My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Zappies X-Bow P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

X-Bow P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Zappies Guards Lumberjack
Zap
Firecracker Zappies Guards X-Bow
Barbarian Barrel
Firecracker Zappies Guards X-Bow Lumberjack
The Log
Firecracker Zappies Guards X-Bow Lumberjack
Earthquake
Firecracker Zappies Guards X-Bow
Arrows
Firecracker Zappies Guards
Royal Delivery
Firecracker Zappies Guards P.E.K.K.A Lumberjack
Fireball
Firecracker Zappies X-Bow Lumberjack
Poison
Firecracker Zappies Guards X-Bow
Lightning
X-Bow Lumberjack
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Tornado P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Guards Tornado Void Zappies Lumberjack X-Bow P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Firecracker Guards Tornado Void

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Zappies Tornado X-Bow P.E.K.K.A Lumberjack
Zappies
Firecracker P.E.K.K.A Lumberjack
Guards
X-Bow Lumberjack
Tornado
P.E.K.K.A Firecracker
Void
X-Bow
Firecracker Guards
P.E.K.K.A
Tornado Firecracker Zappies Lumberjack
Lumberjack
Firecracker Zappies Guards P.E.K.K.A

Defense Synergies 1 13

Firecracker
Zappies Guards Tornado X-Bow P.E.K.K.A Lumberjack
Zappies
Firecracker Guards Tornado P.E.K.K.A Lumberjack
Guards
Firecracker Zappies X-Bow Lumberjack
Tornado
P.E.K.K.A Firecracker Zappies X-Bow
Void
X-Bow
Firecracker Guards Tornado
P.E.K.K.A
Tornado Firecracker Zappies
Lumberjack
Firecracker Zappies Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Zappies Void X-Bow
P.E.K.K.A Lumberjack Firecracker Zappies X-Bow
Tornado P.E.K.K.A Lumberjack Zappies Void
P.E.K.K.A Lumberjack Firecracker Zappies Guards
Firecracker Tornado X-Bow P.E.K.K.A Lumberjack
Tornado Firecracker Zappies Guards X-Bow Lumberjack
Tornado Firecracker Zappies Void X-Bow
Void X-Bow P.E.K.K.A
Zappies P.E.K.K.A Tornado X-Bow Lumberjack
Guards Tornado Firecracker Zappies Lumberjack
Guards Firecracker Zappies Tornado X-Bow Lumberjack
Firecracker Zappies Tornado
P.E.K.K.A Lumberjack Zappies Guards X-Bow
Firecracker Zappies Guards Tornado X-Bow P.E.K.K.A Lumberjack
P.E.K.K.A Zappies X-Bow Lumberjack
Tornado Zappies X-Bow P.E.K.K.A Lumberjack
Firecracker Zappies Tornado X-Bow P.E.K.K.A Lumberjack
Firecracker Zappies Guards Tornado X-Bow Lumberjack
Tornado Firecracker Zappies Guards Lumberjack
P.E.K.K.A Zappies Tornado Lumberjack
Firecracker Zappies Guards P.E.K.K.A Lumberjack
P.E.K.K.A Zappies Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Zappies Void X-Bow P.E.K.K.A
Void Firecracker X-Bow Lumberjack
Zappies Guards P.E.K.K.A Lumberjack
Guards P.E.K.K.A Lumberjack Zappies Tornado X-Bow
P.E.K.K.A Zappies Guards Lumberjack
Firecracker Zappies Tornado
Guards P.E.K.K.A Zappies Void Lumberjack
P.E.K.K.A Zappies Lumberjack
Void P.E.K.K.A Firecracker Zappies Tornado X-Bow
P.E.K.K.A Zappies Guards
P.E.K.K.A Zappies Guards Lumberjack
P.E.K.K.A Guards Tornado Void
P.E.K.K.A Zappies Guards Lumberjack
Firecracker Zappies
Zappies Guards Firecracker Tornado X-Bow P.E.K.K.A Lumberjack
Firecracker Zappies P.E.K.K.A
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker Guards X-Bow
Firecracker Void Tornado X-Bow
Void X-Bow
Firecracker Guards Void
Firecracker
Firecracker Tornado
Firecracker Tornado
X-Bow Firecracker Tornado
Void Firecracker Tornado X-Bow
Guards Tornado Void X-Bow Lumberjack
Firecracker Void Tornado X-Bow
Void Firecracker Tornado
Firecracker Void
Firecracker Void X-Bow
Firecracker X-Bow
X-Bow Firecracker
Firecracker X-Bow
Tornado
Void Firecracker X-Bow
Firecracker Tornado Void X-Bow
Void X-Bow
Tornado Void
Void Tornado X-Bow
Void X-Bow
Firecracker Tornado
Firecracker Void X-Bow Tornado
Void Tornado X-Bow
Void Firecracker Tornado X-Bow
Firecracker Tornado Void X-Bow
Firecracker Zappies Guards Void
Void
Void X-Bow
Void Firecracker Zappies
P.E.K.K.A
Firecracker
Zappies Guards Void X-Bow
Firecracker Zappies Tornado
Void Firecracker Lumberjack
Firecracker
Void Tornado
Firecracker P.E.K.K.A
Firecracker Zappies Guards Tornado
Firecracker Zappies Tornado Void
Void Firecracker Tornado X-Bow
P.E.K.K.A
Firecracker Void
Void

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