My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Valkyrie Goblin Hut Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mini P.E.K.K.A Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Goblin Hut Witch
Zap
Goblin Hut Witch
Barbarian Barrel
Elixir Golem Valkyrie Goblin Hut Witch
The Log
Elixir Golem Mini P.E.K.K.A Goblin Hut Witch
Earthquake
Elixir Golem Goblin Hut Witch
Arrows
Goblin Hut Witch
Royal Delivery
Elixir Golem Mini P.E.K.K.A Valkyrie Goblin Hut Witch
Fireball
Elixir Golem Goblin Hut Witch
Poison
Elixir Golem Goblin Hut Witch
Lightning
Mini P.E.K.K.A Valkyrie Goblin Hut Witch
Rocket
Valkyrie Goblin Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Mini P.E.K.K.A Valkyrie Rage Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Elixir Golem Fireball Mini P.E.K.K.A Valkyrie Freeze Goblin Hut Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Elixir Golem Fireball Mini P.E.K.K.A

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Rage Fireball Mini P.E.K.K.A Goblin Hut Witch
Fireball
Elixir Golem Freeze
Mini P.E.K.K.A
Elixir Golem Valkyrie Goblin Hut Rage
Valkyrie
Mini P.E.K.K.A Goblin Hut Witch
Goblin Hut
Elixir Golem Mini P.E.K.K.A Valkyrie
Rage
Elixir Golem Witch Mini P.E.K.K.A
Freeze
Fireball
Witch
Rage Elixir Golem Valkyrie

Defense Synergies 0 11

Elixir Golem
Fireball
Mini P.E.K.K.A Valkyrie Goblin Hut Freeze
Mini P.E.K.K.A
Fireball Valkyrie Goblin Hut Freeze Witch
Valkyrie
Fireball Mini P.E.K.K.A Goblin Hut Freeze Witch
Goblin Hut
Fireball Mini P.E.K.K.A Valkyrie
Rage
Freeze
Fireball Mini P.E.K.K.A Valkyrie
Witch
Mini P.E.K.K.A Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Goblin Hut
Mini P.E.K.K.A Valkyrie Goblin Hut Witch
Mini P.E.K.K.A Goblin Hut Witch Valkyrie Freeze
Mini P.E.K.K.A Goblin Hut Witch Valkyrie
Fireball Mini P.E.K.K.A Valkyrie
Fireball Freeze Valkyrie
Fireball Goblin Hut Freeze Witch
Fireball Valkyrie
Mini P.E.K.K.A Witch Goblin Hut
Mini P.E.K.K.A Valkyrie
Valkyrie Witch Fireball Goblin Hut Freeze
Fireball Goblin Hut Witch
Mini P.E.K.K.A Goblin Hut Fireball Valkyrie Freeze Witch
Fireball Valkyrie Mini P.E.K.K.A Goblin Hut Freeze Witch
Mini P.E.K.K.A Goblin Hut
Fireball Mini P.E.K.K.A Goblin Hut Freeze
Fireball Mini P.E.K.K.A Valkyrie Goblin Hut Witch
Fireball Valkyrie Goblin Hut Witch
Valkyrie Freeze Witch Fireball Goblin Hut
Mini P.E.K.K.A Goblin Hut
Valkyrie Fireball Mini P.E.K.K.A Witch
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Fireball Goblin Hut Witch
Fireball Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Goblin Hut Witch
Mini P.E.K.K.A Valkyrie Fireball
Mini P.E.K.K.A Valkyrie Goblin Hut Witch
Fireball Goblin Hut Freeze Witch
Mini P.E.K.K.A Fireball Valkyrie Goblin Hut Witch
Mini P.E.K.K.A Valkyrie
Freeze Fireball Mini P.E.K.K.A Valkyrie Goblin Hut Witch
Witch Goblin Hut
Mini P.E.K.K.A Valkyrie Goblin Hut Witch
Fireball Valkyrie
Mini P.E.K.K.A Fireball Valkyrie Witch
Fireball Valkyrie Witch
Goblin Hut Witch Fireball Mini P.E.K.K.A Valkyrie Freeze
Valkyrie Fireball Mini P.E.K.K.A Goblin Hut Freeze Witch
Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Freeze
Fireball
Fireball Goblin Hut
Fireball Valkyrie Freeze
Fireball Valkyrie
Fireball Freeze Witch
Witch
Fireball Freeze
Fireball
Fireball Mini P.E.K.K.A
Fireball Valkyrie
Fireball
Fireball Goblin Hut
Fireball Freeze
Fireball Goblin Hut
Fireball Goblin Hut Witch
Fireball Goblin Hut
Fireball Freeze
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A
Fireball Valkyrie Witch
Fireball
Fireball
Fireball
Freeze Fireball Valkyrie Witch
Witch
Fireball Witch
Fireball Witch
Fireball
Fireball Witch
Fireball Goblin Hut Freeze Witch
Fireball Mini P.E.K.K.A
Fireball
Fireball Freeze
Fireball
Fireball Goblin Hut Freeze Witch
Fireball Witch
Freeze
Fireball
Fireball Mini P.E.K.K.A Valkyrie
Fireball
Fireball
Fireball Freeze Witch
Fireball Witch
Fireball Freeze Witch
Fireball

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