My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Inferno Dragon Magic Archer Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Elixir Golem Valkyrie Baby Dragon Inferno Dragon Magic Archer Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Baby Dragon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Inferno Dragon
Giant Snowball
Tombstone Baby Dragon Inferno Dragon Little Prince
Zap
Tombstone Inferno Dragon Little Prince
Barbarian Barrel
Tombstone Elixir Golem Valkyrie Magic Archer Little Prince
The Log
Tombstone Elixir Golem Little Prince
Earthquake
Tombstone Elixir Golem
Arrows
Tombstone Little Prince
Royal Delivery
Elixir Golem Valkyrie Baby Dragon Inferno Dragon Magic Archer Little Prince
Fireball
Tombstone Elixir Golem Baby Dragon Inferno Dragon Magic Archer Little Prince
Poison
Tombstone Elixir Golem Magic Archer Little Prince
Lightning
Tombstone Valkyrie Baby Dragon Inferno Dragon Magic Archer Little Prince
Rocket
Valkyrie Inferno Dragon Magic Archer Little Prince

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Elixir Golem Valkyrie Baby Dragon Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tombstone Elixir Golem Void Little Prince Valkyrie Baby Dragon Inferno Dragon Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Tombstone Elixir Golem Void Little Prince

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tombstone
Elixir Golem
Baby Dragon Inferno Dragon Magic Archer
Valkyrie
Baby Dragon Magic Archer Little Prince
Void
Baby Dragon
Elixir Golem Valkyrie Inferno Dragon
Inferno Dragon
Elixir Golem Baby Dragon
Magic Archer
Elixir Golem Valkyrie
Little Prince
Valkyrie

Defense Synergies 0 8

Tombstone
Baby Dragon Inferno Dragon Magic Archer
Elixir Golem
Valkyrie
Baby Dragon Magic Archer Little Prince
Void
Baby Dragon
Tombstone Valkyrie Inferno Dragon Little Prince
Inferno Dragon
Tombstone Baby Dragon
Magic Archer
Tombstone Valkyrie
Little Prince
Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Valkyrie Void Baby Dragon Magic Archer
Inferno Dragon Tombstone Valkyrie
Tombstone Valkyrie Void Inferno Dragon
Inferno Dragon Tombstone Valkyrie
Tombstone Valkyrie
Valkyrie Baby Dragon Magic Archer
Inferno Dragon Tombstone Void Baby Dragon Magic Archer Little Prince
Valkyrie Void Baby Dragon Magic Archer
Inferno Dragon Tombstone
Valkyrie Little Prince
Valkyrie Tombstone Baby Dragon Magic Archer
Inferno Dragon Baby Dragon Magic Archer
Tombstone Valkyrie
Valkyrie Tombstone Baby Dragon Magic Archer
Inferno Dragon Tombstone
Inferno Dragon
Tombstone Valkyrie
Tombstone Valkyrie Baby Dragon Magic Archer Little Prince
Valkyrie Baby Dragon Tombstone Inferno Dragon Magic Archer Little Prince
Inferno Dragon
Valkyrie Baby Dragon Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tombstone Void
Void Valkyrie Baby Dragon Inferno Dragon Magic Archer
Tombstone Valkyrie
Valkyrie
Tombstone Valkyrie Inferno Dragon
Baby Dragon Magic Archer
Tombstone Valkyrie Void
Valkyrie Inferno Dragon
Void Tombstone Valkyrie Baby Dragon Inferno Dragon Magic Archer
Tombstone Inferno Dragon
Inferno Dragon Tombstone Valkyrie
Valkyrie Void
Tombstone Valkyrie
Valkyrie Baby Dragon Magic Archer
Tombstone Valkyrie Baby Dragon Inferno Dragon Magic Archer Little Prince
Valkyrie Baby Dragon Inferno Dragon Magic Archer
Tombstone Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Magic Archer Valkyrie Baby Dragon
Void Baby Dragon Magic Archer
Void Baby Dragon Magic Archer
Valkyrie Void
Valkyrie Baby Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Void
Void
Void Valkyrie Magic Archer
Void Baby Dragon Magic Archer
Void Baby Dragon Magic Archer
Void Baby Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Magic Archer Baby Dragon
Void Baby Dragon Magic Archer
Valkyrie Void Baby Dragon Magic Archer Little Prince
Void Baby Dragon Magic Archer
Void
Void
Void Baby Dragon
Valkyrie Baby Dragon Magic Archer Little Prince
Inferno Dragon
Void Baby Dragon Magic Archer
Void Baby Dragon Magic Archer
Void Baby Dragon Magic Archer
Void Baby Dragon Magic Archer Little Prince
Void
Void
Void Magic Archer
Void Magic Archer
Magic Archer
Tombstone Void Magic Archer
Baby Dragon Magic Archer
Void Valkyrie Baby Dragon Magic Archer
Baby Dragon Magic Archer
Void
Baby Dragon Magic Archer
Void Magic Archer
Void Baby Dragon Magic Archer Little Prince
Inferno Dragon
Void
Void

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