My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Valkyrie Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Elixir Golem Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Dart Goblin
Zap
Dart Goblin
Barbarian Barrel
Dart Goblin Elixir Golem Valkyrie Wizard
The Log
Dart Goblin Elixir Golem
Earthquake
Elixir Golem
Arrows
Dart Goblin
Royal Delivery
Dart Goblin Elixir Golem Valkyrie Wizard P.E.K.K.A
Fireball
Dart Goblin Elixir Golem Wizard
Poison
Dart Goblin Elixir Golem Wizard
Lightning
Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Dart Goblin Elixir Golem Tornado Fireball Valkyrie Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Dart Goblin Elixir Golem Tornado

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
Valkyrie Elixir Golem Mirror P.E.K.K.A
Elixir Golem
Dart Goblin Fireball Wizard Mirror Tornado
Fireball
Mirror Tornado Elixir Golem
Valkyrie
Dart Goblin Wizard Tornado P.E.K.K.A
Wizard
Tornado Elixir Golem Valkyrie P.E.K.K.A
Mirror
Fireball Dart Goblin Elixir Golem Tornado
Tornado
Fireball Wizard P.E.K.K.A Elixir Golem Valkyrie Mirror
P.E.K.K.A
Tornado Dart Goblin Valkyrie Wizard

Defense Synergies 5 10

Dart Goblin
Valkyrie Mirror Tornado P.E.K.K.A
Elixir Golem
Fireball
Mirror Tornado Valkyrie
Valkyrie
Dart Goblin Fireball Wizard Mirror Tornado P.E.K.K.A
Wizard
Tornado Valkyrie P.E.K.K.A
Mirror
Fireball Tornado Dart Goblin Valkyrie
Tornado
Fireball Wizard Mirror P.E.K.K.A Dart Goblin Valkyrie
P.E.K.K.A
Tornado Dart Goblin Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball Valkyrie Wizard
P.E.K.K.A Dart Goblin Valkyrie
Tornado P.E.K.K.A Dart Goblin Valkyrie
P.E.K.K.A Dart Goblin Valkyrie
Fireball Valkyrie Tornado P.E.K.K.A
Fireball Tornado Dart Goblin Valkyrie
Dart Goblin Tornado Fireball Wizard
Dart Goblin Fireball Valkyrie P.E.K.K.A
P.E.K.K.A Tornado
Tornado Dart Goblin Valkyrie
Dart Goblin Valkyrie Fireball Wizard Tornado
Dart Goblin Fireball Wizard Tornado
P.E.K.K.A Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Dart Goblin Tornado P.E.K.K.A
P.E.K.K.A
Tornado Fireball P.E.K.K.A
Wizard Fireball Valkyrie Tornado P.E.K.K.A
Fireball Valkyrie Dart Goblin Wizard Tornado
Valkyrie Wizard Tornado Dart Goblin Fireball
P.E.K.K.A Dart Goblin Tornado
Valkyrie Wizard Dart Goblin Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball P.E.K.K.A
Fireball Valkyrie Wizard
P.E.K.K.A Valkyrie
Valkyrie P.E.K.K.A Fireball Tornado
P.E.K.K.A Valkyrie
Fireball Wizard Dart Goblin Tornado
P.E.K.K.A Dart Goblin Fireball Valkyrie
P.E.K.K.A Valkyrie
P.E.K.K.A Fireball Valkyrie Tornado
P.E.K.K.A Dart Goblin
P.E.K.K.A Dart Goblin Valkyrie
P.E.K.K.A Fireball Valkyrie Tornado
P.E.K.K.A Fireball Valkyrie Wizard
Wizard Dart Goblin Fireball Valkyrie
Dart Goblin Fireball Valkyrie Tornado P.E.K.K.A
Valkyrie Dart Goblin Fireball Wizard P.E.K.K.A
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin Valkyrie
Fireball Dart Goblin Tornado
Dart Goblin Fireball
Dart Goblin Fireball Valkyrie
Fireball Wizard Valkyrie
Fireball Wizard Dart Goblin Tornado
Dart Goblin Wizard Tornado
Fireball Dart Goblin Wizard Tornado
Fireball Dart Goblin Wizard Tornado
Fireball Tornado
Dart Goblin Fireball Valkyrie Wizard Tornado
Fireball Dart Goblin Wizard Tornado
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball Wizard
Dart Goblin Fireball Wizard
Fireball Tornado
Dart Goblin Fireball Wizard
Dart Goblin Fireball Valkyrie Wizard Tornado
Fireball
Fireball Wizard Tornado
Tornado
Fireball
Tornado Fireball Valkyrie Wizard
Fireball Dart Goblin Wizard Tornado
Fireball Wizard Tornado
Fireball Dart Goblin Tornado
Dart Goblin Fireball Wizard Tornado
Dart Goblin Fireball Wizard
Fireball
Dart Goblin Fireball Wizard
Fireball
P.E.K.K.A
Fireball Wizard
Dart Goblin Fireball
Fireball Dart Goblin Wizard Tornado
Fireball
Fireball Dart Goblin Valkyrie Wizard
Dart Goblin Fireball Wizard
Fireball Tornado
Dart Goblin P.E.K.K.A
Dart Goblin Fireball Tornado
Dart Goblin Fireball Tornado
Dart Goblin Fireball Tornado
P.E.K.K.A
Fireball Dart Goblin Wizard

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