My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Wizard Witch Prince Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Musketeer Witch
Zap
Witch Prince
Barbarian Barrel
Musketeer Valkyrie Wizard Witch
The Log
Musketeer Witch Prince
Earthquake
Witch
Arrows
Witch
Royal Delivery
Musketeer Valkyrie Wizard Witch Prince
Fireball
Musketeer Wizard Witch
Poison
Musketeer Wizard Witch
Lightning
Musketeer Valkyrie Wizard Witch Prince
Rocket
Musketeer Valkyrie Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Musketeer Valkyrie Golden Knight Wizard Witch Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Fireball Musketeer Valkyrie Golden Knight

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Mega Knight Golden Knight
Musketeer
Valkyrie Prince Mega Knight
Valkyrie
Musketeer Prince Wizard Witch
Wizard
Valkyrie Prince Mega Knight
Witch
Valkyrie Prince Mega Knight
Prince
Valkyrie Mega Knight Musketeer Wizard Witch
Mega Knight
Prince Fireball Musketeer Wizard Witch
Golden Knight
Fireball

Defense Synergies 1 14

Fireball
Musketeer Valkyrie Mega Knight Golden Knight
Musketeer
Valkyrie Fireball Mega Knight Golden Knight
Valkyrie
Musketeer Fireball Wizard Witch Prince
Wizard
Valkyrie Prince Mega Knight Golden Knight
Witch
Valkyrie Prince Mega Knight
Prince
Valkyrie Wizard Witch
Mega Knight
Fireball Musketeer Wizard Witch
Golden Knight
Fireball Musketeer Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Valkyrie Wizard Golden Knight
Musketeer Valkyrie Witch Prince Mega Knight
Witch Prince Mega Knight Musketeer Valkyrie
Witch Prince Musketeer Valkyrie Mega Knight
Fireball Valkyrie Prince Mega Knight
Fireball Musketeer Valkyrie Mega Knight
Musketeer Fireball Wizard Witch
Fireball Musketeer Valkyrie Mega Knight Golden Knight
Witch Musketeer Prince
Musketeer Valkyrie Prince Mega Knight
Valkyrie Witch Fireball Musketeer Wizard Mega Knight
Musketeer Fireball Wizard Witch
Prince Mega Knight Fireball Musketeer Valkyrie Wizard Witch
Fireball Valkyrie Wizard Mega Knight Witch Prince Golden Knight
Prince Mega Knight
Fireball Prince Mega Knight
Wizard Mega Knight Fireball Musketeer Valkyrie Witch Prince
Fireball Valkyrie Mega Knight Musketeer Wizard Witch Prince Golden Knight
Valkyrie Wizard Witch Fireball Musketeer Mega Knight
Musketeer Prince
Valkyrie Wizard Mega Knight Fireball Musketeer Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Fireball Witch Prince
Fireball Musketeer Valkyrie Wizard Prince Mega Knight
Mega Knight Musketeer Valkyrie Witch Prince Golden Knight
Valkyrie Prince Mega Knight Fireball Musketeer
Musketeer Valkyrie Witch Prince Mega Knight
Fireball Wizard Musketeer Witch
Prince Fireball Musketeer Valkyrie Witch
Mega Knight Valkyrie Prince
Mega Knight Fireball Valkyrie Witch Prince
Witch Musketeer
Mega Knight Musketeer Valkyrie Witch Prince Golden Knight
Mega Knight Fireball Valkyrie Prince
Prince Mega Knight Fireball Valkyrie Wizard Witch Golden Knight
Wizard Fireball Musketeer Valkyrie Witch Mega Knight
Witch Fireball Musketeer Valkyrie Prince Golden Knight
Valkyrie Mega Knight Fireball Musketeer Wizard Witch Golden Knight
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Valkyrie Golden Knight
Fireball Musketeer Golden Knight
Fireball
Fireball Musketeer Valkyrie Prince
Fireball Wizard Valkyrie Mega Knight
Fireball Wizard Musketeer Witch
Musketeer Wizard Witch
Fireball Wizard
Fireball Wizard Golden Knight
Fireball Musketeer Prince
Fireball Musketeer Valkyrie Wizard Prince Golden Knight
Fireball Musketeer Wizard
Fireball Musketeer Golden Knight
Fireball Musketeer
Fireball Musketeer Prince
Fireball Musketeer Wizard Witch Golden Knight
Fireball Musketeer Wizard Mega Knight
Fireball
Fireball Musketeer Wizard Prince Mega Knight
Fireball Valkyrie Wizard Witch Mega Knight Golden Knight
Fireball Musketeer Prince Mega Knight
Fireball Wizard
Musketeer Prince
Fireball Musketeer
Fireball Valkyrie Wizard Witch Mega Knight
Witch
Fireball Musketeer Wizard Witch Golden Knight
Fireball Musketeer Wizard Witch Prince Mega Knight Golden Knight
Fireball Musketeer Golden Knight
Fireball Musketeer Wizard Witch
Fireball Musketeer Wizard Witch
Fireball
Fireball Musketeer Wizard Mega Knight
Fireball
Prince Mega Knight
Fireball Wizard
Fireball Musketeer Witch Prince
Fireball Musketeer Wizard Witch
Fireball
Fireball Musketeer Valkyrie Wizard Prince Mega Knight
Fireball Musketeer Wizard
Fireball
Musketeer Prince Mega Knight
Fireball Musketeer Witch Golden Knight
Fireball Musketeer Witch
Fireball Musketeer Witch Prince Mega Knight Golden Knight
Prince
Fireball Wizard Mega Knight

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