My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Electro Dragon P.E.K.K.A Ice Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Dragon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Balloon Electro Dragon Lumberjack
Zap
Balloon
Barbarian Barrel
Ice Wizard Lumberjack
The Log
Lumberjack
Earthquake
Arrows
Royal Delivery
Balloon Electro Dragon P.E.K.K.A Ice Wizard Lumberjack
Fireball
Balloon Electro Dragon Ice Wizard Lumberjack
Poison
Balloon Electro Dragon Ice Wizard
Lightning
Balloon Electro Dragon Ice Wizard Lumberjack
Rocket
Balloon Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Tornado Freeze Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Freeze Electro Dragon Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Freeze P.E.K.K.A Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Ice Wizard Freeze Lumberjack Balloon Electro Dragon P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Tornado Ice Wizard Freeze Lumberjack

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tornado
P.E.K.K.A Freeze Balloon Electro Dragon Ice Wizard Mega Knight
Freeze
Balloon Tornado
Balloon
Freeze Lumberjack Tornado Electro Dragon Ice Wizard Mega Knight
Electro Dragon
Tornado Balloon P.E.K.K.A Ice Wizard Mega Knight
P.E.K.K.A
Tornado Electro Dragon Ice Wizard Lumberjack
Ice Wizard
Tornado Balloon Electro Dragon P.E.K.K.A Lumberjack
Lumberjack
Balloon P.E.K.K.A Ice Wizard Mega Knight
Mega Knight
Tornado Balloon Electro Dragon Lumberjack

Defense Synergies 2 9

Tornado
P.E.K.K.A Ice Wizard Electro Dragon Mega Knight
Freeze
Lumberjack Mega Knight
Balloon
Electro Dragon
Tornado Ice Wizard Lumberjack
P.E.K.K.A
Tornado Ice Wizard
Ice Wizard
Tornado Electro Dragon P.E.K.K.A Lumberjack Mega Knight
Lumberjack
Freeze Electro Dragon Ice Wizard
Mega Knight
Tornado Freeze Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon
P.E.K.K.A Lumberjack Electro Dragon Ice Wizard Mega Knight
Tornado P.E.K.K.A Lumberjack Mega Knight Freeze Electro Dragon Ice Wizard
P.E.K.K.A Lumberjack Electro Dragon Ice Wizard Mega Knight
Tornado P.E.K.K.A Lumberjack Mega Knight
Tornado Freeze Electro Dragon Ice Wizard Lumberjack Mega Knight
Tornado Freeze Electro Dragon Ice Wizard
Electro Dragon P.E.K.K.A Mega Knight
P.E.K.K.A Tornado Ice Wizard Lumberjack
Tornado Ice Wizard Lumberjack Mega Knight
Ice Wizard Tornado Freeze Electro Dragon Lumberjack Mega Knight
Tornado Electro Dragon Ice Wizard
P.E.K.K.A Lumberjack Mega Knight Freeze Electro Dragon Ice Wizard
Mega Knight Tornado Freeze Electro Dragon P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack Mega Knight
Tornado Freeze P.E.K.K.A Lumberjack Mega Knight
Mega Knight Tornado Electro Dragon P.E.K.K.A Lumberjack
Mega Knight Tornado Electro Dragon Ice Wizard Lumberjack
Tornado Freeze Electro Dragon Ice Wizard Lumberjack Mega Knight
P.E.K.K.A Tornado Lumberjack
Mega Knight Electro Dragon P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight P.E.K.K.A
Electro Dragon Lumberjack Mega Knight
P.E.K.K.A Lumberjack Mega Knight Electro Dragon
P.E.K.K.A Lumberjack Mega Knight Tornado
P.E.K.K.A Lumberjack Mega Knight
Tornado Freeze Electro Dragon Ice Wizard
P.E.K.K.A Ice Wizard Lumberjack
P.E.K.K.A Mega Knight Lumberjack
Freeze Electro Dragon P.E.K.K.A Mega Knight Tornado
P.E.K.K.A
P.E.K.K.A Mega Knight Electro Dragon Lumberjack
P.E.K.K.A Mega Knight Tornado
P.E.K.K.A Mega Knight Lumberjack
Electro Dragon Mega Knight
Electro Dragon Tornado Freeze P.E.K.K.A Lumberjack
Mega Knight Freeze Electro Dragon P.E.K.K.A Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Electro Dragon
Tornado Electro Dragon Ice Wizard
Electro Dragon
Freeze
Mega Knight
Tornado Freeze Electro Dragon Ice Wizard
Tornado
Tornado Freeze Electro Dragon Ice Wizard
Tornado Electro Dragon
Tornado Electro Dragon Lumberjack
Tornado Electro Dragon
Tornado Electro Dragon
Freeze Electro Dragon
Electro Dragon
Electro Dragon Mega Knight
Tornado Freeze
Electro Dragon Mega Knight
Tornado Electro Dragon Mega Knight
Mega Knight
Tornado
Tornado
Electro Dragon
Tornado Freeze Electro Dragon Ice Wizard Mega Knight
Tornado Electro Dragon Ice Wizard
Tornado Electro Dragon Mega Knight
Tornado
Tornado Electro Dragon Ice Wizard
Electro Dragon Freeze
Electro Dragon Mega Knight
Freeze Electro Dragon
P.E.K.K.A Mega Knight
Freeze Electro Dragon
Tornado Electro Dragon Ice Wizard
Freeze
Electro Dragon Lumberjack Mega Knight
Electro Dragon
Tornado
Electro Dragon P.E.K.K.A Mega Knight
Electro Dragon Tornado Freeze
Tornado Electro Dragon
Electro Dragon Tornado Freeze Mega Knight
P.E.K.K.A
Electro Dragon Mega Knight

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