My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

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Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

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AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Wizard Witch Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Witch
Zap
Firecracker Inferno Tower Witch Prince
Barbarian Barrel
Firecracker Valkyrie Inferno Tower Wizard Witch
The Log
Firecracker Witch Prince
Earthquake
Firecracker Inferno Tower Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Valkyrie Wizard Witch Prince P.E.K.K.A
Fireball
Firecracker Inferno Tower Wizard Witch
Poison
Firecracker Inferno Tower Wizard Witch
Lightning
Valkyrie Inferno Tower Wizard Witch Prince
Rocket
Valkyrie Inferno Tower Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Fireball Valkyrie Inferno Tower Wizard Witch Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Firecracker Fireball Valkyrie Inferno Tower

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Valkyrie Prince P.E.K.K.A
Fireball
Valkyrie
Prince Firecracker Wizard Witch P.E.K.K.A
Inferno Tower
Wizard
Valkyrie Prince P.E.K.K.A
Witch
Valkyrie Prince P.E.K.K.A
Prince
Valkyrie Firecracker Wizard Witch
P.E.K.K.A
Firecracker Valkyrie Wizard Witch

Defense Synergies 1 14

Firecracker
Valkyrie Inferno Tower Prince P.E.K.K.A
Fireball
Valkyrie Inferno Tower
Valkyrie
Firecracker Fireball Inferno Tower Wizard Witch Prince P.E.K.K.A
Inferno Tower
Firecracker Fireball Valkyrie Prince
Wizard
Valkyrie Prince P.E.K.K.A
Witch
Valkyrie Prince
Prince
Firecracker Valkyrie Inferno Tower Wizard Witch
P.E.K.K.A
Firecracker Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Valkyrie Inferno Tower Wizard
Inferno Tower P.E.K.K.A Firecracker Valkyrie Witch Prince
Inferno Tower Witch Prince P.E.K.K.A Valkyrie
Inferno Tower Witch Prince P.E.K.K.A Firecracker Valkyrie
Firecracker Fireball Valkyrie Prince P.E.K.K.A
Fireball Firecracker Valkyrie
Inferno Tower Firecracker Fireball Wizard Witch
Fireball Valkyrie Inferno Tower P.E.K.K.A
Inferno Tower Witch P.E.K.K.A Prince
Firecracker Valkyrie Inferno Tower Prince
Valkyrie Witch Firecracker Fireball Wizard
Inferno Tower Firecracker Fireball Wizard Witch
Inferno Tower Prince P.E.K.K.A Fireball Valkyrie Wizard Witch
Fireball Valkyrie Wizard Firecracker Witch Prince P.E.K.K.A
Inferno Tower P.E.K.K.A Prince
Inferno Tower Fireball Prince P.E.K.K.A
Wizard Firecracker Fireball Valkyrie Inferno Tower Witch Prince P.E.K.K.A
Fireball Valkyrie Firecracker Wizard Witch Prince
Valkyrie Wizard Witch Firecracker Fireball
P.E.K.K.A Inferno Tower Prince
Valkyrie Wizard Firecracker Fireball Witch Prince P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Inferno Tower Witch Prince P.E.K.K.A
Fireball Firecracker Valkyrie Wizard Prince
P.E.K.K.A Valkyrie Inferno Tower Witch Prince
Valkyrie Prince P.E.K.K.A Fireball Inferno Tower
Inferno Tower P.E.K.K.A Valkyrie Witch Prince
Firecracker Fireball Wizard Witch
Prince P.E.K.K.A Fireball Valkyrie Inferno Tower Witch
Inferno Tower P.E.K.K.A Valkyrie Prince
P.E.K.K.A Firecracker Fireball Valkyrie Inferno Tower Witch Prince
Inferno Tower Witch P.E.K.K.A
P.E.K.K.A Valkyrie Inferno Tower Witch Prince
P.E.K.K.A Fireball Valkyrie Prince
Prince P.E.K.K.A Fireball Valkyrie Inferno Tower Wizard Witch
Wizard Firecracker Fireball Valkyrie Witch
Inferno Tower Witch Firecracker Fireball Valkyrie Prince P.E.K.K.A
Valkyrie Firecracker Fireball Inferno Tower Wizard Witch P.E.K.K.A
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Valkyrie
Firecracker Fireball
Fireball
Firecracker Fireball Valkyrie Prince
Fireball Wizard Firecracker Valkyrie
Firecracker Fireball Wizard Witch
Firecracker Wizard Witch
Fireball Firecracker Wizard
Fireball Firecracker Wizard
Fireball Prince
Firecracker Fireball Valkyrie Wizard Prince
Fireball Firecracker Wizard
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Prince
Firecracker Fireball Wizard Witch
Firecracker Fireball Wizard
Fireball
Firecracker Fireball Wizard Prince
Firecracker Fireball Valkyrie Wizard Witch
Fireball Prince
Fireball Wizard
Prince
Fireball
Firecracker Fireball Valkyrie Wizard Witch
Witch
Firecracker Fireball Wizard Witch
Fireball Wizard Witch Prince
Fireball Firecracker
Firecracker Fireball Wizard Witch
Firecracker Fireball Wizard Witch
Fireball
Fireball Wizard
Firecracker Fireball
P.E.K.K.A Prince
Firecracker Fireball Wizard
Fireball Witch Prince
Fireball Firecracker Wizard Witch
Fireball
Fireball Firecracker Valkyrie Wizard Prince
Firecracker Fireball Wizard
Fireball
Firecracker Prince P.E.K.K.A
Firecracker Fireball Witch
Firecracker Fireball Witch
Firecracker Fireball Witch Prince
Prince P.E.K.K.A
Fireball Firecracker Wizard

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