My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Baby Dragon P.E.K.K.A Ice Wizard Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard
Giant Snowball
Tombstone Baby Dragon Graveyard
Zap
Tombstone Graveyard
Barbarian Barrel
Tombstone Ice Wizard Royal Ghost Graveyard
The Log
Tombstone Graveyard
Earthquake
Tombstone Graveyard
Arrows
Tombstone Graveyard
Royal Delivery
Baby Dragon P.E.K.K.A Ice Wizard Royal Ghost Graveyard
Fireball
Tombstone Baby Dragon Ice Wizard
Poison
Tombstone Ice Wizard Graveyard
Lightning
Tombstone Baby Dragon Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Poison The Log Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Baby Dragon Poison P.E.K.K.A Ice Wizard Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tombstone Ice Wizard Royal Ghost Baby Dragon Poison Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Tombstone Ice Wizard Royal Ghost

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tombstone
Baby Dragon
Graveyard Poison P.E.K.K.A Ice Wizard
Poison
P.E.K.K.A Graveyard Baby Dragon The Log Royal Ghost
P.E.K.K.A
Poison Baby Dragon The Log Ice Wizard Graveyard
The Log
Poison P.E.K.K.A Graveyard
Ice Wizard
Baby Dragon P.E.K.K.A Graveyard
Royal Ghost
Poison
Graveyard
Baby Dragon Poison P.E.K.K.A The Log Ice Wizard

Defense Synergies 2 10

Tombstone
Baby Dragon Poison Ice Wizard
Baby Dragon
Ice Wizard Tombstone P.E.K.K.A The Log
Poison
Tombstone The Log Ice Wizard
P.E.K.K.A
The Log Baby Dragon Ice Wizard
The Log
P.E.K.K.A Baby Dragon Poison Ice Wizard Royal Ghost
Ice Wizard
Baby Dragon Tombstone Poison P.E.K.K.A The Log
Royal Ghost
The Log
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Baby Dragon The Log
P.E.K.K.A Tombstone The Log Ice Wizard
P.E.K.K.A Tombstone Ice Wizard
P.E.K.K.A Tombstone Ice Wizard
Tombstone Poison P.E.K.K.A The Log
The Log Baby Dragon Ice Wizard Royal Ghost
Tombstone Baby Dragon Poison Ice Wizard
Baby Dragon Poison P.E.K.K.A The Log
P.E.K.K.A Tombstone Ice Wizard
Ice Wizard Royal Ghost
Poison Ice Wizard Tombstone Baby Dragon The Log Royal Ghost
Baby Dragon Poison Ice Wizard
Tombstone P.E.K.K.A The Log Ice Wizard
Tombstone Baby Dragon Poison P.E.K.K.A The Log Royal Ghost
P.E.K.K.A Tombstone
P.E.K.K.A The Log
Tombstone Poison P.E.K.K.A
Tombstone Baby Dragon The Log Ice Wizard Royal Ghost
Baby Dragon Poison The Log Tombstone Ice Wizard Royal Ghost
P.E.K.K.A
Royal Ghost Baby Dragon Poison P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone P.E.K.K.A Royal Ghost
Poison Baby Dragon The Log Royal Ghost
Tombstone P.E.K.K.A The Log
P.E.K.K.A The Log
P.E.K.K.A Tombstone
Poison Baby Dragon Ice Wizard
P.E.K.K.A Tombstone Ice Wizard
P.E.K.K.A
P.E.K.K.A Tombstone Baby Dragon Poison The Log
P.E.K.K.A Tombstone
P.E.K.K.A Tombstone
P.E.K.K.A Poison The Log
P.E.K.K.A Tombstone
Baby Dragon
Tombstone Baby Dragon Poison P.E.K.K.A The Log
Poison Baby Dragon P.E.K.K.A The Log Ice Wizard Royal Ghost
Tombstone Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Baby Dragon The Log Royal Ghost
Poison Baby Dragon The Log Ice Wizard Royal Ghost
Baby Dragon Poison The Log
Poison The Log
Poison Baby Dragon The Log
Poison Baby Dragon Ice Wizard
Baby Dragon Poison The Log
Poison The Log Baby Dragon Ice Wizard
Poison The Log
Poison
Poison The Log
Poison Baby Dragon
Poison Baby Dragon The Log
Baby Dragon Poison
Baby Dragon Poison The Log
Baby Dragon Poison The Log
Baby Dragon Poison The Log
Poison
Baby Dragon Poison The Log
Baby Dragon Poison The Log
Baby Dragon Poison The Log
Poison
The Log
Baby Dragon Poison The Log
Poison The Log Baby Dragon Ice Wizard
Poison The Log Baby Dragon Ice Wizard Royal Ghost
Baby Dragon Poison The Log
Poison Baby Dragon The Log
Poison Baby Dragon Ice Wizard
Poison
Poison The Log
Poison
P.E.K.K.A
Poison The Log
Tombstone
Poison Baby Dragon Ice Wizard
The Log
Poison Baby Dragon
The Log Baby Dragon Poison
Poison
P.E.K.K.A
Baby Dragon Poison The Log
Poison
Poison Baby Dragon The Log Royal Ghost
P.E.K.K.A

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