My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Valkyrie Zappies Electro Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Electro Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Electro Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Electro Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Miner
Giant Snowball
Tombstone Zappies Goblin Barrel Miner
Zap
Tombstone Zappies Goblin Barrel
Barbarian Barrel
Tombstone Valkyrie Zappies Goblin Barrel Magic Archer
The Log
Tombstone Zappies Goblin Barrel
Earthquake
Tombstone Zappies Goblin Barrel
Arrows
Tombstone Zappies Goblin Barrel
Royal Delivery
Valkyrie Zappies Goblin Barrel Miner Magic Archer
Fireball
Tombstone Zappies Goblin Barrel Magic Archer
Poison
Tombstone Zappies Magic Archer
Lightning
Tombstone Valkyrie Magic Archer
Rocket
Valkyrie Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Electro Giant The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Valkyrie Electro Giant Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tombstone Goblin Barrel Miner Valkyrie Zappies Magic Archer Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Tombstone Goblin Barrel Miner

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tombstone
Valkyrie
Goblin Barrel Zappies Magic Archer
Zappies
Valkyrie Goblin Barrel Miner
Goblin Barrel
Valkyrie Zappies Miner
Electro Giant
The Log
Miner Magic Archer
Miner
Zappies Goblin Barrel The Log Magic Archer
Magic Archer
Valkyrie The Log Miner

Defense Synergies 0 9

Tombstone
Zappies Magic Archer
Valkyrie
Zappies The Log Magic Archer
Zappies
Tombstone Valkyrie Electro Giant The Log
Goblin Barrel
Electro Giant
Zappies
The Log
Valkyrie Zappies Miner Magic Archer
Miner
The Log
Magic Archer
Tombstone Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Valkyrie Zappies The Log Magic Archer
Tombstone Valkyrie Zappies The Log
Tombstone Valkyrie Zappies
Tombstone Valkyrie Zappies
Tombstone Valkyrie The Log
The Log Valkyrie Zappies Magic Archer
Tombstone Zappies Magic Archer
Valkyrie Electro Giant The Log Magic Archer
Zappies Tombstone
Valkyrie Zappies Miner
Valkyrie Tombstone Zappies Electro Giant The Log Magic Archer
Zappies Magic Archer
Tombstone Valkyrie Zappies The Log
Valkyrie Tombstone Zappies The Log Magic Archer
Tombstone Zappies
Zappies Electro Giant The Log
Tombstone Valkyrie Zappies
Tombstone Valkyrie Zappies The Log Magic Archer
Valkyrie The Log Tombstone Zappies Magic Archer
Zappies
Valkyrie Zappies Electro Giant The Log
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tombstone Zappies Electro Giant
Valkyrie The Log Miner Magic Archer
Tombstone Zappies Valkyrie The Log
Valkyrie Zappies The Log
Tombstone Valkyrie Zappies
Electro Giant Zappies Magic Archer
Tombstone Valkyrie Zappies
Valkyrie Zappies
Tombstone Valkyrie Zappies The Log Magic Archer
Tombstone Zappies
Tombstone Valkyrie Zappies
Valkyrie Electro Giant The Log
Tombstone Valkyrie Zappies
Valkyrie Zappies Electro Giant Magic Archer
Tombstone Zappies Electro Giant Valkyrie The Log Magic Archer
Valkyrie Zappies Electro Giant The Log Magic Archer
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie The Log
The Log Miner Magic Archer
The Log Miner Magic Archer
Valkyrie The Log
Valkyrie The Log Magic Archer
Electro Giant Magic Archer
The Log Magic Archer
The Log Magic Archer
The Log Miner
Miner Valkyrie The Log Magic Archer
Magic Archer
The Log Miner Magic Archer
Magic Archer
The Log Magic Archer
The Log Magic Archer
Magic Archer The Log
The Log Magic Archer
Valkyrie Electro Giant The Log Miner Magic Archer
The Log Magic Archer
The Log
The Log
Electro Giant The Log Valkyrie Magic Archer
The Log Miner Magic Archer
The Log Miner Magic Archer
Miner The Log Magic Archer
Electro Giant Magic Archer
Zappies Electro Giant
The Log Miner Magic Archer
Zappies Magic Archer
The Log Magic Archer
Tombstone Zappies Magic Archer
Zappies Magic Archer
The Log
Miner Valkyrie Magic Archer
The Log Magic Archer
Electro Giant
Electro Giant Zappies The Log Magic Archer
Zappies Magic Archer
Electro Giant The Log Miner Magic Archer

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