My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Wizard Electro Giant Inferno Dragon Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Electro Giant Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Inferno Dragon
Giant Snowball
Tombstone Skeleton Army Inferno Dragon
Zap
Tombstone Skeleton Army Inferno Dragon
Barbarian Barrel
Tombstone Wizard Skeleton Army
The Log
Tombstone Mini P.E.K.K.A Skeleton Army
Earthquake
Tombstone Skeleton Army
Arrows
Tombstone Skeleton Army
Royal Delivery
Mini P.E.K.K.A Wizard Skeleton Army Inferno Dragon
Fireball
Tombstone Wizard Skeleton Army Inferno Dragon
Poison
Tombstone Wizard Skeleton Army
Lightning
Tombstone Mini P.E.K.K.A Wizard Inferno Dragon
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Electro Giant The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Mini P.E.K.K.A Skeleton Army Electro Giant Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tombstone Skeleton Army Mini P.E.K.K.A Inferno Dragon Golden Knight Wizard Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Tombstone Skeleton Army Mini P.E.K.K.A

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tombstone
Mini P.E.K.K.A
Wizard Electro Giant The Log
Wizard
Mini P.E.K.K.A
Skeleton Army
Electro Giant
Golden Knight Mini P.E.K.K.A Inferno Dragon
The Log
Mini P.E.K.K.A
Inferno Dragon
Electro Giant
Golden Knight
Electro Giant

Defense Synergies 1 14

Tombstone
Wizard Inferno Dragon
Mini P.E.K.K.A
The Log Wizard Skeleton Army Electro Giant
Wizard
Tombstone Mini P.E.K.K.A Skeleton Army The Log Golden Knight
Skeleton Army
Mini P.E.K.K.A Wizard The Log Inferno Dragon
Electro Giant
Mini P.E.K.K.A Inferno Dragon Golden Knight
The Log
Mini P.E.K.K.A Wizard Skeleton Army Inferno Dragon Golden Knight
Inferno Dragon
Tombstone Skeleton Army Electro Giant The Log
Golden Knight
Wizard Electro Giant The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Wizard The Log Golden Knight
Mini P.E.K.K.A Skeleton Army Inferno Dragon Tombstone The Log
Mini P.E.K.K.A Skeleton Army Tombstone Inferno Dragon
Mini P.E.K.K.A Skeleton Army Inferno Dragon Tombstone
Tombstone Mini P.E.K.K.A Skeleton Army The Log
Skeleton Army The Log
Inferno Dragon Tombstone Wizard
Electro Giant The Log Golden Knight
Mini P.E.K.K.A Inferno Dragon Tombstone Skeleton Army
Skeleton Army Mini P.E.K.K.A
Skeleton Army Tombstone Wizard Electro Giant The Log
Inferno Dragon Wizard
Tombstone Mini P.E.K.K.A Skeleton Army Wizard The Log
Wizard Skeleton Army Tombstone Mini P.E.K.K.A The Log Golden Knight
Mini P.E.K.K.A Skeleton Army Inferno Dragon Tombstone
Skeleton Army Mini P.E.K.K.A Electro Giant The Log Inferno Dragon
Wizard Tombstone Mini P.E.K.K.A Skeleton Army
Tombstone Wizard Skeleton Army The Log Golden Knight
Wizard The Log Tombstone Inferno Dragon
Mini P.E.K.K.A Inferno Dragon
Wizard Skeleton Army Mini P.E.K.K.A Electro Giant The Log
Tombstone Mini P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Tombstone Electro Giant
Mini P.E.K.K.A Wizard The Log Inferno Dragon
Tombstone Skeleton Army Mini P.E.K.K.A The Log Golden Knight
Mini P.E.K.K.A Skeleton Army The Log
Tombstone Mini P.E.K.K.A Skeleton Army Inferno Dragon
Wizard Electro Giant
Mini P.E.K.K.A Skeleton Army Tombstone
Mini P.E.K.K.A Skeleton Army Inferno Dragon
Tombstone Mini P.E.K.K.A Skeleton Army The Log Inferno Dragon
Tombstone Skeleton Army Inferno Dragon
Inferno Dragon Tombstone Mini P.E.K.K.A Golden Knight
Skeleton Army Electro Giant The Log
Mini P.E.K.K.A Skeleton Army Tombstone Wizard Golden Knight
Wizard Skeleton Army Electro Giant
Tombstone Skeleton Army Electro Giant Mini P.E.K.K.A The Log Inferno Dragon Golden Knight
Mini P.E.K.K.A Wizard Electro Giant The Log Inferno Dragon Golden Knight
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Golden Knight
The Log Golden Knight
The Log
The Log
Wizard The Log
Wizard Electro Giant
Wizard The Log
The Log Wizard
The Log Wizard Golden Knight
Mini P.E.K.K.A
Wizard The Log Golden Knight
Wizard
The Log Golden Knight
The Log
Wizard The Log Golden Knight
Wizard The Log
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard The Log
Wizard Electro Giant The Log Golden Knight
The Log
Wizard
The Log
The Log
Electro Giant The Log Wizard
Inferno Dragon
The Log Wizard Golden Knight
Wizard The Log Golden Knight
The Log Golden Knight
Wizard Electro Giant
Wizard Electro Giant
Mini P.E.K.K.A
Wizard The Log
Wizard The Log
Tombstone Skeleton Army
Wizard
The Log
Mini P.E.K.K.A Wizard
The Log Wizard
Electro Giant
Electro Giant The Log Golden Knight
Electro Giant The Log Golden Knight
Inferno Dragon
Wizard

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