My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Dark Prince Executioner P.E.K.K.A Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Dark Prince Ram Rider
Giant Snowball
Skeleton Army Ram Rider
Zap
Firecracker Skeleton Army Dark Prince Ram Rider
Barbarian Barrel
Firecracker Skeleton Army Dark Prince Executioner Electro Wizard
The Log
Firecracker Skeleton Army Dark Prince Ram Rider
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Skeleton Army Dark Prince Executioner P.E.K.K.A Electro Wizard Ram Rider
Fireball
Firecracker Skeleton Army Executioner Electro Wizard Ram Rider
Poison
Firecracker Skeleton Army Executioner Electro Wizard
Lightning
Dark Prince Executioner Electro Wizard Ram Rider
Rocket
Executioner Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Dark Prince Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Tornado Dark Prince Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Skeleton Army Tornado Dark Prince Electro Wizard Executioner Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Skeleton Army Tornado Dark Prince

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Tornado Dark Prince P.E.K.K.A Ram Rider
Skeleton Army
Tornado
Executioner P.E.K.K.A Firecracker Dark Prince Ram Rider
Dark Prince
Firecracker Tornado Executioner Electro Wizard Ram Rider
Executioner
Tornado Dark Prince P.E.K.K.A
P.E.K.K.A
Tornado Electro Wizard Firecracker Executioner Ram Rider
Electro Wizard
P.E.K.K.A Dark Prince Ram Rider
Ram Rider
Firecracker Tornado Dark Prince P.E.K.K.A Electro Wizard

Defense Synergies 2 14

Firecracker
Skeleton Army Tornado Dark Prince P.E.K.K.A Electro Wizard
Skeleton Army
Firecracker Executioner Electro Wizard
Tornado
Executioner P.E.K.K.A Firecracker Dark Prince Electro Wizard Ram Rider
Dark Prince
Firecracker Tornado Executioner Electro Wizard
Executioner
Tornado Skeleton Army Dark Prince
P.E.K.K.A
Tornado Firecracker Electro Wizard
Electro Wizard
Firecracker Skeleton Army Tornado Dark Prince P.E.K.K.A Ram Rider
Ram Rider
Tornado Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Executioner Electro Wizard Ram Rider
Skeleton Army P.E.K.K.A Firecracker Dark Prince Executioner Electro Wizard Ram Rider
Skeleton Army Tornado P.E.K.K.A Ram Rider Dark Prince Executioner Electro Wizard
Skeleton Army P.E.K.K.A Firecracker Dark Prince Electro Wizard Ram Rider
Firecracker Skeleton Army Tornado Dark Prince P.E.K.K.A
Skeleton Army Tornado Firecracker Dark Prince Executioner Electro Wizard
Tornado Electro Wizard Ram Rider Firecracker Executioner
P.E.K.K.A Electro Wizard Ram Rider
P.E.K.K.A Skeleton Army Tornado
Skeleton Army Tornado Firecracker Dark Prince Electro Wizard
Skeleton Army Executioner Electro Wizard Firecracker Tornado Dark Prince Ram Rider
Executioner Firecracker Tornado Electro Wizard Ram Rider
Skeleton Army P.E.K.K.A Dark Prince Electro Wizard Ram Rider
Skeleton Army Executioner Firecracker Tornado Dark Prince P.E.K.K.A Electro Wizard
Skeleton Army P.E.K.K.A Electro Wizard Ram Rider
Skeleton Army Tornado P.E.K.K.A Electro Wizard Ram Rider
Firecracker Skeleton Army Tornado Dark Prince Executioner P.E.K.K.A Electro Wizard
Firecracker Skeleton Army Tornado Dark Prince Executioner Electro Wizard Ram Rider
Tornado Executioner Firecracker Dark Prince Electro Wizard Ram Rider
P.E.K.K.A Tornado Electro Wizard Ram Rider
Skeleton Army Dark Prince Firecracker Executioner P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Dark Prince P.E.K.K.A Electro Wizard
Electro Wizard Firecracker Executioner
Skeleton Army P.E.K.K.A Dark Prince Electro Wizard Ram Rider
Skeleton Army Dark Prince P.E.K.K.A Tornado Electro Wizard Ram Rider
P.E.K.K.A Skeleton Army Dark Prince Executioner Ram Rider
Firecracker Executioner Tornado Electro Wizard Ram Rider
Skeleton Army Dark Prince P.E.K.K.A Electro Wizard Ram Rider
P.E.K.K.A Skeleton Army Dark Prince
P.E.K.K.A Electro Wizard Firecracker Skeleton Army Tornado Dark Prince
P.E.K.K.A Skeleton Army
P.E.K.K.A Dark Prince
Skeleton Army P.E.K.K.A Tornado Dark Prince Electro Wizard
Skeleton Army Dark Prince P.E.K.K.A Executioner Ram Rider
Firecracker Skeleton Army Executioner
Skeleton Army Electro Wizard Firecracker Tornado Dark Prince Executioner P.E.K.K.A
Executioner Firecracker Dark Prince P.E.K.K.A Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Tornado Executioner Electro Wizard Ram Rider
Firecracker Dark Prince
Executioner Firecracker Dark Prince
Firecracker Executioner Tornado Ram Rider
Firecracker Tornado Executioner
Firecracker Tornado Executioner Ram Rider
Firecracker Tornado Ram Rider
Tornado Electro Wizard
Firecracker Tornado Dark Prince Electro Wizard Ram Rider
Firecracker Tornado Executioner
Firecracker Executioner
Firecracker
Firecracker
Firecracker Executioner
Firecracker Executioner
Tornado
Firecracker Dark Prince Executioner Electro Wizard
Firecracker Tornado
Tornado
Tornado
Firecracker Tornado Dark Prince Executioner
Firecracker Tornado Executioner Electro Wizard Ram Rider
Tornado Ram Rider
Firecracker Tornado
Firecracker Tornado Executioner Electro Wizard
Electro Wizard Firecracker
Firecracker Electro Wizard
P.E.K.K.A
Firecracker
Electro Wizard Skeleton Army Dark Prince
Firecracker Tornado Executioner Electro Wizard Ram Rider
Firecracker Dark Prince Executioner Electro Wizard
Firecracker Executioner
Tornado
Firecracker Dark Prince Executioner P.E.K.K.A
Firecracker Tornado Electro Wizard
Firecracker Tornado Executioner Electro Wizard
Firecracker Tornado Dark Prince Executioner Electro Wizard
P.E.K.K.A
Firecracker

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