My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Baby Dragon P.E.K.K.A Lumberjack Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon P.E.K.K.A Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Baby Dragon Lumberjack
Zap
Firecracker
Barbarian Barrel
Firecracker Valkyrie Lumberjack
The Log
Firecracker Lumberjack
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Valkyrie Baby Dragon P.E.K.K.A Lumberjack
Fireball
Firecracker Baby Dragon Lumberjack
Poison
Firecracker
Lightning
Valkyrie Baby Dragon Lumberjack Goblinstein
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Valkyrie Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Fireball Valkyrie Baby Dragon Lumberjack Goblinstein P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Fireball Valkyrie Baby Dragon

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Valkyrie Baby Dragon P.E.K.K.A Lumberjack Mega Knight
Fireball
Baby Dragon Mega Knight
Valkyrie
Lumberjack Firecracker Baby Dragon P.E.K.K.A
Baby Dragon
Firecracker Fireball Valkyrie P.E.K.K.A Lumberjack Mega Knight
P.E.K.K.A
Goblinstein Firecracker Valkyrie Baby Dragon Lumberjack
Lumberjack
Valkyrie Firecracker Baby Dragon P.E.K.K.A Mega Knight
Mega Knight
Firecracker Fireball Baby Dragon Lumberjack
Goblinstein
P.E.K.K.A

Defense Synergies 2 13

Firecracker
Valkyrie Baby Dragon P.E.K.K.A Lumberjack Mega Knight
Fireball
Valkyrie Lumberjack Mega Knight
Valkyrie
Firecracker Fireball Baby Dragon P.E.K.K.A Lumberjack
Baby Dragon
Firecracker Valkyrie P.E.K.K.A Lumberjack Mega Knight
P.E.K.K.A
Goblinstein Firecracker Valkyrie Baby Dragon
Lumberjack
Firecracker Fireball Valkyrie Baby Dragon
Mega Knight
Firecracker Fireball Baby Dragon
Goblinstein
P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Valkyrie Baby Dragon
P.E.K.K.A Lumberjack Firecracker Valkyrie Mega Knight
P.E.K.K.A Lumberjack Mega Knight Valkyrie
P.E.K.K.A Lumberjack Firecracker Valkyrie Mega Knight
Firecracker Fireball Valkyrie P.E.K.K.A Lumberjack Mega Knight
Fireball Firecracker Valkyrie Baby Dragon Lumberjack Mega Knight
Firecracker Fireball Baby Dragon
Fireball Valkyrie Baby Dragon P.E.K.K.A Mega Knight
P.E.K.K.A Lumberjack
Firecracker Valkyrie Lumberjack Mega Knight
Valkyrie Firecracker Fireball Baby Dragon Lumberjack Mega Knight
Firecracker Fireball Baby Dragon
P.E.K.K.A Lumberjack Mega Knight Fireball Valkyrie
Fireball Valkyrie Mega Knight Firecracker Baby Dragon P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack Mega Knight
Fireball P.E.K.K.A Lumberjack Mega Knight Goblinstein
Mega Knight Firecracker Fireball Valkyrie P.E.K.K.A Lumberjack
Fireball Valkyrie Mega Knight Firecracker Baby Dragon Lumberjack
Valkyrie Baby Dragon Firecracker Fireball Lumberjack Mega Knight
P.E.K.K.A Lumberjack
Valkyrie Mega Knight Firecracker Fireball Baby Dragon P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Mega Knight Fireball P.E.K.K.A
Fireball Firecracker Valkyrie Baby Dragon Lumberjack Mega Knight
P.E.K.K.A Lumberjack Mega Knight Valkyrie
Valkyrie P.E.K.K.A Lumberjack Mega Knight Fireball
P.E.K.K.A Valkyrie Lumberjack Mega Knight
Firecracker Fireball Goblinstein Baby Dragon
P.E.K.K.A Fireball Valkyrie Lumberjack
P.E.K.K.A Mega Knight Valkyrie Lumberjack
P.E.K.K.A Mega Knight Goblinstein Firecracker Fireball Valkyrie Baby Dragon
P.E.K.K.A
P.E.K.K.A Mega Knight Valkyrie Lumberjack
P.E.K.K.A Mega Knight Fireball Valkyrie
P.E.K.K.A Mega Knight Fireball Valkyrie Lumberjack
Firecracker Fireball Valkyrie Baby Dragon Mega Knight
Firecracker Fireball Valkyrie Baby Dragon P.E.K.K.A Lumberjack Goblinstein
Valkyrie Mega Knight Firecracker Fireball Baby Dragon P.E.K.K.A
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Valkyrie Baby Dragon
Firecracker Fireball Baby Dragon
Fireball Baby Dragon
Firecracker Fireball Valkyrie
Fireball Firecracker Valkyrie Baby Dragon Mega Knight Goblinstein
Firecracker Fireball Goblinstein Baby Dragon
Firecracker Baby Dragon
Fireball Firecracker Baby Dragon
Fireball Firecracker
Fireball Lumberjack
Firecracker Fireball Valkyrie
Fireball Firecracker Baby Dragon
Firecracker Fireball Baby Dragon
Firecracker Fireball Baby Dragon
Firecracker Fireball Baby Dragon
Firecracker Fireball Baby Dragon
Firecracker Fireball Baby Dragon Mega Knight
Fireball
Firecracker Fireball Baby Dragon Mega Knight
Firecracker Fireball Valkyrie Baby Dragon Mega Knight
Fireball Baby Dragon Mega Knight
Fireball
Fireball Baby Dragon
Firecracker Fireball Valkyrie Baby Dragon Mega Knight Goblinstein
Firecracker Fireball Baby Dragon
Fireball Baby Dragon Mega Knight
Fireball Firecracker Baby Dragon
Firecracker Fireball Baby Dragon
Firecracker Fireball Goblinstein
Fireball
Fireball Mega Knight
Firecracker Fireball
P.E.K.K.A Mega Knight
Firecracker Fireball
Fireball Goblinstein
Fireball Firecracker Baby Dragon
Fireball
Fireball Firecracker Valkyrie Baby Dragon Lumberjack Mega Knight
Firecracker Fireball Baby Dragon
Fireball
Firecracker P.E.K.K.A Mega Knight
Firecracker Fireball Baby Dragon
Firecracker Fireball
Firecracker Fireball Baby Dragon Mega Knight
P.E.K.K.A
Fireball Firecracker Mega Knight

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