My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army
Giant Snowball
Goblin Gang Skeleton Army Witch
Zap
Goblin Gang Skeleton Army Witch
Barbarian Barrel
Goblin Gang Valkyrie Bomb Tower Skeleton Army Witch
The Log
Goblin Gang Skeleton Army Witch
Earthquake
Goblin Gang Bomb Tower Skeleton Army Witch
Arrows
Goblin Gang Skeleton Army Witch
Royal Delivery
Goblin Gang Valkyrie Skeleton Army Witch
Fireball
Goblin Gang Bomb Tower Skeleton Army Witch
Poison
Goblin Gang Bomb Tower Skeleton Army Witch
Lightning
Valkyrie Bomb Tower Witch Goblinstein
Rocket
Valkyrie Bomb Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Bomb Tower

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Goblin Gang Skeleton Army Valkyrie Bomb Tower Witch Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Rage Goblin Gang Skeleton Army

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Valkyrie Mirror
Valkyrie
Goblin Gang Witch
Bomb Tower
Mirror
Goblin Gang Skeleton Army
Rage
Witch
Skeleton Army
Mirror
Witch
Rage Valkyrie
Goblinstein

Defense Synergies 1 9

Goblin Gang
Valkyrie Bomb Tower Mirror Skeleton Army
Valkyrie
Goblin Gang Bomb Tower Mirror Witch
Bomb Tower
Goblin Gang Valkyrie Mirror Skeleton Army
Mirror
Skeleton Army Goblin Gang Valkyrie Bomb Tower
Rage
Skeleton Army
Mirror Goblin Gang Bomb Tower
Witch
Valkyrie
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
Bomb Tower Skeleton Army Goblin Gang Valkyrie Witch
Goblin Gang Bomb Tower Skeleton Army Witch Valkyrie
Bomb Tower Skeleton Army Witch Goblin Gang Valkyrie
Valkyrie Bomb Tower Skeleton Army
Goblin Gang Skeleton Army Valkyrie Bomb Tower
Goblin Gang Bomb Tower Witch
Valkyrie Bomb Tower
Witch Goblin Gang Bomb Tower Skeleton Army
Goblin Gang Skeleton Army Valkyrie
Goblin Gang Valkyrie Skeleton Army Witch Bomb Tower
Goblin Gang Witch
Bomb Tower Skeleton Army Goblin Gang Valkyrie Witch
Valkyrie Bomb Tower Skeleton Army Goblin Gang Witch
Skeleton Army Goblin Gang Bomb Tower
Bomb Tower Skeleton Army Goblin Gang
Bomb Tower Goblin Gang Valkyrie Skeleton Army Witch
Valkyrie Bomb Tower Goblin Gang Skeleton Army Witch
Valkyrie Bomb Tower Witch
Bomb Tower
Goblin Gang Valkyrie Skeleton Army Bomb Tower Witch
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeleton Army Witch
Goblin Gang Valkyrie Bomb Tower
Goblin Gang Skeleton Army Valkyrie Bomb Tower Witch
Goblin Gang Valkyrie Skeleton Army
Goblin Gang Valkyrie Skeleton Army Witch
Goblin Gang Bomb Tower Witch
Goblin Gang Skeleton Army Valkyrie Bomb Tower Witch
Valkyrie Bomb Tower Skeleton Army
Valkyrie Bomb Tower Skeleton Army Witch
Witch Goblin Gang Skeleton Army
Valkyrie Bomb Tower Witch
Skeleton Army Valkyrie
Skeleton Army Goblin Gang Valkyrie Bomb Tower Witch
Valkyrie Bomb Tower Skeleton Army Witch
Goblin Gang Skeleton Army Witch Valkyrie Bomb Tower
Valkyrie Bomb Tower Witch
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Valkyrie
Valkyrie
Witch
Witch
Goblin Gang
Valkyrie
Witch
Valkyrie Witch
Valkyrie Witch
Witch
Witch
Witch
Witch
Witch
Goblin Gang Skeleton Army Witch
Witch
Goblin Gang Valkyrie
Goblin Gang Witch
Witch
Witch

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