My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Balloon Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Witch Balloon Lumberjack
Zap
Witch Balloon
Barbarian Barrel
Valkyrie Bomb Tower Witch Electro Wizard Lumberjack
The Log
Witch Lumberjack
Earthquake
Bomb Tower Witch
Arrows
Witch
Royal Delivery
Valkyrie Witch Balloon Electro Wizard Lumberjack
Fireball
Bomb Tower Witch Balloon Electro Wizard Lumberjack
Poison
Bomb Tower Witch Balloon Electro Wizard
Lightning
Valkyrie Bomb Tower Witch Balloon Electro Wizard Lumberjack
Rocket
Valkyrie Bomb Tower Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Bomb Tower Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Valkyrie Bomb Tower Freeze Electro Wizard Lumberjack Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Valkyrie Bomb Tower Freeze

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Balloon Lumberjack Witch Electro Wizard
Bomb Tower
Freeze
Balloon
Witch
Valkyrie Lumberjack
Balloon
Valkyrie Freeze Lumberjack The Log Electro Wizard
The Log
Balloon Lumberjack
Electro Wizard
Valkyrie Balloon Lumberjack
Lumberjack
Valkyrie Balloon Witch The Log Electro Wizard

Defense Synergies 1 15

Valkyrie
Bomb Tower Freeze Witch The Log Electro Wizard Lumberjack
Bomb Tower
The Log Valkyrie Electro Wizard
Freeze
Valkyrie Electro Wizard Lumberjack
Witch
Valkyrie The Log Electro Wizard Lumberjack
Balloon
The Log
Bomb Tower Valkyrie Witch Electro Wizard Lumberjack
Electro Wizard
Valkyrie Bomb Tower Freeze Witch The Log Lumberjack
Lumberjack
Valkyrie Freeze Witch The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie The Log Electro Wizard
Bomb Tower Lumberjack Valkyrie Witch The Log Electro Wizard
Bomb Tower Witch Lumberjack Valkyrie Freeze Electro Wizard
Bomb Tower Witch Lumberjack Valkyrie Electro Wizard
Valkyrie Bomb Tower The Log Lumberjack
Freeze The Log Valkyrie Bomb Tower Electro Wizard Lumberjack
Electro Wizard Bomb Tower Freeze Witch
Valkyrie Bomb Tower The Log Electro Wizard
Witch Bomb Tower Lumberjack
Valkyrie Electro Wizard Lumberjack
Valkyrie Witch Electro Wizard Bomb Tower Freeze The Log Lumberjack
Witch Electro Wizard
Bomb Tower Lumberjack Valkyrie Freeze Witch The Log Electro Wizard
Valkyrie Bomb Tower Freeze Witch The Log Electro Wizard Lumberjack
Bomb Tower Electro Wizard Lumberjack
Bomb Tower Freeze The Log Electro Wizard Lumberjack
Bomb Tower Valkyrie Witch Electro Wizard Lumberjack
Bomb Tower Valkyrie Witch The Log Electro Wizard Lumberjack
Valkyrie Bomb Tower Freeze Witch The Log Electro Wizard Lumberjack
Bomb Tower Electro Wizard Lumberjack
Valkyrie Bomb Tower Witch The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Witch Electro Wizard
Electro Wizard Valkyrie Bomb Tower The Log Lumberjack
Lumberjack Valkyrie Bomb Tower Witch The Log Electro Wizard
Valkyrie Lumberjack The Log Electro Wizard
Valkyrie Witch Lumberjack
Bomb Tower Freeze Witch Electro Wizard
Valkyrie Bomb Tower Witch Electro Wizard Lumberjack
Valkyrie Bomb Tower Lumberjack
Freeze Electro Wizard Valkyrie Bomb Tower Witch The Log
Witch
Valkyrie Bomb Tower Witch Lumberjack
Valkyrie The Log Electro Wizard
Valkyrie Bomb Tower Witch Lumberjack
Valkyrie Bomb Tower Witch
Witch Electro Wizard Valkyrie Bomb Tower Freeze The Log Lumberjack
Valkyrie Bomb Tower Freeze Witch The Log Electro Wizard
Bomb Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Freeze The Log
The Log Electro Wizard
The Log
Valkyrie Freeze The Log
Valkyrie The Log
Freeze Witch
Witch The Log
The Log Freeze
The Log
Electro Wizard Lumberjack
Valkyrie The Log Electro Wizard
The Log
Freeze
The Log
Witch The Log
The Log
Freeze
The Log Electro Wizard
Valkyrie Witch The Log
The Log
The Log
The Log
Freeze The Log Valkyrie Witch
Witch
The Log Witch Electro Wizard
Witch The Log
The Log
Witch Electro Wizard
Electro Wizard Freeze Witch
The Log
Freeze Electro Wizard
The Log
Electro Wizard Freeze Witch
Witch Electro Wizard
Freeze
The Log
Valkyrie Electro Wizard Lumberjack
The Log
Freeze Witch The Log Electro Wizard
Witch Electro Wizard
Freeze Witch The Log Electro Wizard

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