My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Electro Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Witch Electro Dragon Bowler X-Bow Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie X-Bow Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Witch Electro Dragon Little Prince
Zap
Firecracker Witch X-Bow Little Prince
Barbarian Barrel
Firecracker Valkyrie Witch X-Bow Little Prince
The Log
Firecracker Witch X-Bow Little Prince
Earthquake
Firecracker Witch X-Bow
Arrows
Firecracker Witch Little Prince
Royal Delivery
Firecracker Valkyrie Witch Electro Dragon Bowler Little Prince
Fireball
Firecracker Witch Electro Dragon Bowler X-Bow Little Prince
Poison
Firecracker Witch Electro Dragon X-Bow Little Prince
Lightning
Valkyrie Witch Electro Dragon Bowler X-Bow Little Prince
Rocket
Valkyrie Witch Electro Dragon Bowler X-Bow Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Electro Dragon Bowler Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Bowler Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Little Prince Valkyrie Witch Electro Dragon Bowler X-Bow Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Little Prince Valkyrie Witch

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Valkyrie Bowler X-Bow Mega Knight
Valkyrie
Firecracker Witch Electro Dragon X-Bow Little Prince
Witch
Valkyrie Bowler Mega Knight
Electro Dragon
Valkyrie Bowler Mega Knight Little Prince
Bowler
Firecracker Witch Electro Dragon Little Prince
X-Bow
Firecracker Valkyrie
Mega Knight
Firecracker Witch Electro Dragon
Little Prince
Valkyrie Electro Dragon Bowler

Defense Synergies 1 13

Firecracker
Valkyrie Electro Dragon X-Bow Mega Knight
Valkyrie
Firecracker Witch Electro Dragon Bowler X-Bow Little Prince
Witch
Valkyrie Electro Dragon Bowler Mega Knight
Electro Dragon
Firecracker Valkyrie Witch Bowler
Bowler
Valkyrie Witch Electro Dragon Little Prince
X-Bow
Firecracker Valkyrie
Mega Knight
Firecracker Witch
Little Prince
Valkyrie Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Valkyrie Electro Dragon X-Bow
Firecracker Valkyrie Witch Electro Dragon X-Bow Mega Knight
Witch Bowler Mega Knight Valkyrie Electro Dragon
Witch Firecracker Valkyrie Electro Dragon Bowler Mega Knight
Firecracker Valkyrie Bowler X-Bow Mega Knight
Bowler Firecracker Valkyrie Electro Dragon X-Bow Mega Knight
Firecracker Witch Electro Dragon X-Bow Little Prince
Bowler Valkyrie Electro Dragon X-Bow Mega Knight
Witch X-Bow
Firecracker Valkyrie Bowler Mega Knight Little Prince
Valkyrie Witch Firecracker Electro Dragon Bowler X-Bow Mega Knight
Firecracker Witch Electro Dragon
Bowler Mega Knight Valkyrie Witch Electro Dragon X-Bow
Valkyrie Bowler Mega Knight Firecracker Witch Electro Dragon X-Bow
X-Bow Mega Knight
Bowler X-Bow Mega Knight
Mega Knight Firecracker Valkyrie Witch Electro Dragon Bowler X-Bow
Valkyrie Mega Knight Firecracker Witch Electro Dragon Bowler X-Bow Little Prince
Valkyrie Witch Firecracker Electro Dragon Bowler Mega Knight Little Prince
Valkyrie Bowler Mega Knight Firecracker Witch Electro Dragon Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Witch Bowler X-Bow
Firecracker Valkyrie Electro Dragon Bowler X-Bow Mega Knight
Mega Knight Valkyrie Witch Electro Dragon Bowler
Valkyrie Bowler Mega Knight X-Bow
Valkyrie Witch Bowler Mega Knight
Firecracker Witch Electro Dragon
Valkyrie Witch Bowler
Mega Knight Valkyrie
Electro Dragon Mega Knight Firecracker Valkyrie Witch X-Bow
Witch
Mega Knight Valkyrie Witch Electro Dragon Bowler
Mega Knight Valkyrie Bowler
Bowler Mega Knight Valkyrie Witch
Firecracker Valkyrie Witch Electro Dragon Bowler Mega Knight
Witch Electro Dragon Firecracker Valkyrie Bowler X-Bow Little Prince
Valkyrie Bowler Mega Knight Firecracker Witch Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Electro Dragon X-Bow
Firecracker Electro Dragon Bowler X-Bow
Electro Dragon X-Bow
Firecracker Valkyrie
Firecracker Valkyrie Bowler Mega Knight
Firecracker Witch Electro Dragon
Firecracker Witch Bowler
X-Bow Firecracker Electro Dragon Bowler
Firecracker Electro Dragon X-Bow
Electro Dragon Bowler X-Bow
Firecracker Valkyrie Electro Dragon Bowler X-Bow
Firecracker Electro Dragon
Firecracker Bowler
Firecracker Electro Dragon X-Bow
Firecracker X-Bow
X-Bow Firecracker Witch Electro Dragon Bowler
Firecracker Electro Dragon Bowler X-Bow Mega Knight
Firecracker Electro Dragon Bowler X-Bow Mega Knight
Firecracker Valkyrie Witch Electro Dragon Bowler X-Bow Mega Knight Little Prince
Bowler X-Bow Mega Knight
Bowler X-Bow
Electro Dragon X-Bow
Firecracker Valkyrie Witch Electro Dragon Bowler Mega Knight Little Prince
Witch
Firecracker X-Bow Witch Electro Dragon Bowler
Witch Electro Dragon Bowler X-Bow Mega Knight
Firecracker X-Bow
Firecracker Witch Electro Dragon X-Bow Little Prince
Electro Dragon Firecracker Witch
Bowler
Electro Dragon X-Bow Mega Knight
Firecracker Electro Dragon
Mega Knight
Firecracker Bowler
Witch Electro Dragon X-Bow
Firecracker Witch Electro Dragon
Firecracker Valkyrie Electro Dragon Bowler Mega Knight
Firecracker Electro Dragon Bowler
Firecracker Electro Dragon Mega Knight
Electro Dragon Firecracker Witch Bowler
Firecracker Witch Electro Dragon
Electro Dragon Firecracker Witch Bowler X-Bow Mega Knight Little Prince
Firecracker Electro Dragon Bowler Mega Knight

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