My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Valkyrie Wizard Baby Dragon Giant Skeleton Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Giant Skeleton Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Giant Skeleton Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Giant Skeleton Ram Rider
Giant Snowball
Tombstone Goblin Barrel Baby Dragon Ram Rider
Zap
Tombstone Goblin Barrel Ram Rider
Barbarian Barrel
Tombstone Valkyrie Wizard Goblin Barrel Giant Skeleton
The Log
Tombstone Goblin Barrel Giant Skeleton Ram Rider
Earthquake
Tombstone Goblin Barrel
Arrows
Tombstone Goblin Barrel
Royal Delivery
Valkyrie Wizard Goblin Barrel Baby Dragon Giant Skeleton Ram Rider
Fireball
Tombstone Wizard Goblin Barrel Baby Dragon Ram Rider
Poison
Tombstone Wizard
Lightning
Tombstone Valkyrie Wizard Baby Dragon Ram Rider
Rocket
Valkyrie Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Valkyrie Baby Dragon Giant Skeleton Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tombstone Goblin Barrel Valkyrie Baby Dragon Wizard Ram Rider Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Tombstone Goblin Barrel Valkyrie Baby Dragon

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tombstone
Valkyrie
Goblin Barrel Wizard Baby Dragon Giant Skeleton Ram Rider
Wizard
Valkyrie Giant Skeleton Ram Rider Mega Knight
Goblin Barrel
Valkyrie Baby Dragon Giant Skeleton Ram Rider Mega Knight
Baby Dragon
Valkyrie Goblin Barrel Giant Skeleton Ram Rider Mega Knight
Giant Skeleton
Valkyrie Wizard Goblin Barrel Baby Dragon
Ram Rider
Valkyrie Wizard Goblin Barrel Baby Dragon Mega Knight
Mega Knight
Wizard Goblin Barrel Baby Dragon Ram Rider

Defense Synergies 0 9

Tombstone
Wizard Baby Dragon Ram Rider
Valkyrie
Wizard Baby Dragon
Wizard
Tombstone Valkyrie Giant Skeleton Mega Knight
Goblin Barrel
Baby Dragon
Tombstone Valkyrie Giant Skeleton Mega Knight
Giant Skeleton
Wizard Baby Dragon
Ram Rider
Tombstone
Mega Knight
Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Valkyrie Wizard Baby Dragon Ram Rider
Tombstone Valkyrie Ram Rider Mega Knight
Ram Rider Mega Knight Tombstone Valkyrie Giant Skeleton
Tombstone Valkyrie Ram Rider Mega Knight
Tombstone Valkyrie Giant Skeleton Mega Knight
Valkyrie Baby Dragon Mega Knight
Ram Rider Tombstone Wizard Baby Dragon
Valkyrie Baby Dragon Giant Skeleton Ram Rider Mega Knight
Tombstone
Valkyrie Giant Skeleton Mega Knight
Valkyrie Tombstone Wizard Baby Dragon Giant Skeleton Ram Rider Mega Knight
Wizard Baby Dragon Ram Rider
Tombstone Mega Knight Valkyrie Wizard Giant Skeleton Ram Rider
Valkyrie Wizard Mega Knight Tombstone Baby Dragon
Tombstone Ram Rider Mega Knight
Ram Rider Mega Knight
Wizard Mega Knight Tombstone Valkyrie
Tombstone Valkyrie Mega Knight Wizard Baby Dragon Ram Rider
Valkyrie Wizard Baby Dragon Tombstone Giant Skeleton Ram Rider Mega Knight
Ram Rider
Valkyrie Wizard Mega Knight Baby Dragon Giant Skeleton
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Tombstone Giant Skeleton
Valkyrie Wizard Baby Dragon Mega Knight
Tombstone Giant Skeleton Mega Knight Valkyrie Ram Rider
Valkyrie Giant Skeleton Mega Knight Ram Rider
Giant Skeleton Tombstone Valkyrie Ram Rider Mega Knight
Wizard Baby Dragon Ram Rider
Tombstone Valkyrie Giant Skeleton Ram Rider
Giant Skeleton Mega Knight Valkyrie
Giant Skeleton Mega Knight Tombstone Valkyrie Baby Dragon
Tombstone
Mega Knight Tombstone Valkyrie Giant Skeleton
Mega Knight Valkyrie Giant Skeleton
Giant Skeleton Mega Knight Tombstone Valkyrie Wizard Ram Rider
Wizard Valkyrie Baby Dragon Mega Knight
Tombstone Valkyrie Baby Dragon Giant Skeleton
Valkyrie Mega Knight Wizard Baby Dragon Giant Skeleton
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon Giant Skeleton
Baby Dragon Ram Rider
Baby Dragon Giant Skeleton
Valkyrie Giant Skeleton
Wizard Valkyrie Baby Dragon Mega Knight
Wizard Baby Dragon Ram Rider
Wizard Baby Dragon
Wizard Baby Dragon Ram Rider
Wizard Ram Rider
Valkyrie Wizard Ram Rider
Wizard Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon Mega Knight
Wizard Baby Dragon Mega Knight
Valkyrie Wizard Baby Dragon Mega Knight
Baby Dragon Giant Skeleton Mega Knight
Wizard
Baby Dragon
Valkyrie Wizard Baby Dragon Mega Knight
Wizard Baby Dragon Ram Rider
Wizard Baby Dragon Ram Rider Mega Knight
Baby Dragon
Wizard Baby Dragon
Wizard
Wizard Mega Knight
Giant Skeleton Mega Knight
Wizard
Tombstone
Wizard Baby Dragon Ram Rider
Valkyrie Wizard Baby Dragon Mega Knight
Wizard Baby Dragon
Giant Skeleton
Mega Knight
Baby Dragon Giant Skeleton
Baby Dragon Giant Skeleton Mega Knight
Wizard Mega Knight

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