My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince P.E.K.K.A Electro Wizard Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Dark Prince P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Night Witch
Giant Snowball
Dart Goblin Night Witch
Zap
Dart Goblin Dark Prince Night Witch
Barbarian Barrel
Dart Goblin Dark Prince Electro Wizard Night Witch
The Log
Dart Goblin Dark Prince
Earthquake
Arrows
Dart Goblin Night Witch
Royal Delivery
Dart Goblin Dark Prince P.E.K.K.A Electro Wizard Night Witch
Fireball
Dart Goblin Electro Wizard Night Witch
Poison
Dart Goblin Electro Wizard Night Witch
Lightning
Dark Prince Electro Wizard Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Dark Prince Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Dark Prince Freeze P.E.K.K.A Night Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Tornado Dark Prince Freeze Electro Wizard Night Witch P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Dart Goblin Tornado Dark Prince Freeze

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
Dark Prince P.E.K.K.A Mega Knight
Tornado
P.E.K.K.A Dark Prince Freeze Night Witch Mega Knight
Dark Prince
Dart Goblin Tornado Electro Wizard
Freeze
Tornado
P.E.K.K.A
Tornado Electro Wizard Dart Goblin Night Witch
Electro Wizard
P.E.K.K.A Dark Prince Mega Knight
Night Witch
Tornado P.E.K.K.A Mega Knight
Mega Knight
Dart Goblin Tornado Electro Wizard Night Witch

Defense Synergies 1 17

Dart Goblin
Tornado Dark Prince P.E.K.K.A Electro Wizard Night Witch Mega Knight
Tornado
P.E.K.K.A Dart Goblin Dark Prince Electro Wizard Mega Knight
Dark Prince
Dart Goblin Tornado Electro Wizard Night Witch
Freeze
Electro Wizard Mega Knight
P.E.K.K.A
Tornado Dart Goblin Electro Wizard
Electro Wizard
Dart Goblin Tornado Dark Prince Freeze P.E.K.K.A Night Witch Mega Knight
Night Witch
Dart Goblin Dark Prince Electro Wizard Mega Knight
Mega Knight
Dart Goblin Tornado Freeze Electro Wizard Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Electro Wizard
P.E.K.K.A Dart Goblin Dark Prince Electro Wizard Night Witch Mega Knight
Tornado P.E.K.K.A Mega Knight Dart Goblin Dark Prince Freeze Electro Wizard Night Witch
P.E.K.K.A Night Witch Dart Goblin Dark Prince Electro Wizard Mega Knight
Tornado Dark Prince P.E.K.K.A Mega Knight
Tornado Freeze Dart Goblin Dark Prince Electro Wizard Night Witch Mega Knight
Dart Goblin Tornado Electro Wizard Freeze Night Witch
Dart Goblin P.E.K.K.A Electro Wizard Mega Knight
P.E.K.K.A Tornado Night Witch
Tornado Dart Goblin Dark Prince Electro Wizard Night Witch Mega Knight
Dart Goblin Electro Wizard Tornado Dark Prince Freeze Night Witch Mega Knight
Dart Goblin Tornado Electro Wizard Night Witch
P.E.K.K.A Night Witch Mega Knight Dark Prince Freeze Electro Wizard
Mega Knight Dart Goblin Tornado Dark Prince Freeze P.E.K.K.A Electro Wizard Night Witch
P.E.K.K.A Electro Wizard Mega Knight
Tornado Freeze P.E.K.K.A Electro Wizard Mega Knight
Mega Knight Tornado Dark Prince P.E.K.K.A Electro Wizard Night Witch
Mega Knight Dart Goblin Tornado Dark Prince Electro Wizard Night Witch
Tornado Freeze Dart Goblin Dark Prince Electro Wizard Mega Knight
P.E.K.K.A Dart Goblin Tornado Electro Wizard
Dark Prince Mega Knight Dart Goblin P.E.K.K.A Electro Wizard Night Witch
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Dark Prince P.E.K.K.A Electro Wizard
Electro Wizard Mega Knight
P.E.K.K.A Mega Knight Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Mega Knight Tornado Electro Wizard Night Witch
P.E.K.K.A Dark Prince Night Witch Mega Knight
Dart Goblin Tornado Freeze Electro Wizard
Dark Prince P.E.K.K.A Dart Goblin Electro Wizard Night Witch
P.E.K.K.A Mega Knight Dark Prince
Freeze P.E.K.K.A Electro Wizard Mega Knight Tornado Dark Prince
P.E.K.K.A Dart Goblin
P.E.K.K.A Mega Knight Dart Goblin Dark Prince
P.E.K.K.A Mega Knight Tornado Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Mega Knight Night Witch
Dart Goblin Mega Knight
Electro Wizard Dart Goblin Tornado Dark Prince Freeze P.E.K.K.A Night Witch
Mega Knight Dart Goblin Dark Prince Freeze P.E.K.K.A Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Freeze
Dart Goblin Tornado Electro Wizard
Dart Goblin
Dart Goblin Dark Prince Freeze
Dark Prince Mega Knight
Dart Goblin Tornado Freeze
Dart Goblin Tornado
Dart Goblin Tornado Freeze
Dart Goblin Tornado
Tornado Electro Wizard Night Witch
Dart Goblin Tornado Dark Prince Electro Wizard
Dart Goblin Tornado
Dart Goblin
Dart Goblin Freeze
Dart Goblin
Dart Goblin
Dart Goblin Mega Knight
Tornado Freeze
Night Witch
Dart Goblin Dark Prince Electro Wizard Mega Knight
Dart Goblin Tornado Mega Knight
Night Witch Mega Knight
Tornado
Tornado
Tornado Freeze Dark Prince Mega Knight
Dart Goblin Tornado Electro Wizard
Tornado Mega Knight
Dart Goblin Tornado
Dart Goblin Tornado Electro Wizard Night Witch
Electro Wizard Dart Goblin Freeze
Night Witch
Dart Goblin Night Witch Mega Knight
Freeze Electro Wizard
P.E.K.K.A Mega Knight
Electro Wizard Dart Goblin Dark Prince Freeze Night Witch
Dart Goblin Tornado Electro Wizard
Freeze
Dart Goblin Dark Prince Electro Wizard Mega Knight
Dart Goblin
Tornado
Dart Goblin Dark Prince P.E.K.K.A Mega Knight
Dart Goblin Tornado Freeze Electro Wizard
Dart Goblin Tornado Electro Wizard
Dart Goblin Tornado Dark Prince Freeze Electro Wizard Mega Knight
P.E.K.K.A
Dart Goblin Mega Knight

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