My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Mediocre
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Balloon Fisherman Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Balloon Fisherman
Giant Snowball
Hog Rider Balloon Fisherman Lumberjack
Zap
Balloon Fisherman
Barbarian Barrel
Valkyrie Electro Wizard Lumberjack
The Log
Hog Rider Fisherman Lumberjack
Earthquake
Hog Rider
Arrows
Royal Delivery
Valkyrie Hog Rider Balloon Fisherman Electro Wizard Lumberjack
Fireball
Hog Rider Balloon Fisherman Electro Wizard Lumberjack
Poison
Balloon Fisherman Electro Wizard
Lightning
Valkyrie Balloon Fisherman Electro Wizard Lumberjack
Rocket
Valkyrie Hog Rider Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Void Fisherman Fireball Valkyrie Hog Rider Electro Wizard Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Void Fisherman Fireball Valkyrie

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Hog Rider Electro Wizard
Valkyrie
Hog Rider Balloon Lumberjack Fisherman Electro Wizard
Hog Rider
Fireball Valkyrie Void Balloon Electro Wizard Lumberjack
Void
Hog Rider Balloon
Balloon
Valkyrie Lumberjack Hog Rider Void Fisherman Electro Wizard
Fisherman
Valkyrie Balloon
Electro Wizard
Fireball Valkyrie Hog Rider Balloon Lumberjack
Lumberjack
Valkyrie Balloon Hog Rider Electro Wizard

Defense Synergies 0 7

Fireball
Valkyrie Electro Wizard Lumberjack
Valkyrie
Fireball Fisherman Electro Wizard Lumberjack
Hog Rider
Void
Balloon
Fisherman
Valkyrie
Electro Wizard
Fireball Valkyrie Lumberjack
Lumberjack
Fireball Valkyrie Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Void Electro Wizard
Lumberjack Valkyrie Fisherman Electro Wizard
Fisherman Lumberjack Valkyrie Void Electro Wizard
Lumberjack Valkyrie Fisherman Electro Wizard
Fireball Valkyrie Lumberjack
Fireball Valkyrie Electro Wizard Lumberjack
Electro Wizard Fireball Void
Fireball Valkyrie Void Electro Wizard
Fisherman Lumberjack
Valkyrie Fisherman Electro Wizard Lumberjack
Valkyrie Electro Wizard Fireball Fisherman Lumberjack
Fireball Electro Wizard
Lumberjack Fireball Valkyrie Electro Wizard
Fireball Valkyrie Electro Wizard Lumberjack
Electro Wizard Lumberjack
Fireball Fisherman Electro Wizard Lumberjack
Fireball Valkyrie Fisherman Electro Wizard Lumberjack
Fireball Valkyrie Fisherman Electro Wizard Lumberjack
Valkyrie Fireball Fisherman Electro Wizard Lumberjack
Fisherman Electro Wizard Lumberjack
Valkyrie Fireball Fisherman Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Fireball Void Fisherman Electro Wizard
Fireball Void Electro Wizard Valkyrie Fisherman Lumberjack
Lumberjack Valkyrie Fisherman Electro Wizard
Valkyrie Lumberjack Fireball Fisherman Electro Wizard
Valkyrie Fisherman Lumberjack
Fireball Electro Wizard
Fireball Valkyrie Void Electro Wizard Lumberjack
Valkyrie Fisherman Lumberjack
Void Electro Wizard Fireball Valkyrie
Valkyrie Lumberjack
Fireball Valkyrie Void Electro Wizard
Fireball Valkyrie Lumberjack
Fireball Valkyrie
Electro Wizard Fireball Valkyrie Fisherman Lumberjack
Valkyrie Fireball Electro Wizard
Fireball Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void Valkyrie
Fireball Void Fisherman Electro Wizard
Fireball Void
Fireball Valkyrie Void
Fireball Valkyrie
Fireball
Fireball
Fireball Void Fisherman
Fireball Void Fisherman Electro Wizard Lumberjack
Void Fireball Valkyrie Fisherman Electro Wizard
Fireball Void
Fireball Void Fisherman
Fireball Void Fisherman
Fireball Fisherman
Fireball
Fireball
Fireball
Fisherman
Void Fireball Fisherman Electro Wizard
Fireball Valkyrie
Fireball Void
Fireball Void
Void Fisherman
Fireball Void
Fireball Valkyrie
Fisherman
Fireball Void Fisherman Electro Wizard
Fireball Void Fisherman
Fireball Void Fisherman
Fireball Electro Wizard
Electro Wizard Fireball Void
Fireball Void
Void Fireball
Void Fireball Electro Wizard
Fireball
Electro Wizard Fireball Void
Fireball Electro Wizard
Fireball
Fireball Void Valkyrie Electro Wizard Lumberjack
Fireball
Void Fireball
Fireball Electro Wizard
Fireball Void Electro Wizard
Void Fireball Electro Wizard

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