My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

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Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

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AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Valkyrie Prince Mega Knight Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Valkyrie Prince Mega Knight Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Prince Mighty Miner
Giant Snowball
Royal Recruits Mighty Miner
Zap
Firecracker Inferno Tower Prince Mighty Miner
Barbarian Barrel
Firecracker Royal Recruits Valkyrie Inferno Tower
The Log
Firecracker Royal Recruits Prince
Earthquake
Firecracker Inferno Tower
Arrows
Firecracker Royal Recruits
Royal Delivery
Firecracker Royal Recruits Valkyrie Prince
Fireball
Firecracker Inferno Tower Mighty Miner
Poison
Firecracker Royal Recruits Inferno Tower
Lightning
Valkyrie Inferno Tower Prince Mighty Miner
Rocket
Valkyrie Inferno Tower Prince Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Valkyrie Inferno Tower Prince Mega Knight Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Fireball Valkyrie Mighty Miner Inferno Tower Prince Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Fireball Valkyrie Mighty Miner

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Recruits Valkyrie Prince Mega Knight
Royal Recruits
Firecracker
Fireball
Mega Knight
Valkyrie
Prince Firecracker
Inferno Tower
Prince
Valkyrie Mega Knight Firecracker
Mega Knight
Prince Firecracker Fireball
Mighty Miner

Defense Synergies 1 11

Firecracker
Valkyrie Royal Recruits Inferno Tower Prince Mega Knight
Royal Recruits
Firecracker
Fireball
Valkyrie Inferno Tower Mega Knight
Valkyrie
Firecracker Fireball Inferno Tower Prince
Inferno Tower
Firecracker Fireball Valkyrie Prince Mega Knight
Prince
Firecracker Valkyrie Inferno Tower
Mega Knight
Firecracker Fireball Inferno Tower
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits Fireball Valkyrie Inferno Tower
Inferno Tower Firecracker Royal Recruits Valkyrie Prince Mega Knight
Inferno Tower Prince Mega Knight Royal Recruits Valkyrie
Royal Recruits Inferno Tower Prince Firecracker Valkyrie Mega Knight
Firecracker Royal Recruits Fireball Valkyrie Prince Mega Knight
Fireball Firecracker Valkyrie Mega Knight
Inferno Tower Firecracker Fireball
Royal Recruits Fireball Valkyrie Inferno Tower Mega Knight
Inferno Tower Mighty Miner Royal Recruits Prince
Firecracker Royal Recruits Valkyrie Inferno Tower Prince Mega Knight
Valkyrie Firecracker Royal Recruits Fireball Mega Knight
Inferno Tower Firecracker Fireball
Royal Recruits Inferno Tower Prince Mega Knight Fireball Valkyrie
Fireball Valkyrie Mega Knight Firecracker Royal Recruits Prince
Royal Recruits Inferno Tower Prince Mega Knight
Inferno Tower Royal Recruits Fireball Prince Mega Knight
Mega Knight Firecracker Royal Recruits Fireball Valkyrie Inferno Tower Prince
Fireball Valkyrie Mega Knight Firecracker Royal Recruits Prince
Valkyrie Firecracker Royal Recruits Fireball Mega Knight
Royal Recruits Inferno Tower Prince
Royal Recruits Valkyrie Mega Knight Firecracker Fireball Prince
Inferno Tower Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Valkyrie Mega Knight Fireball Inferno Tower Prince
Fireball Firecracker Valkyrie Prince Mega Knight
Royal Recruits Mega Knight Valkyrie Inferno Tower Prince
Royal Recruits Valkyrie Prince Mega Knight Fireball Inferno Tower
Royal Recruits Inferno Tower Valkyrie Prince Mega Knight Mighty Miner
Firecracker Fireball
Royal Recruits Prince Fireball Valkyrie Inferno Tower
Inferno Tower Mega Knight Mighty Miner Royal Recruits Valkyrie Prince
Royal Recruits Mega Knight Firecracker Fireball Valkyrie Inferno Tower Prince
Royal Recruits Inferno Tower
Mega Knight Royal Recruits Valkyrie Inferno Tower Prince
Royal Recruits Mega Knight Fireball Valkyrie Prince
Royal Recruits Prince Mega Knight Fireball Valkyrie Inferno Tower
Royal Recruits Firecracker Fireball Valkyrie Mega Knight
Royal Recruits Inferno Tower Firecracker Fireball Valkyrie Prince Mighty Miner
Valkyrie Mega Knight Firecracker Royal Recruits Fireball Inferno Tower Mighty Miner
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Royal Recruits Valkyrie
Firecracker Fireball
Fireball
Firecracker Royal Recruits Fireball Valkyrie Prince
Fireball Firecracker Valkyrie Mega Knight
Firecracker Fireball
Firecracker
Fireball Firecracker
Fireball Firecracker
Fireball Prince
Firecracker Royal Recruits Fireball Valkyrie Prince
Fireball Firecracker
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Prince
Firecracker Fireball
Firecracker Royal Recruits Fireball Mega Knight
Fireball
Firecracker Fireball Prince Mega Knight
Firecracker Fireball Valkyrie Mega Knight
Fireball Prince Mega Knight
Fireball
Prince
Royal Recruits Fireball
Firecracker Fireball Valkyrie Mega Knight
Firecracker Fireball
Fireball Prince Mega Knight
Fireball Firecracker
Firecracker Fireball
Firecracker Fireball
Fireball
Fireball Mega Knight
Firecracker Fireball
Mighty Miner Prince Mega Knight
Firecracker Fireball
Royal Recruits Fireball Prince
Fireball Firecracker
Fireball
Fireball Firecracker Valkyrie Prince Mega Knight
Firecracker Fireball
Fireball
Firecracker Royal Recruits Prince Mega Knight
Firecracker Royal Recruits Fireball
Firecracker Fireball
Firecracker Royal Recruits Fireball Prince Mega Knight
Prince
Fireball Firecracker Mega Knight

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