My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Bad
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Dark Prince Bandit Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Dark Prince Bandit Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince Miner Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Miner Bandit Lava Hound
Giant Snowball
Baby Dragon Miner Lava Hound
Zap
Dark Prince Bandit Lava Hound
Barbarian Barrel
Valkyrie Bomb Tower Dark Prince Bandit
The Log
Dark Prince Bandit
Earthquake
Bomb Tower
Arrows
Lava Hound
Royal Delivery
Valkyrie Baby Dragon Dark Prince Miner Bandit Lava Hound
Fireball
Bomb Tower Baby Dragon Bandit Lava Hound
Poison
Bomb Tower Lava Hound
Lightning
Valkyrie Bomb Tower Baby Dragon Dark Prince Bandit
Rocket
Valkyrie Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Bomb Tower Baby Dragon Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Dark Prince Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Miner Bandit Valkyrie Bomb Tower Baby Dragon Dark Prince Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Miner Bandit Valkyrie

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Baby Dragon Dark Prince Bandit
Bomb Tower
Baby Dragon
Lava Hound Valkyrie Dark Prince Miner Bandit
Dark Prince
Valkyrie Baby Dragon Miner Bandit
The Log
Miner Bandit
Miner
Lava Hound Baby Dragon Dark Prince The Log Bandit
Bandit
Valkyrie Baby Dragon Dark Prince The Log Miner
Lava Hound
Baby Dragon Miner

Defense Synergies 1 12

Valkyrie
Bomb Tower Baby Dragon The Log Bandit
Bomb Tower
The Log Valkyrie Baby Dragon
Baby Dragon
Valkyrie Bomb Tower Dark Prince The Log Bandit
Dark Prince
Baby Dragon The Log Bandit
The Log
Bomb Tower Valkyrie Baby Dragon Dark Prince Miner Bandit
Miner
The Log
Bandit
Valkyrie Baby Dragon Dark Prince The Log
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon The Log
Bomb Tower Valkyrie Dark Prince The Log Bandit
Bomb Tower Valkyrie Dark Prince Bandit
Bomb Tower Valkyrie Dark Prince Bandit
Valkyrie Bomb Tower Dark Prince The Log
The Log Valkyrie Bomb Tower Baby Dragon Dark Prince Bandit
Bomb Tower Baby Dragon
Valkyrie Bomb Tower Baby Dragon The Log Bandit
Bomb Tower
Valkyrie Dark Prince Miner Bandit
Valkyrie Bomb Tower Baby Dragon Dark Prince The Log Bandit
Baby Dragon
Bomb Tower Valkyrie Dark Prince The Log Bandit
Valkyrie Bomb Tower Baby Dragon Dark Prince The Log
Bomb Tower Bandit
Bomb Tower The Log Bandit
Bomb Tower Valkyrie Dark Prince
Valkyrie Bomb Tower Baby Dragon Dark Prince The Log Bandit
Valkyrie Bomb Tower Baby Dragon The Log Dark Prince Bandit
Bomb Tower
Valkyrie Dark Prince Bomb Tower Baby Dragon The Log Bandit
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Dark Prince Bandit
Bandit Valkyrie Bomb Tower Baby Dragon The Log Miner
Bandit Valkyrie Bomb Tower Dark Prince The Log
Valkyrie Dark Prince The Log Bandit
Valkyrie Dark Prince Bandit
Bomb Tower Baby Dragon
Dark Prince Valkyrie Bomb Tower Bandit
Valkyrie Bomb Tower Dark Prince
Valkyrie Bomb Tower Baby Dragon Dark Prince The Log Bandit
Valkyrie Bomb Tower Dark Prince
Valkyrie Dark Prince The Log
Dark Prince Valkyrie Bomb Tower Bandit
Valkyrie Bomb Tower Baby Dragon
Valkyrie Bomb Tower Baby Dragon Dark Prince The Log
Valkyrie Bomb Tower Baby Dragon Dark Prince The Log
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon The Log Bandit
Baby Dragon The Log Miner Bandit
Baby Dragon The Log Miner Bandit
Valkyrie Dark Prince The Log
Valkyrie Baby Dragon Dark Prince The Log
Baby Dragon
Baby Dragon The Log
The Log Baby Dragon
The Log Miner Bandit
Miner Valkyrie Dark Prince The Log Bandit
Baby Dragon
Baby Dragon The Log Miner Bandit
Baby Dragon Bandit
Baby Dragon The Log
Baby Dragon The Log Bandit
Baby Dragon The Log Bandit
Baby Dragon Dark Prince The Log Bandit
Valkyrie Baby Dragon The Log Miner
Baby Dragon The Log
The Log
Baby Dragon The Log
The Log Valkyrie Baby Dragon Dark Prince
The Log Miner Baby Dragon Bandit
Baby Dragon The Log Miner Bandit
Miner Baby Dragon The Log Bandit
Baby Dragon
The Log Miner Bandit
The Log
Dark Prince Bandit
Baby Dragon
The Log
Miner Valkyrie Baby Dragon Dark Prince
The Log Baby Dragon
Dark Prince
Baby Dragon The Log
Baby Dragon Dark Prince The Log Miner Bandit

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: