My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Bad
Versatility
RIP
F2P score
Bad

3 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Battle Ram Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider Royal Hogs Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider Royal Hogs Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Hog Rider Royal Hogs Wall Breakers Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Hog Rider Royal Hogs Wall Breakers Skeleton Army
Giant Snowball
Tombstone Battle Ram Hog Rider Royal Hogs Wall Breakers Skeleton Army Baby Dragon
Zap
Tombstone Battle Ram Royal Hogs Wall Breakers Skeleton Army
Barbarian Barrel
Tombstone Battle Ram Bomb Tower Royal Hogs Wall Breakers Skeleton Army
The Log
Tombstone Battle Ram Hog Rider Royal Hogs Wall Breakers Skeleton Army
Earthquake
Tombstone Bomb Tower Hog Rider Royal Hogs Skeleton Army
Arrows
Tombstone Royal Hogs Wall Breakers Skeleton Army
Royal Delivery
Battle Ram Hog Rider Royal Hogs Wall Breakers Skeleton Army Baby Dragon
Fireball
Tombstone Battle Ram Bomb Tower Hog Rider Royal Hogs Wall Breakers Skeleton Army Baby Dragon
Poison
Tombstone Bomb Tower Royal Hogs Skeleton Army
Lightning
Tombstone Battle Ram Bomb Tower Baby Dragon
Rocket
Bomb Tower Hog Rider Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Battle Ram Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Tombstone Skeleton Army Battle Ram Bomb Tower Hog Rider Baby Dragon Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Wall Breakers Tombstone Skeleton Army Battle Ram

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tombstone
Battle Ram
Royal Hogs Wall Breakers Baby Dragon
Bomb Tower
Hog Rider
Baby Dragon
Royal Hogs
Battle Ram
Wall Breakers
Battle Ram Baby Dragon
Skeleton Army
Baby Dragon
Battle Ram Hog Rider Wall Breakers

Defense Synergies 0 3

Tombstone
Baby Dragon
Battle Ram
Bomb Tower
Skeleton Army Baby Dragon
Hog Rider
Royal Hogs
Wall Breakers
Skeleton Army
Bomb Tower
Baby Dragon
Tombstone Bomb Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Baby Dragon
Bomb Tower Skeleton Army Tombstone
Bomb Tower Skeleton Army Tombstone
Bomb Tower Skeleton Army Tombstone
Tombstone Bomb Tower Skeleton Army
Skeleton Army Bomb Tower Baby Dragon
Tombstone Bomb Tower Baby Dragon
Bomb Tower Baby Dragon
Tombstone Bomb Tower Skeleton Army
Skeleton Army
Skeleton Army Tombstone Bomb Tower Baby Dragon
Baby Dragon
Tombstone Bomb Tower Skeleton Army
Bomb Tower Skeleton Army Tombstone Baby Dragon
Skeleton Army Tombstone Bomb Tower
Bomb Tower Skeleton Army
Bomb Tower Tombstone Skeleton Army
Tombstone Bomb Tower Skeleton Army Baby Dragon
Bomb Tower Baby Dragon Tombstone
Bomb Tower
Skeleton Army Bomb Tower Baby Dragon
Tombstone Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tombstone
Bomb Tower Baby Dragon
Tombstone Skeleton Army Bomb Tower
Skeleton Army
Tombstone Skeleton Army
Bomb Tower Baby Dragon
Skeleton Army Tombstone Bomb Tower
Bomb Tower Skeleton Army
Tombstone Bomb Tower Skeleton Army Baby Dragon
Tombstone Skeleton Army
Tombstone Bomb Tower
Skeleton Army
Skeleton Army Tombstone Bomb Tower
Bomb Tower Skeleton Army Baby Dragon
Tombstone Skeleton Army Bomb Tower Baby Dragon
Bomb Tower Baby Dragon
Tombstone Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Tombstone Skeleton Army
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon

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