My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Valkyrie Battle Ram Baby Dragon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Battle Ram Baby Dragon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Skeleton Army Prince
Giant Snowball
Tombstone Battle Ram Skeleton Army Baby Dragon
Zap
Tombstone Battle Ram Skeleton Army Prince
Barbarian Barrel
Tombstone Valkyrie Battle Ram Skeleton Army
The Log
Tombstone Mini P.E.K.K.A Battle Ram Skeleton Army Prince
Earthquake
Tombstone Skeleton Army
Arrows
Tombstone Skeleton Army
Royal Delivery
Mini P.E.K.K.A Valkyrie Battle Ram Skeleton Army Baby Dragon Prince
Fireball
Tombstone Battle Ram Skeleton Army Baby Dragon
Poison
Tombstone Skeleton Army
Lightning
Tombstone Mini P.E.K.K.A Valkyrie Battle Ram Baby Dragon Prince
Rocket
Valkyrie Prince

Against air swarms

Spells and units that can counter air swarms.

Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Rocket Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Mini P.E.K.K.A Valkyrie Battle Ram Rocket Skeleton Army Baby Dragon Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tombstone Skeleton Army Mini P.E.K.K.A Valkyrie Battle Ram Baby Dragon Prince Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Tombstone Skeleton Army Mini P.E.K.K.A Valkyrie

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tombstone
Mini P.E.K.K.A
Valkyrie Baby Dragon
Valkyrie
Prince Mini P.E.K.K.A Battle Ram Baby Dragon
Battle Ram
Valkyrie Baby Dragon
Rocket
Skeleton Army
Baby Dragon
Mini P.E.K.K.A Valkyrie Battle Ram Prince
Prince
Valkyrie Baby Dragon

Defense Synergies 0 10

Tombstone
Rocket Baby Dragon Prince
Mini P.E.K.K.A
Valkyrie Skeleton Army Baby Dragon
Valkyrie
Mini P.E.K.K.A Baby Dragon Prince
Battle Ram
Rocket
Tombstone
Skeleton Army
Mini P.E.K.K.A Prince
Baby Dragon
Tombstone Mini P.E.K.K.A Valkyrie Prince
Prince
Tombstone Valkyrie Skeleton Army Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tombstone Valkyrie Baby Dragon
Mini P.E.K.K.A Skeleton Army Tombstone Valkyrie Prince
Mini P.E.K.K.A Rocket Skeleton Army Prince Tombstone Valkyrie
Mini P.E.K.K.A Skeleton Army Prince Tombstone Valkyrie
Tombstone Mini P.E.K.K.A Valkyrie Rocket Skeleton Army Prince
Skeleton Army Valkyrie Baby Dragon
Rocket Tombstone Baby Dragon
Rocket Valkyrie Baby Dragon
Mini P.E.K.K.A Tombstone Skeleton Army Prince
Skeleton Army Mini P.E.K.K.A Valkyrie Prince
Valkyrie Skeleton Army Tombstone Baby Dragon
Baby Dragon
Tombstone Mini P.E.K.K.A Skeleton Army Prince Valkyrie Rocket
Valkyrie Rocket Skeleton Army Tombstone Mini P.E.K.K.A Baby Dragon Prince
Mini P.E.K.K.A Skeleton Army Tombstone Prince
Rocket Skeleton Army Mini P.E.K.K.A Prince
Tombstone Mini P.E.K.K.A Valkyrie Skeleton Army Prince
Tombstone Valkyrie Skeleton Army Baby Dragon Prince
Valkyrie Baby Dragon Tombstone
Mini P.E.K.K.A Prince
Valkyrie Skeleton Army Mini P.E.K.K.A Baby Dragon Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeleton Army Tombstone Prince
Mini P.E.K.K.A Valkyrie Rocket Baby Dragon Prince
Tombstone Skeleton Army Mini P.E.K.K.A Valkyrie Rocket Prince
Mini P.E.K.K.A Valkyrie Rocket Skeleton Army Prince
Tombstone Mini P.E.K.K.A Valkyrie Skeleton Army Prince
Rocket Baby Dragon
Mini P.E.K.K.A Rocket Skeleton Army Prince Tombstone Valkyrie
Mini P.E.K.K.A Valkyrie Skeleton Army Prince
Rocket Tombstone Mini P.E.K.K.A Valkyrie Skeleton Army Baby Dragon Prince
Tombstone Skeleton Army
Tombstone Mini P.E.K.K.A Valkyrie Prince
Rocket Skeleton Army Valkyrie Prince
Mini P.E.K.K.A Rocket Skeleton Army Prince Tombstone Valkyrie
Valkyrie Skeleton Army Baby Dragon
Tombstone Skeleton Army Mini P.E.K.K.A Valkyrie Rocket Baby Dragon Prince
Valkyrie Mini P.E.K.K.A Baby Dragon
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket Baby Dragon
Baby Dragon
Rocket Baby Dragon
Valkyrie Rocket Prince
Rocket Valkyrie Baby Dragon
Rocket Baby Dragon
Baby Dragon
Baby Dragon
Rocket Mini P.E.K.K.A Prince
Rocket Valkyrie Prince
Rocket Baby Dragon
Rocket Baby Dragon
Rocket Baby Dragon
Baby Dragon Prince
Rocket Baby Dragon
Rocket Baby Dragon
Rocket
Mini P.E.K.K.A Rocket
Rocket Mini P.E.K.K.A Baby Dragon Prince
Rocket Valkyrie Baby Dragon
Rocket Baby Dragon Prince
Rocket
Rocket Prince
Rocket Baby Dragon
Valkyrie Baby Dragon
Baby Dragon
Baby Dragon Prince
Rocket Baby Dragon
Baby Dragon
Rocket
Mini P.E.K.K.A
Rocket
Rocket
Prince
Rocket
Tombstone Rocket Skeleton Army Prince
Rocket Baby Dragon
Mini P.E.K.K.A Valkyrie Rocket Baby Dragon Prince
Baby Dragon
Rocket
Prince
Rocket Baby Dragon
Rocket
Rocket Baby Dragon Prince
Prince
Rocket

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