My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone P.E.K.K.A Ice Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army
Giant Snowball
Tombstone Goblin Barrel Skeleton Army
Zap
Tombstone Goblin Barrel Skeleton Army
Barbarian Barrel
Tombstone Goblin Barrel Skeleton Army Ice Wizard
The Log
Tombstone Goblin Barrel Skeleton Army
Earthquake
Tombstone Goblin Barrel Skeleton Army
Arrows
Tombstone Goblin Barrel Skeleton Army
Royal Delivery
Goblin Barrel Skeleton Army P.E.K.K.A Ice Wizard
Fireball
Tombstone Goblin Barrel Skeleton Army Ice Wizard
Poison
Tombstone Skeleton Army Ice Wizard
Lightning
Tombstone Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Poison The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Skeleton Army Poison P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tombstone Goblin Barrel Skeleton Army Ice Wizard Poison Golden Knight P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Tombstone Goblin Barrel Skeleton Army

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tombstone
Goblin Barrel
Skeleton Army P.E.K.K.A Ice Wizard Golden Knight
Skeleton Army
Goblin Barrel
Poison
P.E.K.K.A The Log
P.E.K.K.A
Poison Goblin Barrel The Log Ice Wizard
The Log
Poison P.E.K.K.A
Ice Wizard
Goblin Barrel P.E.K.K.A
Golden Knight
Goblin Barrel

Defense Synergies 1 10

Tombstone
Poison Ice Wizard
Goblin Barrel
Skeleton Army
The Log Ice Wizard
Poison
Tombstone The Log Ice Wizard
P.E.K.K.A
The Log Ice Wizard
The Log
P.E.K.K.A Skeleton Army Poison Ice Wizard Golden Knight
Ice Wizard
Tombstone Skeleton Army Poison P.E.K.K.A The Log Golden Knight
Golden Knight
The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone The Log Golden Knight
Skeleton Army P.E.K.K.A Tombstone The Log Ice Wizard
Skeleton Army P.E.K.K.A Tombstone Ice Wizard
Skeleton Army P.E.K.K.A Tombstone Ice Wizard
Tombstone Skeleton Army Poison P.E.K.K.A The Log
Skeleton Army The Log Ice Wizard
Tombstone Poison Ice Wizard
Poison P.E.K.K.A The Log Golden Knight
P.E.K.K.A Tombstone Skeleton Army Ice Wizard
Skeleton Army Ice Wizard
Skeleton Army Poison Ice Wizard Tombstone The Log
Poison Ice Wizard
Tombstone Skeleton Army P.E.K.K.A The Log Ice Wizard
Skeleton Army Tombstone Poison P.E.K.K.A The Log Golden Knight
Skeleton Army P.E.K.K.A Tombstone
Skeleton Army P.E.K.K.A The Log
Tombstone Skeleton Army Poison P.E.K.K.A
Tombstone Skeleton Army The Log Ice Wizard Golden Knight
Poison The Log Tombstone Ice Wizard
P.E.K.K.A
Skeleton Army Poison P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tombstone P.E.K.K.A
Poison The Log
Tombstone Skeleton Army P.E.K.K.A The Log Golden Knight
Skeleton Army P.E.K.K.A The Log
P.E.K.K.A Tombstone Skeleton Army
Poison Ice Wizard
Skeleton Army P.E.K.K.A Tombstone Ice Wizard
P.E.K.K.A Skeleton Army
P.E.K.K.A Tombstone Skeleton Army Poison The Log
P.E.K.K.A Tombstone Skeleton Army
P.E.K.K.A Tombstone Golden Knight
Skeleton Army P.E.K.K.A Poison The Log
Skeleton Army P.E.K.K.A Tombstone Golden Knight
Skeleton Army
Tombstone Skeleton Army Poison P.E.K.K.A The Log Golden Knight
Poison P.E.K.K.A The Log Ice Wizard Golden Knight
Tombstone Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log Golden Knight
Poison The Log Ice Wizard Golden Knight
Poison The Log
Poison The Log
Poison The Log
Poison Ice Wizard
Poison The Log
Poison The Log Ice Wizard
Poison The Log Golden Knight
Poison
Poison The Log Golden Knight
Poison
Poison The Log Golden Knight
Poison
Poison The Log
Poison The Log Golden Knight
Poison The Log
Poison
Poison The Log
Poison The Log Golden Knight
Poison The Log
Poison
The Log
Poison The Log
Poison The Log Ice Wizard
Poison The Log Ice Wizard Golden Knight
Poison The Log Golden Knight
Poison The Log Golden Knight
Poison Ice Wizard
Poison
Poison The Log
Poison
P.E.K.K.A
Poison The Log
Tombstone Skeleton Army
Poison Ice Wizard
The Log
Poison
The Log Poison
Poison
P.E.K.K.A
Poison The Log Golden Knight
Poison
Poison The Log Golden Knight
P.E.K.K.A

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