My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Furnace Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Furnace Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Musketeer Furnace Goblin Hut Barbarian Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Graveyard
Giant Snowball
Tombstone Musketeer Furnace Goblin Hut Skeleton Army Graveyard
Zap
Tombstone Furnace Goblin Hut Skeleton Army Graveyard
Barbarian Barrel
Tombstone Musketeer Furnace Goblin Hut Barbarian Hut Skeleton Army Graveyard
The Log
Tombstone Musketeer Furnace Goblin Hut Barbarian Hut Skeleton Army Graveyard
Earthquake
Tombstone Furnace Goblin Hut Barbarian Hut Skeleton Army Graveyard
Arrows
Tombstone Furnace Goblin Hut Skeleton Army Graveyard
Royal Delivery
Musketeer Goblin Hut Skeleton Army Graveyard
Fireball
Tombstone Musketeer Furnace Goblin Hut Barbarian Hut Skeleton Army
Poison
Tombstone Musketeer Furnace Goblin Hut Barbarian Hut Skeleton Army Graveyard
Lightning
Tombstone Musketeer Furnace Goblin Hut Barbarian Hut
Rocket
Musketeer Furnace Goblin Hut Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Furnace

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Tombstone Skeleton Army Musketeer Furnace Goblin Hut Graveyard Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Tombstone Skeleton Army Musketeer

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tombstone
Musketeer
Barbarian Hut Goblin Hut Mirror Graveyard
Furnace
Goblin Hut Barbarian Hut Mirror Graveyard
Goblin Hut
Musketeer Furnace Barbarian Hut Mirror Graveyard
Barbarian Hut
Musketeer Graveyard Furnace Goblin Hut Mirror
Mirror
Musketeer Furnace Goblin Hut Barbarian Hut Skeleton Army Graveyard
Skeleton Army
Mirror
Graveyard
Barbarian Hut Musketeer Furnace Goblin Hut Mirror

Defense Synergies 3 13

Tombstone
Musketeer Mirror
Musketeer
Tombstone Furnace Goblin Hut Barbarian Hut Mirror Skeleton Army
Furnace
Mirror Musketeer Goblin Hut Barbarian Hut Skeleton Army
Goblin Hut
Musketeer Furnace Barbarian Hut Mirror Skeleton Army
Barbarian Hut
Musketeer Furnace Goblin Hut Skeleton Army
Mirror
Furnace Skeleton Army Tombstone Musketeer Goblin Hut
Skeleton Army
Mirror Musketeer Furnace Goblin Hut Barbarian Hut
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Tombstone Musketeer Goblin Hut
Barbarian Hut Skeleton Army Tombstone Musketeer Furnace Goblin Hut
Furnace Goblin Hut Barbarian Hut Skeleton Army Tombstone Musketeer
Goblin Hut Barbarian Hut Skeleton Army Tombstone Musketeer Furnace
Tombstone Skeleton Army
Skeleton Army Musketeer Furnace
Musketeer Furnace Tombstone Goblin Hut Barbarian Hut
Barbarian Hut Musketeer
Barbarian Hut Tombstone Musketeer Furnace Goblin Hut Skeleton Army
Skeleton Army Musketeer
Skeleton Army Tombstone Musketeer Furnace Goblin Hut
Musketeer Furnace Goblin Hut Barbarian Hut
Tombstone Furnace Goblin Hut Barbarian Hut Skeleton Army Musketeer
Barbarian Hut Skeleton Army Tombstone Furnace Goblin Hut
Barbarian Hut Skeleton Army Tombstone Furnace Goblin Hut
Barbarian Hut Skeleton Army Furnace Goblin Hut
Barbarian Hut Tombstone Musketeer Furnace Goblin Hut Skeleton Army
Tombstone Musketeer Furnace Goblin Hut Barbarian Hut Skeleton Army
Furnace Tombstone Musketeer Goblin Hut Barbarian Hut
Barbarian Hut Musketeer Goblin Hut
Skeleton Army Musketeer Furnace
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Skeleton Army Tombstone Furnace Goblin Hut
Musketeer
Tombstone Skeleton Army Musketeer Furnace Goblin Hut Barbarian Hut
Skeleton Army Musketeer Barbarian Hut
Barbarian Hut Tombstone Musketeer Goblin Hut Skeleton Army
Furnace Musketeer Goblin Hut
Skeleton Army Tombstone Musketeer Furnace Goblin Hut Barbarian Hut
Barbarian Hut Skeleton Army
Tombstone Goblin Hut Barbarian Hut Skeleton Army
Tombstone Musketeer Goblin Hut Barbarian Hut Skeleton Army
Tombstone Musketeer Goblin Hut
Skeleton Army
Skeleton Army Tombstone Barbarian Hut
Musketeer Furnace Barbarian Hut Skeleton Army
Tombstone Goblin Hut Skeleton Army Musketeer Furnace Barbarian Hut
Musketeer Goblin Hut Barbarian Hut
Tombstone Furnace Goblin Hut Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Barbarian Hut
Musketeer
Goblin Hut Barbarian Hut
Musketeer Barbarian Hut
Furnace
Musketeer Furnace
Musketeer Furnace
Barbarian Hut
Musketeer
Musketeer
Musketeer
Musketeer Goblin Hut Barbarian Hut
Musketeer
Musketeer Furnace Goblin Hut Barbarian Hut
Musketeer Furnace Goblin Hut Barbarian Hut
Musketeer Furnace Goblin Hut Barbarian Hut
Musketeer
Musketeer
Musketeer
Musketeer Barbarian Hut
Furnace
Musketeer
Musketeer
Musketeer
Musketeer Furnace
Musketeer Goblin Hut
Musketeer
Tombstone Musketeer Goblin Hut Barbarian Hut Skeleton Army
Musketeer
Musketeer
Musketeer
Musketeer
Musketeer
Musketeer
Musketeer

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