My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Rune Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Rune Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Goblin Barrel Skeleton Army
Giant Snowball
Goblin Barrel Skeleton Army
Zap
Goblin Barrel Skeleton Army
Barbarian Barrel
Tesla Elite Barbarians Wizard Goblin Barrel Skeleton Army Electro Wizard
The Log
Elite Barbarians Goblin Barrel Skeleton Army
Earthquake
Tesla Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Elite Barbarians Wizard Goblin Barrel Skeleton Army Electro Wizard
Fireball
Tesla Elite Barbarians Wizard Goblin Barrel Skeleton Army Electro Wizard
Poison
Wizard Skeleton Army Electro Wizard
Lightning
Tesla Elite Barbarians Wizard Electro Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Rune Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Skeleton Army Tesla Rune Giant Electro Wizard Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Barrel Skeleton Army Tesla

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Elite Barbarians
Wizard The Log
Wizard
Elite Barbarians
Goblin Barrel
Skeleton Army
Skeleton Army
Goblin Barrel
Rune Giant
Electro Wizard
The Log
Elite Barbarians
Electro Wizard
Rune Giant

Defense Synergies 1 11

Tesla
The Log Wizard Skeleton Army Electro Wizard
Elite Barbarians
Wizard The Log
Wizard
Tesla Elite Barbarians Skeleton Army The Log Electro Wizard
Goblin Barrel
Skeleton Army
Tesla Wizard The Log Electro Wizard
Rune Giant
The Log
Tesla Elite Barbarians Wizard Skeleton Army Electro Wizard
Electro Wizard
Tesla Wizard Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Wizard The Log Electro Wizard
Elite Barbarians Skeleton Army Tesla The Log Electro Wizard
Tesla Skeleton Army Elite Barbarians Electro Wizard
Tesla Elite Barbarians Skeleton Army Electro Wizard
Elite Barbarians Skeleton Army The Log
Skeleton Army The Log Tesla Electro Wizard
Tesla Electro Wizard Wizard
Tesla The Log Electro Wizard
Tesla Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Tesla Electro Wizard
Skeleton Army Electro Wizard Tesla Wizard The Log
Tesla Wizard Electro Wizard
Tesla Skeleton Army Elite Barbarians Wizard The Log Electro Wizard
Wizard Skeleton Army Tesla The Log Electro Wizard
Elite Barbarians Skeleton Army Tesla Electro Wizard
Skeleton Army Tesla Elite Barbarians The Log Electro Wizard
Tesla Wizard Elite Barbarians Skeleton Army Electro Wizard
Tesla Elite Barbarians Wizard Skeleton Army The Log Electro Wizard
Wizard The Log Tesla Electro Wizard
Tesla Elite Barbarians Electro Wizard
Wizard Skeleton Army Tesla Elite Barbarians The Log Electro Wizard
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tesla Elite Barbarians Electro Wizard
Electro Wizard Tesla Elite Barbarians Wizard The Log
Skeleton Army Elite Barbarians The Log Electro Wizard
Skeleton Army Tesla Elite Barbarians The Log Electro Wizard
Tesla Elite Barbarians Skeleton Army
Wizard Tesla Electro Wizard
Skeleton Army Tesla Elite Barbarians Electro Wizard
Tesla Elite Barbarians Skeleton Army
Electro Wizard Elite Barbarians Skeleton Army The Log
Tesla Skeleton Army
Tesla Elite Barbarians
Skeleton Army Elite Barbarians The Log Electro Wizard
Elite Barbarians Skeleton Army Tesla Wizard
Wizard Tesla Skeleton Army
Tesla Elite Barbarians Skeleton Army Electro Wizard The Log
Tesla Elite Barbarians Wizard The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Electro Wizard
The Log
The Log
Wizard The Log
Wizard
Wizard The Log
The Log Wizard
The Log Wizard
Elite Barbarians Electro Wizard
Wizard The Log Electro Wizard
Wizard
Elite Barbarians The Log
Elite Barbarians The Log
Wizard The Log
Wizard The Log
Wizard The Log Electro Wizard
Wizard The Log
The Log
Wizard
The Log
The Log
The Log Wizard
The Log Wizard Electro Wizard
Wizard The Log
The Log
Elite Barbarians Wizard Electro Wizard
Electro Wizard Wizard
Elite Barbarians
Wizard The Log
Electro Wizard
Wizard The Log
Electro Wizard Skeleton Army
Wizard Electro Wizard
The Log
Wizard Electro Wizard
The Log Wizard
Elite Barbarians
Elite Barbarians The Log Electro Wizard
Electro Wizard
The Log Electro Wizard
Wizard

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