My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Witch Balloon Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Balloon Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Prince
Giant Snowball
Bats Witch Balloon
Zap
Bats Witch Balloon Prince
Barbarian Barrel
Valkyrie Witch
The Log
Mini P.E.K.K.A Witch Prince
Earthquake
Witch
Arrows
Bats Witch
Royal Delivery
Bats Mini P.E.K.K.A Valkyrie Witch Balloon Prince
Fireball
Witch Balloon
Poison
Bats Witch Balloon
Lightning
Mini P.E.K.K.A Valkyrie Witch Balloon Prince
Rocket
Valkyrie Witch Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Valkyrie Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Fireball Mini P.E.K.K.A Valkyrie Witch Balloon Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bats Fireball Mini P.E.K.K.A Valkyrie

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Balloon Mega Knight Mini P.E.K.K.A Prince
Fireball
Mega Knight
Mini P.E.K.K.A
Bats Valkyrie Mega Knight
Valkyrie
Bats Balloon Prince Mini P.E.K.K.A Witch
Witch
Valkyrie Prince Mega Knight
Balloon
Bats Valkyrie Mega Knight
Prince
Valkyrie Mega Knight Bats Witch
Mega Knight
Bats Prince Fireball Mini P.E.K.K.A Witch Balloon

Defense Synergies 0 13

Bats
Mini P.E.K.K.A Valkyrie Prince Mega Knight
Fireball
Mini P.E.K.K.A Valkyrie Mega Knight
Mini P.E.K.K.A
Bats Fireball Valkyrie Witch
Valkyrie
Bats Fireball Mini P.E.K.K.A Witch Prince
Witch
Mini P.E.K.K.A Valkyrie Prince Mega Knight
Balloon
Prince
Bats Valkyrie Witch
Mega Knight
Bats Fireball Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie
Mini P.E.K.K.A Bats Valkyrie Witch Prince Mega Knight
Mini P.E.K.K.A Witch Prince Mega Knight Bats Valkyrie
Mini P.E.K.K.A Witch Prince Bats Valkyrie Mega Knight
Fireball Mini P.E.K.K.A Valkyrie Prince Mega Knight
Fireball Bats Valkyrie Mega Knight
Bats Fireball Witch
Fireball Valkyrie Mega Knight
Mini P.E.K.K.A Witch Prince
Mini P.E.K.K.A Valkyrie Prince Mega Knight
Bats Valkyrie Witch Fireball Mega Knight
Bats Fireball Witch
Mini P.E.K.K.A Prince Mega Knight Bats Fireball Valkyrie Witch
Fireball Valkyrie Mega Knight Bats Mini P.E.K.K.A Witch Prince
Mini P.E.K.K.A Prince Mega Knight
Fireball Mini P.E.K.K.A Prince Mega Knight
Mega Knight Bats Fireball Mini P.E.K.K.A Valkyrie Witch Prince
Fireball Valkyrie Mega Knight Bats Witch Prince
Valkyrie Witch Bats Fireball Mega Knight
Mini P.E.K.K.A Prince
Valkyrie Mega Knight Bats Fireball Mini P.E.K.K.A Witch Prince
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Mega Knight Fireball Witch Prince
Fireball Mini P.E.K.K.A Valkyrie Prince Mega Knight
Mega Knight Bats Mini P.E.K.K.A Valkyrie Witch Prince
Mini P.E.K.K.A Valkyrie Prince Mega Knight Bats Fireball
Mini P.E.K.K.A Valkyrie Witch Prince Mega Knight
Fireball Bats Witch
Mini P.E.K.K.A Prince Bats Fireball Valkyrie Witch
Mini P.E.K.K.A Mega Knight Valkyrie Prince
Mega Knight Bats Fireball Mini P.E.K.K.A Valkyrie Witch Prince
Witch
Mega Knight Bats Mini P.E.K.K.A Valkyrie Witch Prince
Mega Knight Fireball Valkyrie Prince
Mini P.E.K.K.A Prince Mega Knight Fireball Valkyrie Witch
Fireball Valkyrie Witch Mega Knight
Witch Bats Fireball Mini P.E.K.K.A Valkyrie Prince
Bats Valkyrie Mega Knight Fireball Mini P.E.K.K.A Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball
Fireball
Fireball Valkyrie Prince
Fireball Valkyrie Mega Knight
Fireball Bats Witch
Witch
Fireball
Fireball
Bats Fireball Mini P.E.K.K.A Prince
Fireball Valkyrie Prince
Fireball
Fireball
Fireball
Fireball Prince
Fireball Witch
Fireball Mega Knight
Fireball
Bats Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Prince Mega Knight
Fireball Valkyrie Witch Mega Knight
Fireball Prince Mega Knight
Fireball
Prince
Fireball
Fireball Valkyrie Witch Mega Knight
Witch
Fireball Witch
Fireball Witch Prince Mega Knight
Fireball
Bats Fireball Witch
Bats Fireball Witch
Fireball Mini P.E.K.K.A
Fireball Mega Knight
Fireball
Prince Mega Knight
Fireball
Bats Fireball Witch Prince
Fireball Witch
Fireball
Fireball Mini P.E.K.K.A Valkyrie Prince Mega Knight
Fireball
Fireball
Prince Mega Knight
Bats Fireball Witch
Bats Fireball Witch
Fireball Witch Prince Mega Knight
Prince
Fireball Mega Knight

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