My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Balloon Electro Giant Fisherman Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Fisherman
Giant Snowball
Witch Balloon Fisherman
Zap
Witch Balloon Fisherman
Barbarian Barrel
Valkyrie Wizard Witch
The Log
Witch Fisherman
Earthquake
Witch
Arrows
Witch
Royal Delivery
Valkyrie Wizard Witch Balloon Fisherman
Fireball
Wizard Witch Balloon Fisherman
Poison
Wizard Witch Balloon Fisherman
Lightning
Valkyrie Wizard Witch Balloon Fisherman
Rocket
Valkyrie Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Electro Giant Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fisherman Fireball Valkyrie Wizard Witch Balloon Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Fisherman Fireball Valkyrie Wizard

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Mega Knight
Valkyrie
Balloon Wizard Witch Fisherman
Wizard
Valkyrie Balloon Mega Knight
Witch
Valkyrie Mega Knight
Balloon
Valkyrie Wizard Fisherman Mega Knight
Electro Giant
Fisherman
Fisherman
Valkyrie Balloon Electro Giant Mega Knight
Mega Knight
Fireball Wizard Witch Balloon Fisherman

Defense Synergies 0 10

Fireball
Valkyrie Mega Knight
Valkyrie
Fireball Wizard Witch Fisherman
Wizard
Valkyrie Mega Knight
Witch
Valkyrie Fisherman Mega Knight
Balloon
Electro Giant
Fisherman
Fisherman
Valkyrie Witch Electro Giant Mega Knight
Mega Knight
Fireball Wizard Witch Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard
Valkyrie Witch Fisherman Mega Knight
Witch Fisherman Mega Knight Valkyrie
Witch Valkyrie Fisherman Mega Knight
Fireball Valkyrie Mega Knight
Fireball Valkyrie Mega Knight
Fireball Wizard Witch
Fireball Valkyrie Electro Giant Mega Knight
Witch Fisherman
Valkyrie Fisherman Mega Knight
Valkyrie Witch Fireball Wizard Electro Giant Fisherman Mega Knight
Fireball Wizard Witch
Mega Knight Fireball Valkyrie Wizard Witch
Fireball Valkyrie Wizard Mega Knight Witch
Mega Knight
Fireball Electro Giant Fisherman Mega Knight
Wizard Mega Knight Fireball Valkyrie Witch Fisherman
Fireball Valkyrie Mega Knight Wizard Witch Fisherman
Valkyrie Wizard Witch Fireball Fisherman Mega Knight
Fisherman
Valkyrie Wizard Mega Knight Fireball Witch Electro Giant Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Fireball Witch Electro Giant Fisherman
Fireball Valkyrie Wizard Fisherman Mega Knight
Mega Knight Valkyrie Witch Fisherman
Valkyrie Mega Knight Fireball Fisherman
Valkyrie Witch Fisherman Mega Knight
Fireball Wizard Electro Giant Witch
Fireball Valkyrie Witch
Mega Knight Valkyrie Fisherman
Mega Knight Fireball Valkyrie Witch
Witch
Mega Knight Valkyrie Witch
Mega Knight Fireball Valkyrie Electro Giant
Mega Knight Fireball Valkyrie Wizard Witch
Wizard Fireball Valkyrie Witch Electro Giant Mega Knight
Witch Electro Giant Fireball Valkyrie Fisherman
Valkyrie Mega Knight Fireball Wizard Witch Electro Giant
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Fisherman
Fireball
Fireball Valkyrie
Fireball Wizard Valkyrie Mega Knight
Fireball Wizard Electro Giant Witch
Wizard Witch
Fireball Wizard
Fireball Wizard Fisherman
Fireball Fisherman
Fireball Valkyrie Wizard Fisherman
Fireball Wizard
Fireball Fisherman
Fireball Fisherman
Fireball Fisherman
Fireball Wizard Witch
Fireball Wizard Mega Knight
Fireball
Fisherman
Fireball Wizard Fisherman Mega Knight
Fireball Valkyrie Wizard Witch Electro Giant Mega Knight
Fireball Mega Knight
Fireball Wizard
Fisherman
Fireball
Electro Giant Fireball Valkyrie Wizard Witch Mega Knight
Witch Fisherman
Fireball Wizard Witch Fisherman
Fireball Wizard Witch Fisherman Mega Knight
Fireball Fisherman
Fireball Wizard Witch Electro Giant
Fireball Wizard Witch Electro Giant
Fireball
Fireball Wizard Mega Knight
Fireball
Mega Knight
Fireball Wizard
Fireball Witch
Fireball Wizard Witch
Fireball
Fireball Valkyrie Wizard Mega Knight
Fireball Wizard
Fireball Electro Giant
Mega Knight
Electro Giant Fireball Witch
Fireball Witch
Fireball Witch Electro Giant Mega Knight
Fireball Wizard Mega Knight

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