My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Balloon Prince Electro Wizard Magic Archer Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Royal Hogs Balloon Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs Balloon Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Balloon Prince
Giant Snowball
Royal Hogs Balloon
Zap
Royal Hogs Balloon Prince
Barbarian Barrel
Valkyrie Bomb Tower Royal Hogs Electro Wizard Magic Archer
The Log
Royal Hogs Prince
Earthquake
Bomb Tower Royal Hogs
Arrows
Royal Hogs
Royal Delivery
Valkyrie Royal Hogs Balloon Prince Electro Wizard Magic Archer Mother Witch
Fireball
Bomb Tower Royal Hogs Balloon Electro Wizard Magic Archer Mother Witch
Poison
Bomb Tower Royal Hogs Balloon Electro Wizard Magic Archer Mother Witch
Lightning
Valkyrie Bomb Tower Balloon Prince Electro Wizard Magic Archer Mother Witch
Rocket
Valkyrie Bomb Tower Royal Hogs Balloon Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Bomb Tower Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Prince Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Valkyrie Bomb Tower Electro Wizard Magic Archer Mother Witch Royal Hogs Balloon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Valkyrie Bomb Tower Electro Wizard Magic Archer

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Balloon Prince Royal Hogs Electro Wizard Magic Archer Mother Witch
Bomb Tower
Royal Hogs
Mother Witch Valkyrie Electro Wizard Magic Archer
Balloon
Valkyrie Electro Wizard Magic Archer
Prince
Valkyrie Electro Wizard Magic Archer
Electro Wizard
Valkyrie Royal Hogs Balloon Prince Magic Archer
Magic Archer
Valkyrie Royal Hogs Balloon Prince Electro Wizard Mother Witch
Mother Witch
Royal Hogs Valkyrie Magic Archer

Defense Synergies 0 11

Valkyrie
Bomb Tower Prince Electro Wizard Magic Archer Mother Witch
Bomb Tower
Valkyrie Electro Wizard Magic Archer
Royal Hogs
Balloon
Prince
Valkyrie Electro Wizard Magic Archer
Electro Wizard
Valkyrie Bomb Tower Prince Magic Archer
Magic Archer
Valkyrie Bomb Tower Prince Electro Wizard Mother Witch
Mother Witch
Valkyrie Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Electro Wizard Magic Archer
Bomb Tower Valkyrie Prince Electro Wizard
Bomb Tower Prince Valkyrie Electro Wizard
Bomb Tower Prince Valkyrie Electro Wizard
Valkyrie Bomb Tower Prince
Valkyrie Bomb Tower Electro Wizard Magic Archer Mother Witch
Electro Wizard Bomb Tower Magic Archer
Valkyrie Bomb Tower Electro Wizard Magic Archer
Bomb Tower Prince
Valkyrie Prince Electro Wizard
Valkyrie Electro Wizard Mother Witch Bomb Tower Magic Archer
Electro Wizard Magic Archer
Bomb Tower Prince Valkyrie Electro Wizard
Valkyrie Bomb Tower Prince Electro Wizard Magic Archer
Bomb Tower Prince Electro Wizard
Bomb Tower Prince Electro Wizard
Bomb Tower Valkyrie Prince Electro Wizard
Bomb Tower Valkyrie Prince Electro Wizard Magic Archer
Valkyrie Bomb Tower Electro Wizard Magic Archer Mother Witch
Bomb Tower Prince Electro Wizard
Valkyrie Bomb Tower Prince Electro Wizard Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Prince Electro Wizard
Electro Wizard Valkyrie Bomb Tower Prince Magic Archer
Valkyrie Bomb Tower Prince Electro Wizard
Valkyrie Prince Electro Wizard
Valkyrie Prince
Mother Witch Bomb Tower Electro Wizard Magic Archer
Prince Valkyrie Bomb Tower Electro Wizard
Valkyrie Bomb Tower Prince
Electro Wizard Valkyrie Bomb Tower Prince Magic Archer
Valkyrie Bomb Tower Prince
Valkyrie Prince Electro Wizard
Prince Valkyrie Bomb Tower
Valkyrie Bomb Tower Magic Archer
Electro Wizard Valkyrie Bomb Tower Prince Magic Archer
Valkyrie Bomb Tower Electro Wizard Magic Archer Mother Witch
Bomb Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie
Electro Wizard Magic Archer
Magic Archer
Valkyrie Prince
Valkyrie Magic Archer
Mother Witch Magic Archer
Magic Archer
Magic Archer
Prince Electro Wizard
Valkyrie Prince Electro Wizard Magic Archer
Magic Archer
Magic Archer
Magic Archer
Prince Magic Archer
Magic Archer
Magic Archer
Prince Electro Wizard Magic Archer
Valkyrie Magic Archer Mother Witch
Prince Magic Archer
Prince
Mother Witch Valkyrie Magic Archer
Electro Wizard Magic Archer
Prince Magic Archer
Magic Archer
Electro Wizard Magic Archer Mother Witch
Electro Wizard
Magic Archer
Electro Wizard Magic Archer
Prince
Magic Archer
Electro Wizard Prince Magic Archer
Electro Wizard Magic Archer
Valkyrie Prince Electro Wizard Magic Archer
Magic Archer
Prince
Electro Wizard Magic Archer
Electro Wizard Magic Archer
Prince Electro Wizard Magic Archer
Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: