparky Elite Barbarians Prince
Elite Barbarians Tesla Prince Sparky Mega Knight
Tesla Wizard Magic Archer Mega Knight
Tesla Wizard Magic Archer
Tesla Prince Sparky Mega Knight Elite Barbarians Wizard
Wizard Sparky Mega Knight Tesla Prince Magic Archer
Elite Barbarians Sparky Tesla Prince Mega Knight
Tesla Elite Barbarians Prince Sparky Mega Knight
Tesla Wizard Sparky Mega Knight Elite Barbarians Prince
Tesla Mega Knight Elite Barbarians Wizard Prince Magic Archer
Wizard Tesla Magic Archer Mega Knight
Sparky Tesla Elite Barbarians Prince
Wizard Mega Knight Tesla Elite Barbarians Prince Sparky
Tesla Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Elite Barbarians Prince Sparky
Tesla Elite Barbarians Wizard Prince Magic Archer Mega Knight
Mega Knight Elite Barbarians Prince Sparky
Prince Mega Knight Tesla Elite Barbarians Sparky
Tesla Elite Barbarians Prince Sparky Mega Knight
Wizard Tesla Magic Archer
Prince Sparky Tesla Elite Barbarians
Mega Knight Tesla Elite Barbarians Prince Sparky
Mega Knight Elite Barbarians Prince Magic Archer Sparky
Tesla Sparky
Mega Knight Tesla Elite Barbarians Prince Sparky
Mega Knight Elite Barbarians Prince
Elite Barbarians Prince Mega Knight Tesla Wizard Sparky
Wizard Tesla Magic Archer Sparky Mega Knight
Tesla Elite Barbarians Sparky Prince Magic Archer
Mega Knight Tesla Elite Barbarians Wizard Magic Archer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Sparky
Magic Archer
Magic Archer Sparky
Prince Sparky
Wizard Magic Archer Sparky Mega Knight
Wizard Magic Archer
Wizard Magic Archer Sparky
Wizard Magic Archer
Wizard
Elite Barbarians Prince Sparky
Wizard Prince Magic Archer Sparky
Wizard Magic Archer
Elite Barbarians Magic Archer Sparky
Magic Archer
Elite Barbarians Prince Magic Archer Sparky
Wizard Magic Archer Sparky
Magic Archer Wizard Sparky Mega Knight
Sparky
Sparky
Wizard Prince Magic Archer Sparky Mega Knight
Wizard Magic Archer Mega Knight
Prince Magic Archer Sparky Mega Knight
Wizard
Prince Sparky
Wizard Magic Archer Sparky Mega Knight
Wizard Magic Archer Sparky
Wizard Prince Magic Archer Sparky Mega Knight
Magic Archer Sparky
Elite Barbarians Wizard Magic Archer Sparky
Wizard
Elite Barbarians Sparky
Wizard Magic Archer Sparky Mega Knight
Magic Archer Sparky
Prince Sparky Mega Knight
Wizard Magic Archer Sparky
Prince Magic Archer
Wizard Magic Archer
Wizard Prince Magic Archer Sparky Mega Knight
Wizard Magic Archer
Sparky
Elite Barbarians Prince Sparky Mega Knight
Elite Barbarians Magic Archer Sparky
Magic Archer
Prince Magic Archer Sparky Mega Knight
Prince Sparky
Wizard Sparky Mega Knight

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