My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Bad
F2P score
Mediocre

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Valkyrie Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Royal Hogs Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Royal Hogs Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Valkyrie Royal Hogs Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Valkyrie Royal Hogs Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Barrel Royal Hogs Ram Rider
Giant Snowball
Goblin Gang Skeleton Barrel Royal Hogs Ram Rider
Zap
Goblin Gang Skeleton Barrel Royal Hogs Ram Rider
Barbarian Barrel
Goblin Gang Skeleton Barrel Valkyrie Bomb Tower Royal Hogs Electro Wizard
The Log
Goblin Gang Skeleton Barrel Royal Hogs Ram Rider
Earthquake
Goblin Gang Bomb Tower Royal Hogs
Arrows
Goblin Gang Skeleton Barrel Royal Hogs
Royal Delivery
Goblin Gang Skeleton Barrel Valkyrie Royal Hogs Electro Wizard Ram Rider
Fireball
Goblin Gang Skeleton Barrel Bomb Tower Royal Hogs Electro Wizard Ram Rider
Poison
Goblin Gang Skeleton Barrel Bomb Tower Royal Hogs Electro Wizard
Lightning
Valkyrie Bomb Tower Electro Wizard Ram Rider
Rocket
Valkyrie Bomb Tower Royal Hogs Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblin Gang Skeleton Barrel Valkyrie Bomb Tower Electro Wizard Royal Hogs Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Goblin Gang Skeleton Barrel Valkyrie

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Skeleton Barrel Valkyrie Royal Hogs Mirror
Skeleton Barrel
Goblin Gang Valkyrie Royal Hogs Mirror Ram Rider
Valkyrie
Goblin Gang Skeleton Barrel Royal Hogs Electro Wizard Ram Rider
Bomb Tower
Royal Hogs
Goblin Gang Skeleton Barrel Valkyrie Electro Wizard
Mirror
Goblin Gang Skeleton Barrel Ram Rider
Electro Wizard
Valkyrie Royal Hogs Ram Rider
Ram Rider
Skeleton Barrel Valkyrie Mirror Electro Wizard

Defense Synergies 0 11

Goblin Gang
Valkyrie Bomb Tower Mirror Electro Wizard
Skeleton Barrel
Valkyrie
Goblin Gang Bomb Tower Mirror Electro Wizard
Bomb Tower
Goblin Gang Valkyrie Mirror Electro Wizard
Royal Hogs
Mirror
Goblin Gang Valkyrie Bomb Tower Electro Wizard
Electro Wizard
Goblin Gang Valkyrie Bomb Tower Mirror Ram Rider
Ram Rider
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Valkyrie Electro Wizard Ram Rider
Bomb Tower Goblin Gang Valkyrie Electro Wizard Ram Rider
Goblin Gang Bomb Tower Ram Rider Valkyrie Electro Wizard
Bomb Tower Goblin Gang Valkyrie Electro Wizard Ram Rider
Valkyrie Bomb Tower
Goblin Gang Valkyrie Bomb Tower Electro Wizard
Electro Wizard Ram Rider Goblin Gang Bomb Tower
Skeleton Barrel Valkyrie Bomb Tower Electro Wizard Ram Rider
Goblin Gang Bomb Tower
Goblin Gang Valkyrie Electro Wizard
Goblin Gang Valkyrie Electro Wizard Bomb Tower Ram Rider
Goblin Gang Electro Wizard Ram Rider
Bomb Tower Goblin Gang Valkyrie Electro Wizard Ram Rider
Valkyrie Bomb Tower Goblin Gang Electro Wizard
Goblin Gang Bomb Tower Electro Wizard Ram Rider
Bomb Tower Goblin Gang Electro Wizard Ram Rider
Bomb Tower Goblin Gang Valkyrie Electro Wizard
Valkyrie Bomb Tower Goblin Gang Electro Wizard Ram Rider
Valkyrie Bomb Tower Electro Wizard Ram Rider
Bomb Tower Electro Wizard Ram Rider
Goblin Gang Valkyrie Bomb Tower Electro Wizard
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Electro Wizard
Electro Wizard Goblin Gang Skeleton Barrel Valkyrie Bomb Tower
Goblin Gang Valkyrie Bomb Tower Electro Wizard Ram Rider
Goblin Gang Valkyrie Electro Wizard Ram Rider
Goblin Gang Valkyrie Ram Rider
Goblin Gang Skeleton Barrel Bomb Tower Electro Wizard Ram Rider
Goblin Gang Valkyrie Bomb Tower Electro Wizard Ram Rider
Valkyrie Bomb Tower
Electro Wizard Valkyrie Bomb Tower
Goblin Gang
Valkyrie Bomb Tower
Valkyrie Electro Wizard
Goblin Gang Valkyrie Bomb Tower Ram Rider
Valkyrie Bomb Tower
Goblin Gang Electro Wizard Valkyrie Bomb Tower
Valkyrie Bomb Tower Electro Wizard
Bomb Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Valkyrie
Skeleton Barrel Electro Wizard Ram Rider
Skeleton Barrel
Skeleton Barrel Valkyrie
Valkyrie
Skeleton Barrel Ram Rider
Skeleton Barrel Ram Rider
Skeleton Barrel Ram Rider
Goblin Gang Electro Wizard
Skeleton Barrel Valkyrie Electro Wizard Ram Rider
Skeleton Barrel
Skeleton Barrel
Skeleton Barrel
Skeleton Barrel
Skeleton Barrel
Skeleton Barrel Electro Wizard
Skeleton Barrel Valkyrie
Skeleton Barrel
Valkyrie
Skeleton Barrel Electro Wizard Ram Rider
Skeleton Barrel Ram Rider
Skeleton Barrel
Electro Wizard
Electro Wizard Skeleton Barrel
Electro Wizard
Skeleton Barrel Electro Wizard Goblin Gang
Electro Wizard Ram Rider
Goblin Gang Valkyrie Electro Wizard
Skeleton Barrel
Goblin Gang Electro Wizard
Electro Wizard
Skeleton Barrel Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: