My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Balloon Prince Bowler Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Balloon Prince Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Drill Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill Balloon Prince Skeleton King
Giant Snowball
Tombstone Goblin Drill Balloon Skeleton King
Zap
Tombstone Goblin Drill Balloon Prince Skeleton King
Barbarian Barrel
Tombstone Goblin Drill Skeleton King
The Log
Tombstone Mini P.E.K.K.A Goblin Drill Prince Skeleton King
Earthquake
Tombstone Goblin Drill Skeleton King
Arrows
Tombstone Goblin Drill Skeleton King
Royal Delivery
Mini P.E.K.K.A Goblin Drill Balloon Prince Bowler Skeleton King
Fireball
Tombstone Goblin Drill Balloon Bowler Skeleton King
Poison
Tombstone Goblin Drill Balloon Skeleton King
Lightning
Tombstone Mini P.E.K.K.A Balloon Prince Bowler Skeleton King
Rocket
Balloon Prince Bowler Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bowler Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Mini P.E.K.K.A Goblin Drill Prince Bowler

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tombstone Void Mini P.E.K.K.A Goblin Drill Skeleton King Balloon Prince Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Tombstone Void Mini P.E.K.K.A Goblin Drill

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tombstone
Mini P.E.K.K.A
Goblin Drill Bowler
Void
Balloon
Goblin Drill
Mini P.E.K.K.A Balloon Skeleton King
Balloon
Void Goblin Drill
Prince
Bowler
Bowler
Mini P.E.K.K.A Prince
Skeleton King
Goblin Drill

Defense Synergies 1 3

Tombstone
Skeleton King Prince
Mini P.E.K.K.A
Bowler
Void
Goblin Drill
Balloon
Prince
Tombstone Bowler
Bowler
Mini P.E.K.K.A Prince
Skeleton King
Tombstone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Tombstone Void
Mini P.E.K.K.A Tombstone Goblin Drill Prince
Mini P.E.K.K.A Prince Bowler Tombstone Void Goblin Drill
Mini P.E.K.K.A Prince Tombstone Goblin Drill Bowler Skeleton King
Tombstone Mini P.E.K.K.A Prince Bowler
Bowler
Tombstone Void
Bowler Void
Mini P.E.K.K.A Tombstone Goblin Drill Prince Skeleton King
Mini P.E.K.K.A Prince Bowler
Tombstone Goblin Drill Bowler Skeleton King
Tombstone Mini P.E.K.K.A Goblin Drill Prince Bowler
Bowler Tombstone Mini P.E.K.K.A Goblin Drill Prince Skeleton King
Mini P.E.K.K.A Tombstone Goblin Drill Prince Skeleton King
Mini P.E.K.K.A Goblin Drill Prince Bowler
Tombstone Mini P.E.K.K.A Goblin Drill Prince Bowler
Tombstone Goblin Drill Prince Bowler
Goblin Drill Tombstone Bowler
Mini P.E.K.K.A Goblin Drill Prince
Bowler Mini P.E.K.K.A Prince
Tombstone Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Tombstone Void Prince Bowler
Void Mini P.E.K.K.A Prince Bowler
Tombstone Mini P.E.K.K.A Prince Bowler
Mini P.E.K.K.A Prince Bowler
Tombstone Mini P.E.K.K.A Goblin Drill Prince Bowler
Mini P.E.K.K.A Prince Tombstone Void Bowler
Mini P.E.K.K.A Prince
Void Tombstone Mini P.E.K.K.A Prince
Tombstone Goblin Drill
Tombstone Mini P.E.K.K.A Prince Bowler
Void Prince Bowler
Mini P.E.K.K.A Prince Bowler Tombstone Skeleton King
Bowler
Tombstone Mini P.E.K.K.A Goblin Drill Prince Bowler Skeleton King
Bowler Mini P.E.K.K.A Skeleton King
Tombstone Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Goblin Drill
Void Bowler
Void Goblin Drill
Void Prince
Bowler
Bowler
Bowler
Void
Mini P.E.K.K.A Void Prince Bowler
Void Prince Bowler
Void
Void Bowler
Void
Prince
Goblin Drill Bowler
Bowler
Mini P.E.K.K.A
Void Mini P.E.K.K.A Prince Bowler
Void Bowler
Void Prince Bowler
Void
Void Prince Bowler
Void Goblin Drill
Bowler
Void Bowler
Void Prince Bowler
Void
Void
Void
Mini P.E.K.K.A Void Bowler
Void
Void
Prince
Bowler
Tombstone Void Prince
Void Mini P.E.K.K.A Prince Bowler
Bowler Skeleton King
Void
Prince
Bowler Skeleton King
Void
Void Prince Bowler
Prince
Void Bowler
Void

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