My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

3 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Giant Skeleton Golem Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Healer Baby Dragon Giant Skeleton Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton Golem Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Giant Skeleton
Giant Snowball
Skeleton Army Baby Dragon
Zap
Skeleton Army
Barbarian Barrel
Valkyrie Skeleton Army Giant Skeleton Electro Wizard Magic Archer
The Log
Skeleton Army Giant Skeleton
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Valkyrie Battle Healer Skeleton Army Baby Dragon Giant Skeleton Electro Wizard Magic Archer
Fireball
Battle Healer Skeleton Army Baby Dragon Electro Wizard Magic Archer
Poison
Battle Healer Skeleton Army Electro Wizard Magic Archer
Lightning
Valkyrie Battle Healer Baby Dragon Electro Wizard Magic Archer
Rocket
Valkyrie Battle Healer Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Healer Skeleton Army Baby Dragon Giant Skeleton Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Valkyrie Battle Healer Baby Dragon Electro Wizard Magic Archer Giant Skeleton Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Valkyrie Battle Healer Baby Dragon

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Battle Healer Baby Dragon Giant Skeleton Electro Wizard Magic Archer
Battle Healer
Baby Dragon Valkyrie Giant Skeleton Golem Electro Wizard Magic Archer
Skeleton Army
Baby Dragon
Battle Healer Golem Valkyrie Giant Skeleton Electro Wizard
Giant Skeleton
Valkyrie Battle Healer Baby Dragon Electro Wizard Magic Archer
Golem
Baby Dragon Battle Healer Electro Wizard Magic Archer
Electro Wizard
Valkyrie Battle Healer Baby Dragon Giant Skeleton Golem Magic Archer
Magic Archer
Valkyrie Battle Healer Giant Skeleton Golem Electro Wizard

Defense Synergies 1 14

Valkyrie
Battle Healer Baby Dragon Electro Wizard Magic Archer
Battle Healer
Baby Dragon Valkyrie Giant Skeleton Electro Wizard Magic Archer
Skeleton Army
Giant Skeleton Electro Wizard Magic Archer
Baby Dragon
Battle Healer Valkyrie Giant Skeleton
Giant Skeleton
Battle Healer Skeleton Army Baby Dragon Electro Wizard Magic Archer
Golem
Electro Wizard
Valkyrie Battle Healer Skeleton Army Giant Skeleton Magic Archer
Magic Archer
Valkyrie Battle Healer Skeleton Army Giant Skeleton Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon Electro Wizard Magic Archer
Skeleton Army Valkyrie Battle Healer Electro Wizard
Skeleton Army Valkyrie Giant Skeleton Electro Wizard
Skeleton Army Valkyrie Electro Wizard
Valkyrie Battle Healer Skeleton Army Giant Skeleton
Skeleton Army Valkyrie Baby Dragon Electro Wizard Magic Archer
Electro Wizard Baby Dragon Magic Archer
Valkyrie Battle Healer Baby Dragon Giant Skeleton Electro Wizard Magic Archer
Skeleton Army
Skeleton Army Valkyrie Battle Healer Giant Skeleton Electro Wizard
Valkyrie Skeleton Army Electro Wizard Baby Dragon Giant Skeleton Magic Archer
Baby Dragon Electro Wizard Magic Archer
Skeleton Army Valkyrie Battle Healer Giant Skeleton Electro Wizard
Valkyrie Skeleton Army Baby Dragon Electro Wizard Magic Archer
Skeleton Army Electro Wizard
Skeleton Army Electro Wizard
Valkyrie Skeleton Army Electro Wizard
Valkyrie Battle Healer Skeleton Army Baby Dragon Electro Wizard Magic Archer
Valkyrie Baby Dragon Battle Healer Giant Skeleton Electro Wizard Magic Archer
Electro Wizard
Valkyrie Skeleton Army Battle Healer Baby Dragon Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Battle Healer Giant Skeleton Electro Wizard
Electro Wizard Valkyrie Battle Healer Baby Dragon Magic Archer
Skeleton Army Giant Skeleton Valkyrie Battle Healer Electro Wizard
Valkyrie Skeleton Army Giant Skeleton Battle Healer Electro Wizard
Giant Skeleton Valkyrie Battle Healer Skeleton Army
Baby Dragon Electro Wizard Magic Archer
Skeleton Army Valkyrie Battle Healer Giant Skeleton Electro Wizard
Giant Skeleton Valkyrie Battle Healer Skeleton Army
Giant Skeleton Electro Wizard Valkyrie Skeleton Army Baby Dragon Magic Archer
Skeleton Army
Valkyrie Giant Skeleton
Skeleton Army Valkyrie Giant Skeleton Electro Wizard
Skeleton Army Giant Skeleton Valkyrie
Valkyrie Skeleton Army Baby Dragon Magic Archer
Skeleton Army Electro Wizard Valkyrie Battle Healer Baby Dragon Giant Skeleton Magic Archer
Valkyrie Battle Healer Baby Dragon Giant Skeleton Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie Baby Dragon Giant Skeleton
Baby Dragon Electro Wizard Magic Archer
Baby Dragon Giant Skeleton Magic Archer
Valkyrie Giant Skeleton
Valkyrie Baby Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Electro Wizard
Valkyrie Electro Wizard Magic Archer
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Magic Archer Baby Dragon
Baby Dragon Electro Wizard Magic Archer
Valkyrie Baby Dragon Magic Archer
Baby Dragon Giant Skeleton Magic Archer
Baby Dragon
Valkyrie Baby Dragon Magic Archer
Baby Dragon Electro Wizard Magic Archer
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon Electro Wizard Magic Archer
Electro Wizard
Magic Archer
Electro Wizard Magic Archer
Giant Skeleton
Magic Archer
Electro Wizard Skeleton Army Magic Archer
Baby Dragon Electro Wizard Magic Archer
Valkyrie Baby Dragon Electro Wizard Magic Archer
Baby Dragon Magic Archer
Giant Skeleton
Baby Dragon Giant Skeleton Electro Wizard Magic Archer
Electro Wizard Magic Archer
Baby Dragon Giant Skeleton Electro Wizard Magic Archer

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