My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Goblin Cage Dark Prince Ice Wizard Royal Ghost Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Dark Prince Royal Ghost Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Royal Ghost Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Bandit
Giant Snowball
Tombstone
Zap
Tombstone Dark Prince Bandit
Barbarian Barrel
Tombstone Goblin Cage Dark Prince Ice Wizard Royal Ghost Bandit Magic Archer
The Log
Tombstone Goblin Cage Dark Prince Bandit
Earthquake
Tombstone Goblin Cage
Arrows
Tombstone
Royal Delivery
Goblin Cage Dark Prince Ice Wizard Royal Ghost Bandit Magic Archer
Fireball
Tombstone Goblin Cage Ice Wizard Bandit Magic Archer
Poison
Tombstone Goblin Cage Ice Wizard Magic Archer
Lightning
Tombstone Goblin Cage Dark Prince Ice Wizard Bandit Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Dark Prince Ice Wizard Royal Ghost Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Dark Prince Ice Wizard Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Tombstone Ice Wizard Royal Ghost Bandit Goblin Cage Dark Prince Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Tombstone Ice Wizard Royal Ghost

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tombstone
Goblin Cage
Barbarian Barrel Dark Prince Royal Ghost Bandit Magic Archer
Barbarian Barrel
Goblin Cage Dark Prince Ice Wizard Bandit
Dark Prince
Goblin Cage Barbarian Barrel Ice Wizard Royal Ghost Bandit Magic Archer
Ice Wizard
Barbarian Barrel Dark Prince Bandit
Royal Ghost
Goblin Cage Dark Prince Bandit Magic Archer
Bandit
Goblin Cage Barbarian Barrel Dark Prince Ice Wizard Royal Ghost Magic Archer
Magic Archer
Goblin Cage Dark Prince Royal Ghost Bandit

Defense Synergies 0 17

Tombstone
Barbarian Barrel Ice Wizard Magic Archer
Goblin Cage
Barbarian Barrel Ice Wizard Bandit Magic Archer
Barbarian Barrel
Tombstone Goblin Cage Dark Prince Ice Wizard Bandit Magic Archer
Dark Prince
Barbarian Barrel Ice Wizard Royal Ghost Bandit Magic Archer
Ice Wizard
Tombstone Goblin Cage Barbarian Barrel Dark Prince Bandit
Royal Ghost
Dark Prince
Bandit
Goblin Cage Barbarian Barrel Dark Prince Ice Wizard Magic Archer
Magic Archer
Tombstone Goblin Cage Barbarian Barrel Dark Prince Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Goblin Cage Barbarian Barrel Magic Archer
Tombstone Goblin Cage Dark Prince Ice Wizard Bandit
Goblin Cage Tombstone Dark Prince Ice Wizard Bandit
Goblin Cage Tombstone Dark Prince Ice Wizard Bandit
Tombstone Goblin Cage Barbarian Barrel Dark Prince
Barbarian Barrel Dark Prince Ice Wizard Royal Ghost Bandit Magic Archer
Tombstone Goblin Cage Ice Wizard Magic Archer
Goblin Cage Barbarian Barrel Bandit Magic Archer
Tombstone Goblin Cage Ice Wizard
Barbarian Barrel Dark Prince Ice Wizard Royal Ghost Bandit
Ice Wizard Tombstone Barbarian Barrel Dark Prince Royal Ghost Bandit Magic Archer
Ice Wizard Magic Archer
Tombstone Goblin Cage Dark Prince Ice Wizard Bandit
Tombstone Goblin Cage Barbarian Barrel Dark Prince Royal Ghost Magic Archer
Tombstone Goblin Cage Bandit
Goblin Cage Bandit
Tombstone Goblin Cage Dark Prince
Tombstone Goblin Cage Barbarian Barrel Dark Prince Ice Wizard Royal Ghost Bandit Magic Archer
Goblin Cage Barbarian Barrel Tombstone Dark Prince Ice Wizard Royal Ghost Bandit Magic Archer
Goblin Cage
Dark Prince Royal Ghost Barbarian Barrel Bandit
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Goblin Cage Barbarian Barrel Dark Prince Royal Ghost Bandit
Bandit Barbarian Barrel Royal Ghost Magic Archer
Tombstone Bandit Goblin Cage Dark Prince
Dark Prince Goblin Cage Barbarian Barrel Bandit
Tombstone Goblin Cage Dark Prince Bandit
Ice Wizard Magic Archer
Dark Prince Tombstone Goblin Cage Ice Wizard Bandit
Goblin Cage Dark Prince
Goblin Cage Tombstone Barbarian Barrel Dark Prince Bandit Magic Archer
Tombstone Goblin Cage
Tombstone Goblin Cage Dark Prince
Goblin Cage Dark Prince
Dark Prince Tombstone Goblin Cage Bandit
Goblin Cage Magic Archer
Tombstone Goblin Cage Barbarian Barrel Dark Prince Magic Archer
Goblin Cage Barbarian Barrel Dark Prince Ice Wizard Royal Ghost Magic Archer
Tombstone Goblin Cage Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Barbarian Barrel Royal Ghost Bandit
Barbarian Barrel Ice Wizard Royal Ghost Bandit Magic Archer
Barbarian Barrel Bandit Magic Archer
Barbarian Barrel Dark Prince
Barbarian Barrel Dark Prince Magic Archer
Ice Wizard Magic Archer
Magic Archer
Barbarian Barrel Ice Wizard Magic Archer
Bandit
Barbarian Barrel Dark Prince Bandit Magic Archer
Magic Archer
Barbarian Barrel Bandit Magic Archer
Barbarian Barrel Bandit Magic Archer
Barbarian Barrel Magic Archer
Barbarian Barrel Bandit Magic Archer
Magic Archer Barbarian Barrel Bandit
Barbarian Barrel
Barbarian Barrel Dark Prince Bandit Magic Archer
Barbarian Barrel Magic Archer
Magic Archer
Barbarian Barrel
Barbarian Barrel Dark Prince Ice Wizard Magic Archer
Barbarian Barrel Ice Wizard Royal Ghost Bandit Magic Archer
Bandit Magic Archer
Barbarian Barrel Bandit Magic Archer
Ice Wizard Magic Archer
Bandit Magic Archer
Magic Archer
Magic Archer
Tombstone Barbarian Barrel Dark Prince Bandit Magic Archer
Ice Wizard Magic Archer
Barbarian Barrel
Dark Prince Magic Archer
Magic Archer
Dark Prince
Magic Archer
Magic Archer
Barbarian Barrel Dark Prince Royal Ghost Bandit Magic Archer

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