My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Wizard Three Musketeers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Goblin Hut Wizard Three Musketeers Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Skeleton Army
Giant Snowball
Tombstone Goblin Hut Three Musketeers Skeleton Army Witch
Zap
Tombstone Goblin Hut Three Musketeers Skeleton Army Witch
Barbarian Barrel
Tombstone Goblin Hut Wizard Three Musketeers Skeleton Army Witch
The Log
Tombstone Mini P.E.K.K.A Goblin Hut Three Musketeers Skeleton Army Witch
Earthquake
Tombstone Goblin Hut Skeleton Army Witch
Arrows
Tombstone Goblin Hut Skeleton Army Witch
Royal Delivery
Mini P.E.K.K.A Goblin Hut Wizard Three Musketeers Skeleton Army Witch
Fireball
Tombstone Goblin Hut Wizard Three Musketeers Skeleton Army Witch
Poison
Tombstone Goblin Hut Wizard Three Musketeers Skeleton Army Witch
Lightning
Tombstone Mini P.E.K.K.A Goblin Hut Wizard Three Musketeers Witch
Rocket
Goblin Hut Wizard Three Musketeers Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Mini P.E.K.K.A Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Three Musketeers Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tombstone Skeleton Army Fireball Mini P.E.K.K.A Goblin Hut Wizard Witch Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Tombstone Skeleton Army Fireball Mini P.E.K.K.A

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tombstone
Fireball
Mini P.E.K.K.A
Goblin Hut Wizard
Goblin Hut
Mini P.E.K.K.A Three Musketeers
Wizard
Mini P.E.K.K.A
Three Musketeers
Goblin Hut
Skeleton Army
Witch

Defense Synergies 0 11

Tombstone
Fireball Wizard
Fireball
Tombstone Mini P.E.K.K.A Goblin Hut
Mini P.E.K.K.A
Fireball Goblin Hut Wizard Skeleton Army Witch
Goblin Hut
Fireball Mini P.E.K.K.A Wizard Skeleton Army
Wizard
Tombstone Mini P.E.K.K.A Goblin Hut Skeleton Army
Three Musketeers
Skeleton Army
Mini P.E.K.K.A Goblin Hut Wizard
Witch
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Fireball Goblin Hut Wizard
Mini P.E.K.K.A Skeleton Army Tombstone Goblin Hut Three Musketeers Witch
Mini P.E.K.K.A Goblin Hut Three Musketeers Skeleton Army Witch Tombstone
Mini P.E.K.K.A Goblin Hut Three Musketeers Skeleton Army Witch Tombstone
Tombstone Fireball Mini P.E.K.K.A Skeleton Army
Fireball Skeleton Army
Three Musketeers Tombstone Fireball Goblin Hut Wizard Witch
Fireball
Mini P.E.K.K.A Three Musketeers Witch Tombstone Goblin Hut Skeleton Army
Skeleton Army Mini P.E.K.K.A
Skeleton Army Witch Tombstone Fireball Goblin Hut Wizard
Three Musketeers Fireball Goblin Hut Wizard Witch
Tombstone Mini P.E.K.K.A Goblin Hut Skeleton Army Fireball Wizard Three Musketeers Witch
Fireball Wizard Three Musketeers Skeleton Army Tombstone Mini P.E.K.K.A Goblin Hut Witch
Mini P.E.K.K.A Skeleton Army Tombstone Goblin Hut Three Musketeers
Skeleton Army Fireball Mini P.E.K.K.A Goblin Hut Three Musketeers
Wizard Three Musketeers Tombstone Fireball Mini P.E.K.K.A Goblin Hut Skeleton Army Witch
Tombstone Fireball Goblin Hut Wizard Three Musketeers Skeleton Army Witch
Wizard Witch Tombstone Fireball Goblin Hut
Mini P.E.K.K.A Goblin Hut Three Musketeers
Wizard Skeleton Army Fireball Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Tombstone Fireball Goblin Hut Witch
Fireball Mini P.E.K.K.A Wizard
Tombstone Skeleton Army Mini P.E.K.K.A Goblin Hut Witch
Mini P.E.K.K.A Skeleton Army Fireball
Tombstone Mini P.E.K.K.A Goblin Hut Three Musketeers Skeleton Army Witch
Fireball Wizard Goblin Hut Three Musketeers Witch
Mini P.E.K.K.A Skeleton Army Tombstone Fireball Goblin Hut Witch
Mini P.E.K.K.A Skeleton Army
Tombstone Fireball Mini P.E.K.K.A Goblin Hut Skeleton Army Witch
Witch Tombstone Goblin Hut Three Musketeers Skeleton Army
Tombstone Mini P.E.K.K.A Goblin Hut Witch
Skeleton Army Fireball
Mini P.E.K.K.A Skeleton Army Tombstone Fireball Wizard Three Musketeers Witch
Wizard Fireball Three Musketeers Skeleton Army Witch
Tombstone Goblin Hut Skeleton Army Witch Fireball Mini P.E.K.K.A Three Musketeers
Fireball Mini P.E.K.K.A Goblin Hut Wizard Witch
Tombstone Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball Goblin Hut
Fireball
Fireball Wizard
Fireball Wizard Witch
Wizard Witch
Fireball Wizard
Fireball Wizard
Fireball Mini P.E.K.K.A Three Musketeers
Fireball Wizard
Fireball Wizard
Fireball Goblin Hut Three Musketeers
Fireball
Fireball Goblin Hut
Fireball Goblin Hut Wizard Three Musketeers Witch
Fireball Goblin Hut Wizard Three Musketeers
Fireball Three Musketeers
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard Three Musketeers
Fireball Wizard Witch
Fireball
Fireball Wizard
Fireball
Fireball Wizard Witch
Witch
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Fireball Wizard Witch
Fireball Goblin Hut Wizard Witch
Fireball Mini P.E.K.K.A
Fireball Wizard
Fireball
Fireball Wizard
Tombstone Fireball Goblin Hut Skeleton Army Witch
Fireball Wizard Three Musketeers Witch
Fireball
Fireball Mini P.E.K.K.A Wizard Three Musketeers
Fireball Wizard
Fireball
Three Musketeers
Fireball Witch
Fireball Witch
Fireball Witch

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