My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Executioner Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Baby Dragon Executioner Princess Royal Ghost Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Princess Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Baby Dragon Princess
Zap
Bats Princess
Barbarian Barrel
Valkyrie Executioner Princess Royal Ghost Electro Wizard
The Log
Princess
Earthquake
Arrows
Bats Princess
Royal Delivery
Bats Valkyrie Baby Dragon Executioner Princess Royal Ghost Electro Wizard
Fireball
Baby Dragon Executioner Princess Electro Wizard
Poison
Bats Executioner Princess Electro Wizard
Lightning
Valkyrie Baby Dragon Executioner Electro Wizard
Rocket
Valkyrie Executioner

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Executioner Princess

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon Executioner Princess Royal Ghost Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Baby Dragon Executioner Princess Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Princess Royal Ghost Valkyrie Baby Dragon Electro Wizard Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Princess Royal Ghost Valkyrie

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Baby Dragon
Valkyrie
Bats Baby Dragon Executioner Royal Ghost Electro Wizard
Baby Dragon
Bats Valkyrie Electro Wizard Mega Knight
Executioner
Valkyrie Mega Knight
Princess
Royal Ghost Mega Knight
Royal Ghost
Valkyrie Princess Electro Wizard Mega Knight
Electro Wizard
Valkyrie Baby Dragon Royal Ghost Mega Knight
Mega Knight
Bats Baby Dragon Executioner Princess Royal Ghost Electro Wizard

Defense Synergies 0 15

Bats
Valkyrie Baby Dragon Electro Wizard Mega Knight
Valkyrie
Bats Baby Dragon Executioner Princess Electro Wizard
Baby Dragon
Bats Valkyrie Mega Knight
Executioner
Valkyrie Mega Knight
Princess
Valkyrie Royal Ghost Mega Knight
Royal Ghost
Princess Electro Wizard Mega Knight
Electro Wizard
Bats Valkyrie Royal Ghost Mega Knight
Mega Knight
Bats Baby Dragon Executioner Princess Royal Ghost Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon Executioner Electro Wizard
Bats Valkyrie Executioner Electro Wizard Mega Knight
Mega Knight Bats Valkyrie Executioner Electro Wizard
Bats Valkyrie Electro Wizard Mega Knight
Valkyrie Princess Mega Knight
Bats Valkyrie Baby Dragon Executioner Royal Ghost Electro Wizard Mega Knight
Bats Electro Wizard Baby Dragon Executioner Princess
Valkyrie Baby Dragon Electro Wizard Mega Knight
Princess
Valkyrie Royal Ghost Electro Wizard Mega Knight
Bats Valkyrie Executioner Electro Wizard Baby Dragon Princess Royal Ghost Mega Knight
Executioner Bats Baby Dragon Princess Electro Wizard
Mega Knight Bats Valkyrie Electro Wizard
Valkyrie Executioner Mega Knight Bats Baby Dragon Princess Royal Ghost Electro Wizard
Electro Wizard Mega Knight
Electro Wizard Mega Knight
Mega Knight Bats Valkyrie Executioner Electro Wizard
Valkyrie Mega Knight Bats Baby Dragon Executioner Royal Ghost Electro Wizard
Valkyrie Baby Dragon Executioner Bats Princess Royal Ghost Electro Wizard Mega Knight
Electro Wizard
Valkyrie Royal Ghost Mega Knight Bats Baby Dragon Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Royal Ghost Electro Wizard
Electro Wizard Valkyrie Baby Dragon Executioner Royal Ghost Mega Knight
Mega Knight Bats Valkyrie Electro Wizard
Valkyrie Mega Knight Bats Electro Wizard
Valkyrie Executioner Mega Knight
Executioner Bats Baby Dragon Princess Electro Wizard
Bats Valkyrie Electro Wizard
Mega Knight Valkyrie
Electro Wizard Mega Knight Bats Valkyrie Baby Dragon
Mega Knight Bats Valkyrie
Mega Knight Valkyrie Electro Wizard
Mega Knight Valkyrie Executioner
Valkyrie Baby Dragon Executioner Princess Mega Knight
Electro Wizard Bats Valkyrie Baby Dragon Executioner
Bats Valkyrie Executioner Mega Knight Baby Dragon Princess Royal Ghost Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Valkyrie Baby Dragon Royal Ghost
Baby Dragon Executioner Princess Royal Ghost Electro Wizard
Baby Dragon
Valkyrie
Executioner Valkyrie Baby Dragon Mega Knight
Executioner Bats Baby Dragon Princess
Baby Dragon Executioner Princess
Baby Dragon Executioner Princess
Bats Electro Wizard
Valkyrie Princess Electro Wizard
Baby Dragon Executioner Princess
Baby Dragon Executioner Princess
Baby Dragon Princess
Princess Baby Dragon
Baby Dragon Executioner Princess
Baby Dragon Executioner Princess Mega Knight
Bats
Baby Dragon Executioner Princess Electro Wizard Mega Knight
Valkyrie Baby Dragon Princess Mega Knight
Baby Dragon Mega Knight
Princess
Baby Dragon
Valkyrie Baby Dragon Executioner Princess Mega Knight
Baby Dragon Executioner Princess Royal Ghost Electro Wizard
Baby Dragon Princess Mega Knight
Baby Dragon
Bats Baby Dragon Executioner Princess Electro Wizard
Electro Wizard Bats
Mega Knight
Princess Electro Wizard
Mega Knight
Princess
Electro Wizard Bats Princess
Baby Dragon Executioner Princess Electro Wizard
Valkyrie Baby Dragon Executioner Princess Electro Wizard Mega Knight
Baby Dragon Executioner Princess
Executioner Mega Knight
Bats Baby Dragon Princess Electro Wizard
Bats Executioner Princess Electro Wizard
Baby Dragon Executioner Princess Royal Ghost Electro Wizard Mega Knight
Mega Knight

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