My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Valkyrie Witch Balloon Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Balloon Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Balloon
Giant Snowball
Witch Balloon
Zap
Witch Balloon
Barbarian Barrel
Elixir Golem Valkyrie Witch Magic Archer
The Log
Elixir Golem Witch
Earthquake
Elixir Golem Witch
Arrows
Witch
Royal Delivery
Elixir Golem Valkyrie Witch Balloon Magic Archer
Fireball
Elixir Golem Witch Balloon Magic Archer
Poison
Elixir Golem Witch Balloon Magic Archer
Lightning
Valkyrie Witch Balloon Magic Archer
Rocket
Valkyrie Witch Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Void Fireball Valkyrie Magic Archer Witch Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Elixir Golem Void Fireball Valkyrie

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Fireball Witch Balloon Magic Archer
Fireball
Elixir Golem Magic Archer Mega Knight
Valkyrie
Balloon Witch Magic Archer
Void
Balloon
Witch
Elixir Golem Valkyrie Mega Knight
Balloon
Valkyrie Elixir Golem Void Magic Archer Mega Knight
Magic Archer
Elixir Golem Fireball Valkyrie Balloon Mega Knight
Mega Knight
Fireball Witch Balloon Magic Archer

Defense Synergies 0 6

Elixir Golem
Fireball
Valkyrie Mega Knight
Valkyrie
Fireball Witch Magic Archer
Void
Witch
Valkyrie Mega Knight
Balloon
Magic Archer
Valkyrie Mega Knight
Mega Knight
Fireball Witch Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Void Magic Archer
Valkyrie Witch Mega Knight
Witch Mega Knight Valkyrie Void
Witch Valkyrie Mega Knight
Fireball Valkyrie Mega Knight
Fireball Valkyrie Magic Archer Mega Knight
Fireball Void Witch Magic Archer
Fireball Valkyrie Void Magic Archer Mega Knight
Witch
Valkyrie Mega Knight
Valkyrie Witch Fireball Magic Archer Mega Knight
Fireball Witch Magic Archer
Mega Knight Fireball Valkyrie Witch
Fireball Valkyrie Mega Knight Witch Magic Archer
Mega Knight
Fireball Mega Knight
Mega Knight Fireball Valkyrie Witch
Fireball Valkyrie Mega Knight Witch Magic Archer
Valkyrie Witch Fireball Magic Archer Mega Knight
Valkyrie Mega Knight Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Fireball Void Witch
Fireball Void Valkyrie Magic Archer Mega Knight
Mega Knight Valkyrie Witch
Valkyrie Mega Knight Fireball
Valkyrie Witch Mega Knight
Fireball Witch Magic Archer
Fireball Valkyrie Void Witch
Mega Knight Valkyrie
Void Mega Knight Fireball Valkyrie Witch Magic Archer
Witch
Mega Knight Valkyrie Witch
Mega Knight Fireball Valkyrie Void
Mega Knight Fireball Valkyrie Witch
Fireball Valkyrie Witch Magic Archer Mega Knight
Witch Fireball Valkyrie Magic Archer
Valkyrie Mega Knight Fireball Witch Magic Archer
Fireball Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void Magic Archer Valkyrie
Fireball Void Magic Archer
Fireball Void Magic Archer
Fireball Valkyrie Void
Fireball Valkyrie Magic Archer Mega Knight
Fireball Witch Magic Archer
Witch Magic Archer
Fireball Magic Archer
Fireball Void
Fireball Void
Void Fireball Valkyrie Magic Archer
Fireball Void Magic Archer
Fireball Void Magic Archer
Fireball Void Magic Archer
Fireball Magic Archer
Fireball Witch Magic Archer
Magic Archer Fireball Mega Knight
Fireball
Void Fireball Magic Archer Mega Knight
Fireball Valkyrie Void Witch Magic Archer Mega Knight
Fireball Void Magic Archer Mega Knight
Fireball Void
Void
Fireball Void
Fireball Valkyrie Witch Magic Archer Mega Knight
Witch
Fireball Void Witch Magic Archer
Fireball Void Witch Magic Archer Mega Knight
Fireball Void Magic Archer
Fireball Void Witch Magic Archer
Fireball Void Witch
Fireball Void
Void Fireball Magic Archer Mega Knight
Void Fireball Magic Archer
Mega Knight
Fireball Magic Archer
Fireball Void Witch Magic Archer
Fireball Witch Magic Archer
Fireball
Fireball Void Valkyrie Magic Archer Mega Knight
Fireball Magic Archer
Void Fireball
Mega Knight
Fireball Witch Magic Archer
Fireball Void Witch Magic Archer
Void Fireball Witch Magic Archer Mega Knight
Fireball Void Mega Knight
Void

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