My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Baby Dragon Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Three Musketeers Baby Dragon Witch Royal Ghost Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Inferno Dragon
Giant Snowball
Three Musketeers Baby Dragon Witch Inferno Dragon
Zap
Three Musketeers Witch Inferno Dragon
Barbarian Barrel
Valkyrie Three Musketeers Witch Royal Ghost
The Log
Three Musketeers Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Valkyrie Three Musketeers Baby Dragon Witch Royal Ghost Inferno Dragon
Fireball
Three Musketeers Baby Dragon Witch Inferno Dragon
Poison
Three Musketeers Witch
Lightning
Valkyrie Three Musketeers Baby Dragon Witch Inferno Dragon
Rocket
Valkyrie Three Musketeers Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Royal Ghost Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Royal Ghost Valkyrie Baby Dragon Inferno Dragon Witch Mega Knight Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Royal Ghost Valkyrie Baby Dragon

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Three Musketeers Baby Dragon Witch Royal Ghost
Three Musketeers
Valkyrie Mirror Royal Ghost
Mirror
Three Musketeers Royal Ghost
Baby Dragon
Valkyrie Witch Inferno Dragon Mega Knight
Witch
Valkyrie Baby Dragon Royal Ghost Mega Knight
Royal Ghost
Valkyrie Three Musketeers Mirror Witch Mega Knight
Inferno Dragon
Mega Knight Baby Dragon
Mega Knight
Inferno Dragon Baby Dragon Witch Royal Ghost

Defense Synergies 0 12

Valkyrie
Mirror Baby Dragon Witch
Three Musketeers
Mirror
Valkyrie Inferno Dragon Mega Knight
Baby Dragon
Valkyrie Witch Inferno Dragon Mega Knight
Witch
Valkyrie Baby Dragon Royal Ghost Mega Knight
Royal Ghost
Witch Mega Knight
Inferno Dragon
Mirror Baby Dragon Mega Knight
Mega Knight
Mirror Baby Dragon Witch Royal Ghost Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon
Inferno Dragon Valkyrie Three Musketeers Witch Mega Knight
Three Musketeers Witch Mega Knight Valkyrie Inferno Dragon
Three Musketeers Witch Inferno Dragon Valkyrie Mega Knight
Valkyrie Mega Knight
Valkyrie Baby Dragon Royal Ghost Mega Knight
Three Musketeers Inferno Dragon Baby Dragon Witch
Valkyrie Baby Dragon Mega Knight
Three Musketeers Witch Inferno Dragon
Valkyrie Royal Ghost Mega Knight
Valkyrie Witch Baby Dragon Royal Ghost Mega Knight
Three Musketeers Inferno Dragon Baby Dragon Witch
Mega Knight Valkyrie Three Musketeers Witch
Valkyrie Three Musketeers Mega Knight Baby Dragon Witch Royal Ghost
Inferno Dragon Three Musketeers Mega Knight
Three Musketeers Inferno Dragon Mega Knight
Three Musketeers Mega Knight Valkyrie Witch
Valkyrie Mega Knight Three Musketeers Baby Dragon Witch Royal Ghost
Valkyrie Baby Dragon Witch Royal Ghost Inferno Dragon Mega Knight
Three Musketeers Inferno Dragon
Valkyrie Royal Ghost Mega Knight Baby Dragon Witch
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Witch Royal Ghost
Valkyrie Baby Dragon Royal Ghost Inferno Dragon Mega Knight
Mega Knight Valkyrie Witch
Valkyrie Mega Knight
Valkyrie Three Musketeers Witch Inferno Dragon Mega Knight
Three Musketeers Baby Dragon Witch
Valkyrie Witch
Mega Knight Valkyrie Inferno Dragon
Mega Knight Valkyrie Baby Dragon Witch Inferno Dragon
Witch Three Musketeers Inferno Dragon
Inferno Dragon Mega Knight Valkyrie Witch
Mega Knight Valkyrie
Mega Knight Valkyrie Three Musketeers Witch
Valkyrie Three Musketeers Baby Dragon Witch Mega Knight
Witch Valkyrie Three Musketeers Baby Dragon Inferno Dragon
Valkyrie Mega Knight Baby Dragon Witch Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon Royal Ghost
Baby Dragon Royal Ghost
Baby Dragon
Valkyrie
Valkyrie Baby Dragon Mega Knight
Baby Dragon Witch
Baby Dragon Witch
Baby Dragon
Three Musketeers
Valkyrie
Baby Dragon
Three Musketeers Baby Dragon
Baby Dragon
Baby Dragon
Three Musketeers Baby Dragon Witch
Three Musketeers Baby Dragon Mega Knight
Three Musketeers
Three Musketeers Baby Dragon Mega Knight
Valkyrie Baby Dragon Witch Mega Knight
Baby Dragon Mega Knight
Baby Dragon
Valkyrie Baby Dragon Witch Mega Knight
Witch Inferno Dragon
Baby Dragon Witch Royal Ghost
Baby Dragon Witch Mega Knight
Baby Dragon
Baby Dragon Witch
Witch
Mega Knight
Mega Knight
Witch
Three Musketeers Baby Dragon Witch
Valkyrie Three Musketeers Baby Dragon Mega Knight
Baby Dragon
Three Musketeers Mega Knight
Baby Dragon Witch
Witch
Baby Dragon Witch Royal Ghost Mega Knight
Inferno Dragon
Mega Knight

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