My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Baby Dragon P.E.K.K.A Electro Giant Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon P.E.K.K.A Electro Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Musketeer Skeleton Army Baby Dragon Lumberjack
Zap
Skeleton Army
Barbarian Barrel
Musketeer Valkyrie Skeleton Army Lumberjack
The Log
Musketeer Skeleton Army Lumberjack
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Musketeer Valkyrie Skeleton Army Baby Dragon P.E.K.K.A Lumberjack
Fireball
Musketeer Skeleton Army Baby Dragon Lumberjack
Poison
Musketeer Skeleton Army
Lightning
Musketeer Valkyrie Baby Dragon Lumberjack
Rocket
Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Baby Dragon Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Baby Dragon P.E.K.K.A Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Fireball Musketeer Valkyrie Baby Dragon Lumberjack P.E.K.K.A Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Fireball Musketeer Valkyrie

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Baby Dragon
Musketeer
Valkyrie Baby Dragon P.E.K.K.A Lumberjack
Valkyrie
Musketeer Lumberjack Baby Dragon P.E.K.K.A
Skeleton Army
Baby Dragon
Fireball Musketeer Valkyrie P.E.K.K.A Electro Giant Lumberjack
P.E.K.K.A
Musketeer Valkyrie Baby Dragon Lumberjack
Electro Giant
Baby Dragon Lumberjack
Lumberjack
Valkyrie Musketeer Baby Dragon P.E.K.K.A Electro Giant

Defense Synergies 2 12

Fireball
Musketeer Valkyrie Lumberjack
Musketeer
Valkyrie Lumberjack Fireball Skeleton Army Baby Dragon P.E.K.K.A
Valkyrie
Musketeer Fireball Baby Dragon P.E.K.K.A Lumberjack
Skeleton Army
Musketeer Lumberjack
Baby Dragon
Musketeer Valkyrie P.E.K.K.A Lumberjack
P.E.K.K.A
Musketeer Valkyrie Baby Dragon
Electro Giant
Lumberjack
Musketeer Fireball Valkyrie Skeleton Army Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Valkyrie Baby Dragon
Skeleton Army P.E.K.K.A Lumberjack Musketeer Valkyrie
Skeleton Army P.E.K.K.A Lumberjack Musketeer Valkyrie
Skeleton Army P.E.K.K.A Lumberjack Musketeer Valkyrie
Fireball Valkyrie Skeleton Army P.E.K.K.A Lumberjack
Fireball Skeleton Army Musketeer Valkyrie Baby Dragon Lumberjack
Musketeer Fireball Baby Dragon
Fireball Musketeer Valkyrie Baby Dragon P.E.K.K.A Electro Giant
P.E.K.K.A Musketeer Skeleton Army Lumberjack
Skeleton Army Musketeer Valkyrie Lumberjack
Valkyrie Skeleton Army Fireball Musketeer Baby Dragon Electro Giant Lumberjack
Musketeer Fireball Baby Dragon
Skeleton Army P.E.K.K.A Lumberjack Fireball Musketeer Valkyrie
Fireball Valkyrie Skeleton Army Baby Dragon P.E.K.K.A Lumberjack
Skeleton Army P.E.K.K.A Lumberjack
Skeleton Army Fireball P.E.K.K.A Electro Giant Lumberjack
Fireball Musketeer Valkyrie Skeleton Army P.E.K.K.A Lumberjack
Fireball Valkyrie Musketeer Skeleton Army Baby Dragon Lumberjack
Valkyrie Baby Dragon Fireball Musketeer Lumberjack
P.E.K.K.A Musketeer Lumberjack
Valkyrie Skeleton Army Fireball Musketeer Baby Dragon P.E.K.K.A Electro Giant Lumberjack
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Lumberjack Fireball P.E.K.K.A Electro Giant
Fireball Musketeer Valkyrie Baby Dragon Lumberjack
Skeleton Army P.E.K.K.A Lumberjack Musketeer Valkyrie
Valkyrie Skeleton Army P.E.K.K.A Lumberjack Fireball Musketeer
P.E.K.K.A Musketeer Valkyrie Skeleton Army Lumberjack
Fireball Electro Giant Musketeer Baby Dragon
Skeleton Army P.E.K.K.A Fireball Musketeer Valkyrie Lumberjack
P.E.K.K.A Valkyrie Skeleton Army Lumberjack
P.E.K.K.A Fireball Valkyrie Skeleton Army Baby Dragon
P.E.K.K.A Musketeer Skeleton Army
P.E.K.K.A Musketeer Valkyrie Lumberjack
Skeleton Army P.E.K.K.A Fireball Valkyrie Electro Giant
Skeleton Army P.E.K.K.A Fireball Valkyrie Lumberjack
Fireball Musketeer Valkyrie Skeleton Army Baby Dragon Electro Giant
Skeleton Army Electro Giant Fireball Musketeer Valkyrie Baby Dragon P.E.K.K.A Lumberjack
Valkyrie Fireball Musketeer Baby Dragon P.E.K.K.A Electro Giant
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Valkyrie Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Baby Dragon
Fireball Musketeer Valkyrie
Fireball Valkyrie Baby Dragon
Fireball Electro Giant Musketeer Baby Dragon
Musketeer Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Musketeer Lumberjack
Fireball Musketeer Valkyrie
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball
Fireball Musketeer Baby Dragon
Fireball Valkyrie Baby Dragon Electro Giant
Fireball Musketeer Baby Dragon
Fireball
Musketeer
Fireball Musketeer Baby Dragon
Electro Giant Fireball Valkyrie Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon Electro Giant
Fireball Musketeer Electro Giant
Fireball
Fireball Musketeer
Fireball
P.E.K.K.A
Fireball
Fireball Musketeer Skeleton Army
Fireball Musketeer Baby Dragon
Fireball
Fireball Musketeer Valkyrie Baby Dragon Lumberjack
Fireball Musketeer Baby Dragon
Fireball Electro Giant
Musketeer P.E.K.K.A
Electro Giant Fireball Musketeer Baby Dragon
Fireball Musketeer
Fireball Musketeer Baby Dragon Electro Giant
P.E.K.K.A
Fireball

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