My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Furnace Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Furnace Skeleton Army
Zap
Furnace Skeleton Army
Barbarian Barrel
Valkyrie Furnace Wizard Skeleton Army
The Log
Furnace Skeleton Army
Earthquake
Furnace Skeleton Army
Arrows
Furnace Skeleton Army
Royal Delivery
Valkyrie Wizard Skeleton Army
Fireball
Furnace Wizard Skeleton Army
Poison
Furnace Wizard Skeleton Army
Lightning
Valkyrie Furnace Wizard
Rocket
Valkyrie Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Furnace Wizard Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Skeleton Army Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Skeleton Army Tornado Fireball Valkyrie Furnace Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Rage Skeleton Army Tornado

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Mirror Tornado
Valkyrie
Furnace Wizard Tornado
Furnace
Valkyrie Mirror
Wizard
Tornado Valkyrie Rage
Mirror
Fireball Furnace Skeleton Army Tornado
Rage
Wizard
Skeleton Army
Mirror
Tornado
Fireball Wizard Valkyrie Mirror

Defense Synergies 6 8

Fireball
Mirror Tornado Valkyrie
Valkyrie
Fireball Furnace Wizard Mirror Tornado
Furnace
Mirror Valkyrie Skeleton Army Tornado
Wizard
Tornado Valkyrie Skeleton Army
Mirror
Fireball Furnace Skeleton Army Tornado Valkyrie
Rage
Skeleton Army
Mirror Furnace Wizard
Tornado
Fireball Wizard Mirror Valkyrie Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard
Skeleton Army Valkyrie Furnace
Furnace Skeleton Army Tornado Valkyrie
Skeleton Army Valkyrie Furnace
Fireball Valkyrie Skeleton Army Tornado
Fireball Skeleton Army Tornado Valkyrie Furnace
Furnace Tornado Fireball Wizard
Fireball Valkyrie
Furnace Skeleton Army Tornado
Skeleton Army Tornado Valkyrie
Valkyrie Skeleton Army Fireball Furnace Wizard Tornado
Fireball Furnace Wizard Tornado
Furnace Skeleton Army Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Skeleton Army Furnace Tornado
Skeleton Army Furnace
Skeleton Army Tornado Fireball Furnace
Wizard Fireball Valkyrie Furnace Skeleton Army Tornado
Fireball Valkyrie Furnace Wizard Skeleton Army Tornado
Valkyrie Furnace Wizard Tornado Fireball
Tornado
Valkyrie Wizard Skeleton Army Fireball Furnace
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Fireball Furnace
Fireball Valkyrie Wizard
Skeleton Army Valkyrie Furnace
Valkyrie Skeleton Army Fireball Tornado
Valkyrie Skeleton Army
Fireball Furnace Wizard Tornado
Skeleton Army Fireball Valkyrie Furnace
Valkyrie Skeleton Army
Fireball Valkyrie Skeleton Army Tornado
Skeleton Army
Valkyrie
Skeleton Army Fireball Valkyrie Tornado
Skeleton Army Fireball Valkyrie Wizard
Wizard Fireball Valkyrie Furnace Skeleton Army
Skeleton Army Fireball Valkyrie Furnace Tornado
Valkyrie Fireball Wizard
Fireball Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Tornado
Fireball
Fireball Valkyrie
Fireball Wizard Valkyrie Furnace
Fireball Wizard Furnace Tornado
Furnace Wizard Tornado
Fireball Wizard Tornado
Fireball Wizard Tornado
Fireball Tornado
Fireball Valkyrie Wizard Tornado
Fireball Wizard Tornado
Fireball
Fireball
Fireball Furnace
Fireball Furnace Wizard
Fireball Furnace Wizard
Fireball Tornado
Fireball Wizard
Fireball Valkyrie Wizard Tornado
Fireball
Fireball Wizard Tornado
Tornado
Fireball
Tornado Fireball Valkyrie Furnace Wizard
Fireball Wizard Tornado
Fireball Wizard Tornado
Fireball Tornado
Fireball Furnace Wizard Tornado
Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Fireball Skeleton Army
Fireball Wizard Tornado
Fireball
Fireball Valkyrie Wizard
Fireball Wizard
Fireball Tornado
Fireball Tornado
Fireball Tornado
Fireball Tornado
Fireball Wizard

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