My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Goblin Cage Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Goblin Cage Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Hog Rider Royal Hogs Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Hog Rider Royal Hogs
Giant Snowball
Tombstone Battle Ram Hog Rider Royal Hogs
Zap
Tombstone Battle Ram Inferno Tower Royal Hogs
Barbarian Barrel
Tombstone Goblin Cage Battle Ram Inferno Tower Royal Hogs
The Log
Tombstone Goblin Cage Battle Ram Hog Rider Royal Hogs
Earthquake
Tombstone Goblin Cage Hog Rider Inferno Tower Royal Hogs
Arrows
Tombstone Royal Hogs
Royal Delivery
Goblin Cage Battle Ram Hog Rider Royal Hogs
Fireball
Tombstone Goblin Cage Battle Ram Hog Rider Inferno Tower Royal Hogs
Poison
Tombstone Goblin Cage Inferno Tower Royal Hogs
Lightning
Tombstone Goblin Cage Battle Ram Inferno Tower
Rocket
Hog Rider Inferno Tower Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Battle Ram Inferno Tower Tornado

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Tombstone Tornado Goblin Cage Battle Ram Hog Rider Inferno Tower Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Tombstone Tornado Goblin Cage

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tombstone
Goblin Cage
Battle Ram Hog Rider Royal Hogs Barbarian Barrel
Battle Ram
Goblin Cage Royal Hogs Barbarian Barrel Tornado
Hog Rider
Goblin Cage Barbarian Barrel Tornado
Inferno Tower
Royal Hogs
Goblin Cage Battle Ram Barbarian Barrel
Barbarian Barrel
Goblin Cage Battle Ram Hog Rider Royal Hogs Tornado
Tornado
Battle Ram Hog Rider Barbarian Barrel

Defense Synergies 0 7

Tombstone
Barbarian Barrel
Goblin Cage
Inferno Tower Barbarian Barrel Tornado
Battle Ram
Hog Rider
Inferno Tower
Goblin Cage Barbarian Barrel Tornado
Royal Hogs
Barbarian Barrel
Tombstone Goblin Cage Inferno Tower Tornado
Tornado
Goblin Cage Inferno Tower Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Goblin Cage Inferno Tower Barbarian Barrel
Inferno Tower Tombstone Goblin Cage
Goblin Cage Inferno Tower Tornado Tombstone
Goblin Cage Inferno Tower Tombstone
Tombstone Goblin Cage Barbarian Barrel Tornado
Barbarian Barrel Tornado
Inferno Tower Tornado Tombstone Goblin Cage
Goblin Cage Inferno Tower Barbarian Barrel
Inferno Tower Tombstone Goblin Cage Tornado
Tornado Inferno Tower Barbarian Barrel
Tombstone Barbarian Barrel Tornado
Inferno Tower Tornado
Tombstone Goblin Cage Inferno Tower
Tombstone Goblin Cage Barbarian Barrel Tornado
Inferno Tower Tombstone Goblin Cage
Inferno Tower Tornado Goblin Cage
Tombstone Goblin Cage Inferno Tower Tornado
Tombstone Goblin Cage Barbarian Barrel Tornado
Goblin Cage Barbarian Barrel Tornado Tombstone
Goblin Cage Inferno Tower Tornado
Barbarian Barrel
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Goblin Cage Inferno Tower Barbarian Barrel
Barbarian Barrel
Tombstone Goblin Cage Inferno Tower
Goblin Cage Inferno Tower Barbarian Barrel Tornado
Inferno Tower Tombstone Goblin Cage
Tornado
Tombstone Goblin Cage Inferno Tower
Inferno Tower Goblin Cage
Goblin Cage Tombstone Inferno Tower Barbarian Barrel Tornado
Inferno Tower Tombstone Goblin Cage
Tombstone Goblin Cage Inferno Tower
Goblin Cage Tornado
Tombstone Goblin Cage Inferno Tower
Goblin Cage
Tombstone Inferno Tower Goblin Cage Barbarian Barrel Tornado
Goblin Cage Inferno Tower Barbarian Barrel
Tombstone Goblin Cage Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel
Barbarian Barrel Tornado
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Tornado
Tornado
Barbarian Barrel Tornado
Tornado
Tornado
Barbarian Barrel Tornado
Tornado
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel Tornado
Barbarian Barrel
Barbarian Barrel Tornado
Tornado
Tornado
Barbarian Barrel
Tornado Barbarian Barrel
Barbarian Barrel Tornado
Tornado
Barbarian Barrel Tornado
Tornado
Tombstone Barbarian Barrel
Tornado
Barbarian Barrel
Tornado
Tornado
Tornado
Barbarian Barrel Tornado

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