My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Fisherman Inferno Dragon Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Fisherman Inferno Dragon Ram Rider
Giant Snowball
Goblin Barrel Skeleton Army Witch Fisherman Inferno Dragon Ram Rider
Zap
Goblin Barrel Skeleton Army Witch Fisherman Inferno Dragon Ram Rider
Barbarian Barrel
Valkyrie Goblin Barrel Skeleton Army Witch
The Log
Goblin Barrel Skeleton Army Witch Fisherman Ram Rider
Earthquake
Goblin Barrel Skeleton Army Witch
Arrows
Goblin Barrel Skeleton Army Witch
Royal Delivery
Valkyrie Goblin Barrel Skeleton Army Witch Fisherman Inferno Dragon Ram Rider
Fireball
Goblin Barrel Skeleton Army Witch Fisherman Inferno Dragon Ram Rider
Poison
Skeleton Army Witch Fisherman
Lightning
Valkyrie Witch Fisherman Inferno Dragon Ram Rider
Rocket
Valkyrie Witch Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Skeleton Army Fisherman Valkyrie Inferno Dragon Witch Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Barrel Skeleton Army Fisherman Valkyrie

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Goblin Barrel Witch Fisherman Ram Rider
Goblin Barrel
Valkyrie Skeleton Army Ram Rider Mega Knight
Skeleton Army
Goblin Barrel
Witch
Valkyrie Ram Rider Mega Knight
Fisherman
Valkyrie Ram Rider Mega Knight
Inferno Dragon
Mega Knight
Ram Rider
Valkyrie Goblin Barrel Witch Fisherman Mega Knight
Mega Knight
Inferno Dragon Goblin Barrel Witch Fisherman Ram Rider

Defense Synergies 0 8

Valkyrie
Witch Fisherman
Goblin Barrel
Skeleton Army
Inferno Dragon
Witch
Valkyrie Fisherman Mega Knight
Fisherman
Valkyrie Witch Ram Rider Mega Knight
Inferno Dragon
Skeleton Army Mega Knight
Ram Rider
Fisherman
Mega Knight
Witch Fisherman Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Ram Rider
Skeleton Army Inferno Dragon Valkyrie Witch Fisherman Ram Rider Mega Knight
Skeleton Army Witch Fisherman Ram Rider Mega Knight Valkyrie Inferno Dragon
Skeleton Army Witch Inferno Dragon Valkyrie Fisherman Ram Rider Mega Knight
Valkyrie Skeleton Army Mega Knight
Skeleton Army Valkyrie Mega Knight
Inferno Dragon Ram Rider Witch
Valkyrie Ram Rider Mega Knight
Witch Inferno Dragon Skeleton Army Fisherman
Skeleton Army Valkyrie Fisherman Mega Knight
Valkyrie Skeleton Army Witch Fisherman Ram Rider Mega Knight
Inferno Dragon Witch Ram Rider
Skeleton Army Mega Knight Valkyrie Witch Ram Rider
Valkyrie Skeleton Army Mega Knight Witch
Skeleton Army Inferno Dragon Ram Rider Mega Knight
Skeleton Army Fisherman Inferno Dragon Ram Rider Mega Knight
Mega Knight Valkyrie Skeleton Army Witch Fisherman
Valkyrie Mega Knight Skeleton Army Witch Fisherman Ram Rider
Valkyrie Witch Fisherman Inferno Dragon Ram Rider Mega Knight
Fisherman Inferno Dragon Ram Rider
Valkyrie Skeleton Army Mega Knight Witch Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Witch Fisherman
Valkyrie Fisherman Inferno Dragon Mega Knight
Skeleton Army Mega Knight Valkyrie Witch Fisherman Ram Rider
Valkyrie Skeleton Army Mega Knight Fisherman Ram Rider
Valkyrie Skeleton Army Witch Fisherman Inferno Dragon Ram Rider Mega Knight
Witch Ram Rider
Skeleton Army Valkyrie Witch Ram Rider
Mega Knight Valkyrie Skeleton Army Fisherman Inferno Dragon
Mega Knight Valkyrie Skeleton Army Witch Inferno Dragon
Witch Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Valkyrie Witch
Skeleton Army Mega Knight Valkyrie
Skeleton Army Mega Knight Valkyrie Witch Ram Rider
Valkyrie Skeleton Army Witch Mega Knight
Skeleton Army Witch Valkyrie Fisherman Inferno Dragon
Valkyrie Mega Knight Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Fisherman Ram Rider
Valkyrie
Valkyrie Mega Knight
Witch Ram Rider
Witch
Ram Rider
Fisherman Ram Rider
Fisherman
Valkyrie Fisherman Ram Rider
Fisherman
Fisherman
Fisherman
Witch
Mega Knight
Fisherman
Fisherman Mega Knight
Valkyrie Witch Mega Knight
Mega Knight
Fisherman
Valkyrie Witch Mega Knight
Witch Fisherman Inferno Dragon
Witch Fisherman Ram Rider
Witch Fisherman Ram Rider Mega Knight
Fisherman
Witch
Witch
Mega Knight
Mega Knight
Skeleton Army Witch
Witch Ram Rider
Valkyrie Mega Knight
Mega Knight
Witch
Witch
Witch Mega Knight
Inferno Dragon
Mega Knight

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