My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Valkyrie Wizard Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse
Giant Snowball
Tombstone Goblin Curse Witch
Zap
Tombstone Goblin Curse Witch
Barbarian Barrel
Tombstone Valkyrie Bomb Tower Wizard Goblin Curse Witch
The Log
Tombstone Goblin Curse Witch
Earthquake
Tombstone Bomb Tower Witch
Arrows
Tombstone Goblin Curse Witch
Royal Delivery
Valkyrie Wizard Witch P.E.K.K.A
Fireball
Tombstone Bomb Tower Wizard Witch
Poison
Tombstone Bomb Tower Wizard Goblin Curse Witch
Lightning
Tombstone Valkyrie Bomb Tower Wizard Witch
Rocket
Valkyrie Bomb Tower Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Bomb Tower Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Valkyrie Goblin Curse P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse The Log Tombstone Valkyrie Bomb Tower Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblin Curse The Log Tombstone Valkyrie

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tombstone
Valkyrie
Wizard Witch P.E.K.K.A
Bomb Tower
Wizard
Valkyrie P.E.K.K.A
Goblin Curse
The Log
Witch
Valkyrie P.E.K.K.A
P.E.K.K.A
Valkyrie Wizard Witch The Log
The Log
Goblin Curse P.E.K.K.A

Defense Synergies 2 9

Tombstone
Wizard
Valkyrie
Bomb Tower Wizard Witch P.E.K.K.A The Log
Bomb Tower
The Log Valkyrie
Wizard
Tombstone Valkyrie P.E.K.K.A The Log
Goblin Curse
Witch
Valkyrie The Log
P.E.K.K.A
The Log Valkyrie Wizard
The Log
Bomb Tower P.E.K.K.A Valkyrie Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Valkyrie Wizard The Log
Bomb Tower P.E.K.K.A Tombstone Valkyrie Goblin Curse Witch The Log
Bomb Tower Witch P.E.K.K.A Tombstone Valkyrie Goblin Curse
Bomb Tower Witch P.E.K.K.A Tombstone Valkyrie Goblin Curse
Tombstone Valkyrie Bomb Tower P.E.K.K.A The Log
The Log Valkyrie Bomb Tower
Tombstone Bomb Tower Wizard Goblin Curse Witch
Valkyrie Bomb Tower P.E.K.K.A The Log
Witch P.E.K.K.A Tombstone Bomb Tower Goblin Curse
Valkyrie
Valkyrie Goblin Curse Witch Tombstone Bomb Tower Wizard The Log
Wizard Goblin Curse Witch
Tombstone Bomb Tower P.E.K.K.A Valkyrie Wizard Goblin Curse Witch The Log
Valkyrie Bomb Tower Wizard Tombstone Goblin Curse Witch P.E.K.K.A The Log
P.E.K.K.A Tombstone Bomb Tower Goblin Curse
Bomb Tower Goblin Curse P.E.K.K.A The Log
Bomb Tower Wizard Tombstone Valkyrie Witch P.E.K.K.A
Tombstone Bomb Tower Valkyrie Wizard Witch The Log
Valkyrie Bomb Tower Wizard Witch The Log Tombstone Goblin Curse
P.E.K.K.A Bomb Tower Goblin Curse
Valkyrie Wizard Bomb Tower Goblin Curse Witch P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tombstone Witch P.E.K.K.A
Valkyrie Bomb Tower Wizard The Log
Tombstone P.E.K.K.A Valkyrie Bomb Tower Witch The Log
Valkyrie P.E.K.K.A The Log
P.E.K.K.A Tombstone Valkyrie Goblin Curse Witch
Wizard Bomb Tower Goblin Curse Witch
P.E.K.K.A Tombstone Valkyrie Bomb Tower Witch
P.E.K.K.A Valkyrie Bomb Tower Goblin Curse
P.E.K.K.A Tombstone Valkyrie Bomb Tower Witch The Log
Witch P.E.K.K.A Tombstone Goblin Curse
P.E.K.K.A Tombstone Valkyrie Bomb Tower Witch
P.E.K.K.A Valkyrie The Log
P.E.K.K.A Tombstone Valkyrie Bomb Tower Wizard Goblin Curse Witch
Wizard Valkyrie Bomb Tower Goblin Curse Witch
Tombstone Witch Valkyrie Bomb Tower P.E.K.K.A The Log
Valkyrie Bomb Tower Wizard Goblin Curse Witch P.E.K.K.A The Log
Tombstone Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
Goblin Curse The Log
The Log
Valkyrie The Log
Wizard Valkyrie Goblin Curse The Log
Wizard Goblin Curse Witch
Wizard Witch The Log
The Log Wizard Goblin Curse
The Log Wizard
Valkyrie Wizard The Log
Wizard Goblin Curse
The Log
The Log
Wizard Witch The Log
Wizard The Log
Wizard The Log
Valkyrie Wizard Goblin Curse Witch The Log
The Log
Wizard
The Log
The Log
Goblin Curse The Log Valkyrie Wizard Witch
Witch
The Log Wizard Witch
Wizard Witch The Log
Goblin Curse The Log
Wizard Goblin Curse Witch
Wizard Witch
Wizard The Log
P.E.K.K.A
Wizard Goblin Curse The Log
Tombstone Witch
Wizard Goblin Curse Witch
The Log
Valkyrie Wizard
The Log Wizard
P.E.K.K.A
Witch The Log
Witch
Witch The Log
P.E.K.K.A
Wizard

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