My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Elixir Collector Dark Prince Electro Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Healer Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Dark Prince
Giant Snowball
Guards
Zap
Guards Dark Prince
Barbarian Barrel
Valkyrie Wizard Guards Dark Prince Electro Wizard
The Log
Guards Dark Prince
Earthquake
Elixir Collector Guards
Arrows
Guards
Royal Delivery
Valkyrie Battle Healer Wizard Guards Dark Prince Electro Wizard
Fireball
Battle Healer Wizard Elixir Collector Electro Wizard
Poison
Battle Healer Wizard Elixir Collector Guards Electro Wizard
Lightning
Valkyrie Battle Healer Wizard Elixir Collector Dark Prince Electro Wizard
Rocket
Valkyrie Battle Healer Wizard Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Healer Elixir Collector Guards Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Valkyrie Battle Healer Dark Prince Electro Wizard Golden Knight Wizard Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Guards Valkyrie Battle Healer Dark Prince

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Battle Healer Wizard Dark Prince Electro Wizard
Battle Healer
Valkyrie Dark Prince Electro Wizard
Wizard
Valkyrie Dark Prince
Elixir Collector
Guards
Dark Prince
Valkyrie Battle Healer Wizard Electro Wizard
Electro Wizard
Valkyrie Battle Healer Dark Prince
Golden Knight

Defense Synergies 0 11

Valkyrie
Battle Healer Wizard Electro Wizard
Battle Healer
Valkyrie Dark Prince Electro Wizard
Wizard
Valkyrie Guards Dark Prince Electro Wizard Golden Knight
Elixir Collector
Guards
Wizard Electro Wizard
Dark Prince
Battle Healer Wizard Electro Wizard
Electro Wizard
Valkyrie Battle Healer Wizard Guards Dark Prince
Golden Knight
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Electro Wizard Golden Knight
Valkyrie Battle Healer Dark Prince Electro Wizard
Valkyrie Dark Prince Electro Wizard
Valkyrie Guards Dark Prince Electro Wizard
Valkyrie Battle Healer Dark Prince
Valkyrie Guards Dark Prince Electro Wizard
Electro Wizard Wizard
Valkyrie Battle Healer Electro Wizard Golden Knight
Guards Valkyrie Battle Healer Dark Prince Electro Wizard
Valkyrie Guards Electro Wizard Wizard Dark Prince
Wizard Electro Wizard
Valkyrie Battle Healer Wizard Guards Dark Prince Electro Wizard
Valkyrie Wizard Guards Dark Prince Electro Wizard Golden Knight
Electro Wizard
Electro Wizard
Wizard Valkyrie Dark Prince Electro Wizard
Valkyrie Battle Healer Wizard Guards Dark Prince Electro Wizard Golden Knight
Valkyrie Wizard Battle Healer Guards Dark Prince Electro Wizard
Electro Wizard
Valkyrie Wizard Dark Prince Battle Healer Guards Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Battle Healer Dark Prince Electro Wizard
Electro Wizard Valkyrie Battle Healer Wizard
Guards Valkyrie Battle Healer Dark Prince Electro Wizard Golden Knight
Valkyrie Guards Dark Prince Battle Healer Electro Wizard
Valkyrie Battle Healer Guards Dark Prince
Wizard Electro Wizard
Guards Dark Prince Valkyrie Battle Healer Electro Wizard
Valkyrie Battle Healer Dark Prince
Electro Wizard Valkyrie Dark Prince
Guards
Valkyrie Guards Dark Prince Golden Knight
Valkyrie Guards Dark Prince Electro Wizard
Dark Prince Valkyrie Wizard Guards Golden Knight
Wizard Valkyrie
Guards Electro Wizard Valkyrie Battle Healer Dark Prince Golden Knight
Valkyrie Battle Healer Wizard Dark Prince Electro Wizard Golden Knight
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Guards Golden Knight
Electro Wizard Golden Knight
Valkyrie Guards Dark Prince
Wizard Valkyrie Dark Prince
Wizard
Wizard
Wizard
Wizard Golden Knight
Guards Electro Wizard
Valkyrie Wizard Dark Prince Electro Wizard Golden Knight
Wizard
Golden Knight
Wizard Golden Knight
Wizard
Wizard Dark Prince Electro Wizard
Valkyrie Wizard Golden Knight
Wizard
Valkyrie Wizard Dark Prince
Wizard Electro Wizard Golden Knight
Wizard Golden Knight
Golden Knight
Wizard Electro Wizard
Electro Wizard Wizard Guards
Wizard
Electro Wizard
Wizard
Electro Wizard Guards Dark Prince
Wizard Electro Wizard
Valkyrie Wizard Dark Prince Electro Wizard
Wizard
Dark Prince
Guards Electro Wizard Golden Knight
Electro Wizard
Dark Prince Electro Wizard Golden Knight
Wizard

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