My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Night Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Night Witch Mother Witch Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Night Witch Sparky
Giant Snowball
Guards Night Witch
Zap
Guards Night Witch Sparky
Barbarian Barrel
Rascals Guards Night Witch Sparky
The Log
Rascals Guards Sparky
Earthquake
Guards
Arrows
Rascals Guards Night Witch
Royal Delivery
Rascals Guards Night Witch Mother Witch Sparky
Fireball
Rascals Night Witch Mother Witch Sparky
Poison
Rascals Guards Night Witch Mother Witch Sparky
Lightning
Night Witch Mother Witch Sparky
Rocket
Rascals Night Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Poison Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Tornado Poison Night Witch Mother Witch Sparky Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Tornado Poison Night Witch Mother Witch Rascals Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Guards Tornado Poison Night Witch

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rascals
Guards
Tornado
Sparky Poison Night Witch Mega Knight
Poison
Tornado Night Witch Mother Witch Mega Knight
Night Witch
Tornado Poison Mega Knight
Mother Witch
Poison Mega Knight
Sparky
Tornado
Mega Knight
Tornado Poison Night Witch Mother Witch

Defense Synergies 1 15

Rascals
Tornado Mother Witch
Guards
Poison Mother Witch Sparky
Tornado
Sparky Rascals Poison Mother Witch Sparky Mega Knight
Poison
Guards Tornado Mother Witch Sparky Mega Knight
Night Witch
Mother Witch Mega Knight
Mother Witch
Rascals Guards Tornado Poison Night Witch Mega Knight
Sparky
Tornado Guards Tornado Poison
Mega Knight
Tornado Poison Night Witch Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Sparky
Sparky Rascals Night Witch Mega Knight
Tornado Sparky Mega Knight Rascals Night Witch
Night Witch Sparky Rascals Guards Mega Knight
Tornado Poison Sparky Mega Knight
Tornado Rascals Guards Night Witch Mother Witch Mega Knight
Tornado Rascals Poison Night Witch
Rascals Poison Sparky Mega Knight
Sparky Rascals Tornado Night Witch
Guards Tornado Rascals Night Witch Sparky Mega Knight
Guards Poison Mother Witch Rascals Tornado Night Witch Mega Knight
Rascals Tornado Poison Night Witch
Night Witch Sparky Mega Knight Rascals Guards
Sparky Mega Knight Rascals Guards Tornado Poison Night Witch
Sparky Rascals Mega Knight
Tornado Rascals Sparky Mega Knight
Sparky Mega Knight Rascals Tornado Poison Night Witch
Mega Knight Rascals Guards Tornado Night Witch
Tornado Poison Rascals Guards Mother Witch Mega Knight
Sparky Tornado
Rascals Mega Knight Guards Poison Night Witch Mother Witch Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Guards Mega Knight Sparky
Poison Mega Knight
Guards Mega Knight Rascals Sparky
Guards Mega Knight Rascals Tornado Night Witch Sparky
Rascals Guards Night Witch Sparky Mega Knight
Poison Mother Witch Rascals Tornado
Rascals Guards Sparky Night Witch
Mega Knight Rascals Sparky
Mega Knight Tornado Poison Sparky
Guards Sparky
Mega Knight Rascals Guards Sparky
Mega Knight Guards Tornado Poison
Rascals Mega Knight Guards Night Witch Sparky
Rascals Sparky Mega Knight
Rascals Guards Sparky Tornado Poison Night Witch
Poison Mega Knight Rascals Mother Witch Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Rascals Guards Sparky
Poison Tornado
Poison Sparky
Rascals Guards Poison Sparky
Poison Sparky Mega Knight
Poison Mother Witch Tornado
Tornado Poison Sparky
Poison Tornado
Poison Tornado
Guards Tornado Poison Night Witch Sparky
Poison Tornado Sparky
Poison Tornado
Poison Sparky
Poison
Poison Sparky
Poison Sparky
Poison Sparky Mega Knight
Tornado Poison Sparky
Night Witch Sparky
Poison Sparky Mega Knight
Tornado Poison Mother Witch Mega Knight
Poison Night Witch Sparky Mega Knight
Tornado Poison
Tornado Sparky
Poison
Tornado Poison Mother Witch Sparky Mega Knight
Poison Tornado Sparky
Tornado Poison Sparky Mega Knight
Poison Tornado Sparky
Poison Tornado Night Witch Mother Witch Sparky
Guards Poison
Night Witch Sparky
Poison Night Witch Sparky Mega Knight
Poison Sparky
Sparky Mega Knight
Poison Sparky
Guards Night Witch
Poison Tornado
Poison Rascals Sparky Mega Knight
Poison
Tornado Poison Sparky
Sparky Mega Knight
Rascals Guards Tornado Poison Sparky
Tornado Poison
Poison Tornado Sparky Mega Knight
Sparky
Sparky Mega Knight

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