My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Wizard Balloon Bowler Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Tombstone Balloon Lumberjack
Zap
Tombstone Balloon
Barbarian Barrel
Tombstone Wizard Ice Wizard Lumberjack
The Log
Tombstone Lumberjack
Earthquake
Tombstone
Arrows
Tombstone
Royal Delivery
Wizard Balloon Bowler Ice Wizard Lumberjack
Fireball
Tombstone Wizard Balloon Bowler Ice Wizard Lumberjack
Poison
Tombstone Wizard Balloon Ice Wizard
Lightning
Tombstone Wizard Balloon Bowler Ice Wizard Lumberjack
Rocket
Wizard Balloon Bowler

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Barbarian Barrel Bowler Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Bowler Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Tombstone Ice Wizard Fireball Lumberjack Wizard Balloon Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Tombstone Ice Wizard Fireball

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tombstone
Fireball
Wizard
Balloon Lumberjack
Barbarian Barrel
Balloon Bowler Ice Wizard Lumberjack
Balloon
Barbarian Barrel Lumberjack Wizard Ice Wizard
Bowler
Barbarian Barrel Ice Wizard Lumberjack
Ice Wizard
Barbarian Barrel Balloon Bowler Lumberjack
Lumberjack
Balloon Wizard Barbarian Barrel Bowler Ice Wizard

Defense Synergies 1 16

Tombstone
Fireball Wizard Barbarian Barrel Ice Wizard Lumberjack
Fireball
Barbarian Barrel Tombstone Ice Wizard Lumberjack
Wizard
Tombstone Barbarian Barrel Ice Wizard Lumberjack
Barbarian Barrel
Fireball Tombstone Wizard Bowler Ice Wizard Lumberjack
Balloon
Bowler
Barbarian Barrel Ice Wizard Lumberjack
Ice Wizard
Tombstone Fireball Wizard Barbarian Barrel Bowler Lumberjack
Lumberjack
Tombstone Fireball Wizard Barbarian Barrel Bowler Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Tombstone Fireball Wizard Barbarian Barrel
Lumberjack Tombstone Ice Wizard
Bowler Lumberjack Tombstone Ice Wizard
Lumberjack Tombstone Bowler Ice Wizard
Tombstone Fireball Barbarian Barrel Bowler Lumberjack
Fireball Barbarian Barrel Bowler Ice Wizard Lumberjack
Tombstone Fireball Wizard Ice Wizard
Bowler Fireball Barbarian Barrel
Tombstone Ice Wizard Lumberjack
Barbarian Barrel Bowler Ice Wizard Lumberjack
Ice Wizard Tombstone Fireball Wizard Barbarian Barrel Bowler Lumberjack
Fireball Wizard Ice Wizard
Tombstone Bowler Lumberjack Fireball Wizard Ice Wizard
Fireball Wizard Bowler Tombstone Barbarian Barrel Lumberjack
Tombstone Lumberjack
Fireball Bowler Lumberjack
Wizard Tombstone Fireball Bowler Lumberjack
Tombstone Fireball Wizard Barbarian Barrel Bowler Ice Wizard Lumberjack
Wizard Barbarian Barrel Tombstone Fireball Bowler Ice Wizard Lumberjack
Lumberjack
Wizard Bowler Fireball Barbarian Barrel Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Tombstone Fireball Barbarian Barrel Bowler
Fireball Wizard Barbarian Barrel Bowler Lumberjack
Tombstone Lumberjack Bowler
Bowler Lumberjack Fireball Barbarian Barrel
Tombstone Bowler Lumberjack
Fireball Wizard Ice Wizard
Tombstone Fireball Bowler Ice Wizard Lumberjack
Lumberjack
Tombstone Fireball Barbarian Barrel
Tombstone
Tombstone Bowler Lumberjack
Fireball Bowler
Bowler Tombstone Fireball Wizard Lumberjack
Wizard Fireball Bowler
Tombstone Fireball Barbarian Barrel Bowler Lumberjack
Bowler Fireball Wizard Barbarian Barrel Ice Wizard
Tombstone Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Barrel
Fireball Barbarian Barrel Bowler Ice Wizard
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Wizard Barbarian Barrel Bowler
Fireball Wizard Ice Wizard
Wizard Bowler
Fireball Wizard Barbarian Barrel Bowler Ice Wizard
Fireball Wizard
Fireball Bowler Lumberjack
Fireball Wizard Barbarian Barrel Bowler
Fireball Wizard
Fireball Barbarian Barrel Bowler
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Wizard Barbarian Barrel Bowler
Fireball Wizard Barbarian Barrel Bowler
Fireball Barbarian Barrel
Fireball Wizard Barbarian Barrel Bowler
Fireball Wizard Barbarian Barrel Bowler
Fireball Bowler
Fireball Wizard
Bowler
Fireball Barbarian Barrel
Fireball Wizard Barbarian Barrel Bowler Ice Wizard
Fireball Wizard Barbarian Barrel Bowler Ice Wizard
Fireball Wizard Bowler
Fireball Barbarian Barrel
Fireball Wizard Ice Wizard
Fireball Wizard
Fireball Bowler
Fireball Wizard
Fireball
Fireball Wizard Bowler
Tombstone Fireball Barbarian Barrel
Fireball Wizard Ice Wizard
Fireball Barbarian Barrel
Fireball Wizard Bowler Lumberjack
Fireball Wizard Bowler
Fireball
Fireball Bowler
Fireball
Fireball Barbarian Barrel Bowler

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