My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone P.E.K.K.A Ice Wizard Royal Ghost Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Royal Ghost Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Tombstone Ram Rider
Zap
Tombstone Inferno Tower Ram Rider
Barbarian Barrel
Tombstone Inferno Tower Ice Wizard Royal Ghost
The Log
Tombstone Ram Rider
Earthquake
Tombstone Inferno Tower
Arrows
Tombstone
Royal Delivery
P.E.K.K.A Ice Wizard Royal Ghost Ram Rider
Fireball
Tombstone Inferno Tower Ice Wizard Ram Rider
Poison
Tombstone Inferno Tower Ice Wizard
Lightning
Tombstone Inferno Tower Ice Wizard Ram Rider
Rocket
Inferno Tower Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Inferno Tower Rage Tornado P.E.K.K.A Ice Wizard Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Tombstone Tornado Ice Wizard Royal Ghost Inferno Tower Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Tombstone Tornado Ice Wizard

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tombstone
Inferno Tower
Rage
Tornado
P.E.K.K.A Ice Wizard Ram Rider
P.E.K.K.A
Tornado Ice Wizard Ram Rider
Ice Wizard
Tornado P.E.K.K.A Ram Rider
Royal Ghost
Ram Rider
Ram Rider
Tornado P.E.K.K.A Ice Wizard Royal Ghost

Defense Synergies 2 7

Tombstone
Ice Wizard Ram Rider
Inferno Tower
Tornado Ice Wizard Royal Ghost
Rage
Tornado
P.E.K.K.A Ice Wizard Inferno Tower Ram Rider
P.E.K.K.A
Tornado Ice Wizard
Ice Wizard
Tornado Tombstone Inferno Tower P.E.K.K.A
Royal Ghost
Inferno Tower
Ram Rider
Tombstone Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Inferno Tower Ram Rider
Inferno Tower P.E.K.K.A Tombstone Ice Wizard Ram Rider
Inferno Tower Tornado P.E.K.K.A Ram Rider Tombstone Ice Wizard
Inferno Tower P.E.K.K.A Tombstone Ice Wizard Ram Rider
Tombstone Tornado P.E.K.K.A
Tornado Ice Wizard Royal Ghost
Inferno Tower Tornado Ram Rider Tombstone Ice Wizard
Inferno Tower P.E.K.K.A Ram Rider
Inferno Tower P.E.K.K.A Tombstone Tornado Ice Wizard
Tornado Inferno Tower Ice Wizard Royal Ghost
Ice Wizard Tombstone Tornado Royal Ghost Ram Rider
Inferno Tower Tornado Ice Wizard Ram Rider
Tombstone Inferno Tower P.E.K.K.A Ice Wizard Ram Rider
Tombstone Tornado P.E.K.K.A Royal Ghost
Inferno Tower P.E.K.K.A Tombstone Ram Rider
Inferno Tower Tornado P.E.K.K.A Ram Rider
Tombstone Inferno Tower Tornado P.E.K.K.A
Tombstone Tornado Ice Wizard Royal Ghost Ram Rider
Tornado Tombstone Ice Wizard Royal Ghost Ram Rider
P.E.K.K.A Inferno Tower Tornado Ram Rider
Royal Ghost P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Inferno Tower P.E.K.K.A Royal Ghost
Royal Ghost
Tombstone P.E.K.K.A Inferno Tower Ram Rider
P.E.K.K.A Inferno Tower Tornado Ram Rider
Inferno Tower P.E.K.K.A Tombstone Ram Rider
Tornado Ice Wizard Ram Rider
P.E.K.K.A Tombstone Inferno Tower Ice Wizard Ram Rider
Inferno Tower P.E.K.K.A
P.E.K.K.A Tombstone Inferno Tower Tornado
Inferno Tower P.E.K.K.A Tombstone
P.E.K.K.A Tombstone Inferno Tower
P.E.K.K.A Tornado
P.E.K.K.A Tombstone Inferno Tower Ram Rider
Tombstone Inferno Tower Tornado P.E.K.K.A
Inferno Tower P.E.K.K.A Ice Wizard Royal Ghost
Tombstone Inferno Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost
Tornado Ice Wizard Royal Ghost Ram Rider
Tornado Ice Wizard Ram Rider
Tornado
Tornado Ice Wizard Ram Rider
Tornado Ram Rider
Tornado
Tornado Ram Rider
Tornado
Tornado
Tornado
Tornado
Tornado
Tornado Ice Wizard
Tornado Ice Wizard Royal Ghost Ram Rider
Tornado Ram Rider
Tornado
Tornado Ice Wizard
P.E.K.K.A
Tombstone
Tornado Ice Wizard Ram Rider
Tornado
P.E.K.K.A
Tornado
Tornado
Tornado Royal Ghost
P.E.K.K.A

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