My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Electro Giant Royal Ghost Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Healer Electro Giant Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Sparky
Giant Snowball
Goblin Curse
Zap
Goblin Curse Sparky
Barbarian Barrel
Valkyrie Wizard Goblin Curse Royal Ghost Sparky
The Log
Goblin Curse Sparky
Earthquake
Arrows
Goblin Curse
Royal Delivery
Valkyrie Battle Healer Wizard Royal Ghost Sparky
Fireball
Battle Healer Wizard Sparky
Poison
Battle Healer Wizard Goblin Curse Sparky
Lightning
Valkyrie Battle Healer Wizard Sparky
Rocket
Valkyrie Battle Healer Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Electro Giant Royal Ghost Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Healer Goblin Curse Electro Giant Royal Ghost Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Royal Ghost Valkyrie Battle Healer Wizard Sparky Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Curse Royal Ghost Valkyrie Battle Healer

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Battle Healer Wizard Royal Ghost Sparky
Battle Healer
Valkyrie Royal Ghost Sparky
Wizard
Valkyrie Royal Ghost Sparky Mega Knight
Goblin Curse
Electro Giant
Sparky
Royal Ghost
Valkyrie Battle Healer Wizard Mega Knight
Sparky
Valkyrie Battle Healer Wizard Electro Giant
Mega Knight
Wizard Royal Ghost

Defense Synergies 0 8

Valkyrie
Battle Healer Wizard Sparky
Battle Healer
Valkyrie Royal Ghost Sparky
Wizard
Valkyrie Royal Ghost Mega Knight
Goblin Curse
Electro Giant
Royal Ghost
Battle Healer Wizard Mega Knight
Sparky
Valkyrie Battle Healer
Mega Knight
Wizard Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Sparky
Sparky Valkyrie Battle Healer Goblin Curse Mega Knight
Sparky Mega Knight Valkyrie Goblin Curse
Sparky Valkyrie Goblin Curse Mega Knight
Valkyrie Battle Healer Sparky Mega Knight
Valkyrie Royal Ghost Mega Knight
Wizard Goblin Curse
Valkyrie Battle Healer Electro Giant Sparky Mega Knight
Sparky Goblin Curse
Valkyrie Battle Healer Royal Ghost Sparky Mega Knight
Valkyrie Goblin Curse Wizard Electro Giant Royal Ghost Mega Knight
Wizard Goblin Curse
Sparky Mega Knight Valkyrie Battle Healer Wizard Goblin Curse
Valkyrie Wizard Sparky Mega Knight Goblin Curse Royal Ghost
Sparky Goblin Curse Mega Knight
Goblin Curse Electro Giant Sparky Mega Knight
Wizard Sparky Mega Knight Valkyrie
Valkyrie Mega Knight Battle Healer Wizard Royal Ghost
Valkyrie Wizard Battle Healer Goblin Curse Royal Ghost Mega Knight
Sparky Goblin Curse
Valkyrie Wizard Royal Ghost Mega Knight Battle Healer Goblin Curse Electro Giant Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Battle Healer Electro Giant Royal Ghost Sparky
Valkyrie Battle Healer Wizard Royal Ghost Mega Knight
Mega Knight Valkyrie Battle Healer Sparky
Valkyrie Mega Knight Battle Healer Sparky
Valkyrie Battle Healer Goblin Curse Sparky Mega Knight
Wizard Electro Giant Goblin Curse
Sparky Valkyrie Battle Healer
Mega Knight Valkyrie Battle Healer Goblin Curse Sparky
Mega Knight Valkyrie Sparky
Goblin Curse Sparky
Mega Knight Valkyrie Sparky
Mega Knight Valkyrie Electro Giant
Mega Knight Valkyrie Wizard Goblin Curse Sparky
Wizard Valkyrie Goblin Curse Electro Giant Sparky Mega Knight
Electro Giant Sparky Valkyrie Battle Healer
Valkyrie Mega Knight Battle Healer Wizard Goblin Curse Electro Giant Royal Ghost Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Royal Ghost Sparky
Goblin Curse Royal Ghost
Sparky
Valkyrie Sparky
Wizard Valkyrie Goblin Curse Sparky Mega Knight
Wizard Electro Giant Goblin Curse
Wizard Sparky
Wizard Goblin Curse
Wizard
Sparky
Valkyrie Wizard Sparky
Wizard Goblin Curse
Sparky
Sparky
Wizard Sparky
Wizard Sparky Mega Knight
Sparky
Sparky
Wizard Sparky Mega Knight
Valkyrie Wizard Goblin Curse Electro Giant Mega Knight
Sparky Mega Knight
Wizard
Sparky
Goblin Curse Electro Giant Valkyrie Wizard Sparky Mega Knight
Wizard Royal Ghost Sparky
Wizard Sparky Mega Knight
Goblin Curse Sparky
Wizard Goblin Curse Electro Giant Sparky
Wizard Electro Giant
Sparky
Wizard Sparky Mega Knight
Sparky
Sparky Mega Knight
Wizard Goblin Curse Sparky
Wizard Goblin Curse
Valkyrie Wizard Sparky Mega Knight
Wizard
Electro Giant Sparky
Sparky Mega Knight
Electro Giant Sparky
Electro Giant Royal Ghost Sparky Mega Knight
Sparky
Wizard Sparky Mega Knight

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