My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Wizard Witch Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Witch Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards
Giant Snowball
Bats Guards Witch
Zap
Bats Inferno Tower Guards Witch
Barbarian Barrel
Valkyrie Inferno Tower Wizard Guards Witch
The Log
Guards Witch
Earthquake
Inferno Tower Guards Witch
Arrows
Bats Guards Witch
Royal Delivery
Bats Valkyrie Wizard Guards Witch
Fireball
Inferno Tower Wizard Witch
Poison
Bats Inferno Tower Wizard Guards Witch
Lightning
Valkyrie Inferno Tower Wizard Witch Archer Queen
Rocket
Valkyrie Inferno Tower Wizard Witch Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Inferno Tower Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Guards Fireball Valkyrie Inferno Tower Wizard Witch Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Guards Fireball Valkyrie

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie
Fireball
Archer Queen
Valkyrie
Bats Wizard Witch Archer Queen
Inferno Tower
Wizard
Valkyrie
Guards
Witch
Valkyrie
Archer Queen
Fireball Valkyrie

Defense Synergies 1 11

Bats
Valkyrie Inferno Tower
Fireball
Valkyrie Inferno Tower
Valkyrie
Bats Fireball Inferno Tower Wizard Witch Archer Queen
Inferno Tower
Guards Bats Fireball Valkyrie
Wizard
Valkyrie Guards
Guards
Inferno Tower Wizard Witch Archer Queen
Witch
Valkyrie Guards
Archer Queen
Valkyrie Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Inferno Tower Wizard
Inferno Tower Bats Valkyrie Witch
Inferno Tower Witch Bats Valkyrie
Inferno Tower Witch Bats Valkyrie Guards
Fireball Valkyrie
Fireball Bats Valkyrie Guards
Bats Inferno Tower Fireball Wizard Witch
Fireball Valkyrie Inferno Tower
Inferno Tower Witch Archer Queen
Guards Valkyrie Inferno Tower
Bats Valkyrie Guards Witch Fireball Wizard
Inferno Tower Bats Fireball Wizard Witch
Inferno Tower Bats Fireball Valkyrie Wizard Guards Witch
Fireball Valkyrie Wizard Bats Guards Witch
Inferno Tower
Inferno Tower Fireball
Wizard Bats Fireball Valkyrie Inferno Tower Witch
Fireball Bats Valkyrie Wizard Guards Witch
Valkyrie Wizard Witch Bats Fireball Guards
Inferno Tower
Valkyrie Wizard Bats Fireball Guards Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Fireball Inferno Tower Witch
Fireball Valkyrie Wizard
Guards Bats Valkyrie Inferno Tower Witch
Valkyrie Guards Bats Fireball Inferno Tower
Inferno Tower Valkyrie Guards Witch
Fireball Wizard Bats Witch
Guards Bats Fireball Valkyrie Inferno Tower Witch
Inferno Tower Valkyrie
Bats Fireball Valkyrie Inferno Tower Witch
Inferno Tower Witch Guards
Bats Valkyrie Inferno Tower Guards Witch
Fireball Valkyrie Guards Archer Queen
Fireball Valkyrie Inferno Tower Wizard Guards Witch
Wizard Fireball Valkyrie Witch
Inferno Tower Guards Witch Bats Fireball Valkyrie Archer Queen
Bats Valkyrie Fireball Inferno Tower Wizard Witch Archer Queen
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Guards
Fireball
Fireball
Fireball Valkyrie Guards
Fireball Wizard Valkyrie
Fireball Wizard Bats Witch
Wizard Witch
Fireball Wizard
Fireball Wizard
Bats Fireball Guards
Fireball Valkyrie Wizard
Fireball Wizard Archer Queen
Fireball
Fireball
Fireball
Fireball Wizard Witch
Fireball Wizard
Fireball
Bats
Fireball Wizard
Fireball Valkyrie Wizard Witch
Fireball
Fireball Wizard
Fireball
Fireball Valkyrie Wizard Witch
Witch
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Bats Fireball Wizard Witch
Bats Fireball Wizard Guards Witch
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Bats Fireball Guards Witch
Fireball Wizard Witch Archer Queen
Fireball
Fireball Valkyrie Wizard
Fireball Wizard
Fireball Archer Queen
Archer Queen
Bats Fireball Guards Witch Archer Queen
Bats Fireball Witch Archer Queen
Fireball Witch Archer Queen
Fireball Wizard

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